El mundo del rol :: Juegos de rol en general :: [D&D] Doppelgánguer
A ver, el caso es que pensaba utilizar un bicho de estos en una partida, pero mirando las habilidades (el cambio de forma) no veo que diga nada de la forma.
Por tanto me he desplazado al manual del jugador, conjuro poliformar y dice que la ropa o bien se queda puesta o se absorbe en la nueva forma.
El caso es que la aptitud de cambio de forma del doppelganguer no es poliformar, es "otra cosa".
Por tanto, os pregunto a vosotros:
Cuando un doppelgánguer se "matamorfosea" en otra persona, ¿las ropas que llevara se trasforman en las de la nueva identidad?¿se queda con las que llevara?¿se queda "in balls"?¿aparte de metamorfosearse tiene que robarle las ropas?
Yo hago que se transforme con ropa nueva, la de la nueva forma... así es más cabrito, muajajajaja. (Si, incluso si es una armadura)
Cuando este monstruo se transforma, lo hace toda la ropa y equipo, lo unico es que no copia la magia de los objetos. Es decir, copiaria la forma de una espada magica pero esta no seria magica.
Esos bichos tan encantadores van, en teoría, en pelota picada, que no son nada pudorosos. De modo que cuando se transforman imitan tb las ropas del objetivo. Y cuando vuelven a tranformarse, pues cambian todo.
Otra cosa es si llevasen ropas de verdad... pero ya habría que ser retorcido ¿no? :P
Los pobres animalicos, no llevan ropas, pero tampoco muestran nada por que son asexuados. Cuando se transforman lo que hacen es
Ok, es comprensible, pero aún así, ¿en qué manual sale eso? (por agarrarme a algo físico, que no es por desconfiar)
Size/Type: | Medium Monstrous Humanoid (Shapechanger) |
---|---|
Hit Dice: | 4d8+4 (22 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +4/+5 |
Attack: | Slam +5 melee (1d6+1) |
Full Attack: | Slam +5 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Detect thoughts |
Special Qualities: | Change shape, immunity to sleep and charm effects |
Saves: | Fort +4, Ref +5, Will +6 |
Abilities: | Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 |
Skills: | Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6 |
Feats: | Dodge, Great Fortitude |
Environment: | Any |
Organization: | Solitary, pair, or gang (3–6) |
Challenge Rating: | 3 |
Treasure: | Double standard |
Alignment: | Usually neutral |
Advancement: | By character class |
Level Adjustment: | +4 |
Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger’s appearance is deceiving even when it’s in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.
Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.
Its natural form a doppelganger is about 5-1/2 feet tall and weighs about 150 pounds.
When in its natural form, a doppelganger strikes with its powerful fists. In the shape of a warrior or some other armed person, it attacks with whatever weapon is appropriate. In such cases, it uses its detect thoughts ability to employ the same tactics and strategies as the person it is impersonating.
Detect Thoughts (Su): A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.
Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks.
*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.
Doppelganger characters possess the following racial traits.