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¿Qué tipo de personaje de D&D serías?

Otros lugares, otras opciones :: Sin clasificar :: ¿Qué tipo de personaje de D&D serías?

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01/11/2021, 00:20

Neutral Good Human Paladin (5th Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 17
Intelligence- 15
Wisdom- 14
Charisma- 15

 

Siempre supe que Destreza sería mi stat más baja XDDD

01/11/2021, 19:30

¿3st? Debe ser un mago muy sediento.

 

xD

02/11/2021, 14:01

Neutral Good Human Paladin

Ouch! Qué dolor de pérdida de poderes... >.<

maese
 
Carné Umbriano nº785
02/11/2021, 14:13

True Neutral Half-Elf Warlock/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 11
Dexterity- 17
Constitution- 14
Intelligence- 11
Wisdom- 17
Charisma- 15

 

¿True neutral?? Aquello que siempre te dicen que no te puedes pillar pq no existe en realidad?? Yo te desafio, universo!

 

Buenos stats. Ya los quisiera yo para mi pj medio... Y para mi mismo!

 

Fr3d1
 
Carné Umbriano nº289
02/11/2021, 14:23

Lawful Neutral Human Bard (5th Level)

Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 13
Wisdom- 11
Charisma- 14

Muy estándar todo xD

03/11/2021, 00:05

True Neutral Human Monk/Wizard (3rd/2nd Level)

Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 13

03/11/2021, 03:29

You Are A:

 

Chaotic Neutral Human Wizard (6th Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 12

 

Jm, antes era multiclase Guerrero/mago. Creo que mis respuestas han cambiado con el tiempo xD, hace rato no hacia este test. Que recuerdos. 

03/11/2021, 12:59

Niawf y yo somos los de más nivel de este grupo de héroes, el resto os podéis considerar pequeños padawan de D&D ;)

03/11/2021, 15:26

You Are A:

 

Neutral Good Human Cleric (6th Level)

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 13
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

03/11/2021, 19:17

True Neutral Human Wizard/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 14
Charisma- 12

03/11/2021, 22:13

Lawful Neutral Human Cleric (5th Level)

Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 15

04/11/2021, 00:46

Chaotic Neutral Human Wizard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 13
Intelligence- 16
Wisdom- 15
Charisma- 17

08/11/2021, 12:36

Lawful Good Human Wizard (6th Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 15
Wisdom- 16
Charisma- 11


Ante esto, sólo puedo decir una cosa:

BEHOOOOOLD THE WIZARD
BEWARE HIS POWEEEEEES

¡UNSPEAKEABLE POWEEEEEERS!

https://www.interstellarkeyboards.com/wp-content/uploads/2020/11/d3jme6i-8c702ad4-4b7a-4763-9901-99f8b4f038b0-e1606147672877.png

08/11/2021, 12:53

... El que sea que no responde 140 preguntas del tirón ni aunque le vaya la vida en ello XDD

udas
 
08/11/2021, 22:44

You Are A:

 

Lawful Good Half-Orc Rogue (6th Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 17
Wisdom- 12
Charisma- 12

09/11/2021, 13:09

Semiorco, Pícaro, Legal Bueno, y con destreza justita... (Y una inteligencia de narices)

Joder udas... ¡Vente al gremio de los Wizards, hombre! Eres mejor Wizard que yo!
(En verdad, fijandome en como he salido, no podría lanzar hechizos más allá de los de Lv-5)

10/11/2021, 22:02

True Neutral Human Sorcerer (6th Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 16
Intelligence- 17
Wisdom- 17
Charisma- 17

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 


Web page and journal code: Copy and paste the following:
 

<b>I Am A:</b> True Neutral Human Sorcerer (6th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>14<br>
<b>Dexterity-</b>16<br>
<b>Constitution-</b>16<br>
<b>Intelligence-</b>17<br>
<b>Wisdom-</b>17<br>
<b>Charisma-</b>17
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

 


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXX (4)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Barbarian - XXXXXXXXXXXX (12)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXX (8)
Monk ------ XXXX (4)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXXXXXXXX (20)
Warlock --- XXXXXXXX (8)
Wizard ---- XXXXXXXXXXXXXXXX (16)

10/11/2021, 22:26

True Neutral... muy interesante pero se resume simplemente a no me toques las bolas, que me las toco yo. XD  

11/11/2021, 02:16
Editado: 11/11/2021, 02:18

Chaotic Good Human Wizard/Sorcerer (2nd/1st Level)


 

Ability Scores:

Strength- 11

Dexterity- 11

Constitution- 13

Intelligence- 14

Wisdom- 12

Charisma- 10

11/11/2021, 22:04
Editado: 11/11/2021, 22:06

True Neutral Human Sorcerer (5th Level)

Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 19
Intelligence- 18
Wisdom- 18
Charisma- 15


Qué mala elección de clase para las tiradas que tengo.

EDIT: Vale, revisándolo veo que me he quedado a una respuesta de ser enano y clérigo/luchador. Eso me cuadra más xD

13/11/2021, 23:54

Neutral Good Half-Elf Sorcerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 16
Wisdom- 16
Charisma- 15

14/11/2021, 01:40

Neutral Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

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