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VGA Planets v2.0

Dudas

Cargando editor
17/03/2010, 21:19
George Borg

joder, mira que envie el turno :_(.

estou haciendo un curso de 15:00 a 21:00 no pude leer tu mensaje.

al parecer tengo problemas con el mailing, a partir de ahora pondré enviado por aki.

Cargando editor
29/04/2010, 16:11
George Borg

No me ha funcionado el chunnel !!

a ver si me aclaro de como funciona, tengo que poner en el Fcode de la Firecloud de destino y tener en las naves warp 0. no me ha funcionado y mira que lo miré. las 3 firecloud tenian combustible de sobras.

tengo que hacer algo mas?

Cargando editor
29/04/2010, 16:18

 

Cita:

A Word About Chunneling
It took me a while to find out exactly how to chunnel, and the first few times I messed it up and never moved at all, so I am going to do my best to explain it to you. The first thing to remember is that when chunneling, all of your ships at the same point will be gone, so any ships you want to leave there will have to be moved, and since chunneling happens after movement, you can move out ships you do not want chunneled and move in ones you do. You can also set ships to intercept the firecloud, and they will be chunneled away. How you set the Fireclouds up is actually very simple, each Firecloud must have a warp speed of 0, their friendly codes must be set to the receiving Fireclouds ID #, and each of them must have more that 50 kt of fuel, because that is the price of chunneling. That’s it, next turn they will be in the same place, no matter where it is. You want to make sure that neither Firecloud is towing or being towed by another ship, or the chunnel will not happen.

You should know that any ship belonging to another race with warp set to 0, or any cloaked ship in the same position will also be chunneled. This can be a good way for a cloaking enemy to get into the heart of your space, and when you come out of the chunnel, the cloakers will still be cloaked. Another thing that you must be aware of is that any ship that has just been chunneled has no shields for that turn, so if you chunnel a war fleet into enemy space it will be quite easy for him to take out your ships. One way to get around that is to get your Firecloud into the warp well of an out lying planet and chunnel the fleet in there, that way the enemy can not just send in a fleet to wipe you out. Another way is to lay a large minefield from the firecloud, you will use all the torps on board because your friendly code will be set to the ID #. The mine field should slow down the enemy enough that you do not get wasted.

 

 

Tienes que poner de fcode en ambas naves el Número de ID de la nave receptora, ambas estar en Warp 0, tener mínimo 50 de combustible en ambas, y que la que Chunnelea no esté con misión Tow ni siendo Toweada

Cargando editor
29/04/2010, 16:25
George Borg

Poniendo a las 2 naves con el Fcode del firecloud de destino ya se ve el chunnel xD. Cumpliendo el resto de requisitos.

Muchas gracias, lo ley varias veces pero no veía claro si ponerlo en la de destino o en las 2.

Respecto a usar el chunnel a una firecloud que esta siendo toweada como dices, dicen que es valido en varios manuales, es una forma de atacar o defenderte, mueves una firecloud con un chunnel montado a un planeta llevo de naves enemigas y las mandas a la otra punta de la galaxia como tengan warp 0.

Cargando editor
29/04/2010, 17:35

Eso ya no lo se; ya te toca comprobarlo a ti...

Cargando editor
18/05/2010, 17:41
George Borg

No me funciona el Chunnel :_( , he hecho todo y no me ha chunelado, pruebo con diferentes fireclouds por si es por la distancia y tampoco me aparece el chunnel, no se que hacer.