Tanques:
Dif:4
Tougness 20(5)
Heavy Cannon: 5d10 (AP10)
1 Herida
Camión Lanzamisiles
Dif: 4
Tougness: 18(5)
Ligh Missiles: 6D6 (AP8)
1 Herida
Blip 1
Light Walker: Size 6, Strength d12+4,
Toughness 25 (10), Pace 36 (8 Casills) (2d6 Run
Notes: AMCM, Deflector Screens, 3×Pace, JumJets.
Weapons:
• Dual Linked Heavy Lasers (4D10 AP8)
Dificultad para impactar: 4 (-2 al disparar contra Poryectiles) -2 para Mechs tamaño Grande
Blip 2
Light Walker: Size 6, Strength d12+4,
Toughness 20 (5), Pace 30 (6 casillas) (2d6 Run)
Notes: AMCM, Targeting System, Jump Jets.
Weapons:
• Quad Linked Light Lasers (2D10 AP5)
• Quad Linked Small Cannon 3D10 (Shot: 50) (AP8)
Dificultad para Impactar 5 -2 para Mechs tamaño Grande.
Blip 3
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP8 (Shots:100)
• Rail Gun 4 4D12 (Shots: 10)
Dificultad para Impactar: 5 (-2 contra Proyectiles).
MECHS de Guardia
1
Light Walker: Size 6, Strength d12+4,
Toughness 20 (5), Pace 30 (6 casillas) (2d6 Run)
Notes: AMCM, Targeting System, Jump Jets.
Weapons:
• Quad Linked Light Lasers (2D10 AP5)
• Quad Linked Small Cannon 3D10 (Shot:50) (AP8)
Dificultad para Impactar 5 -2 para Mechs tamaño Grande.
2
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 4 4D12 (Shots: 10)
Dificultad para Impactar: 5 (-2 contra Proyectiles).
3
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 4 4D12 (Shots: 10)
Dificultad para Impactar: 5 (-2 contra Proyectiles).
4**
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 5 5D12 (Shots: 11)
Dificultad para Impactar: 5 (-2 contra Proyectiles).
Torre de Control:
Dureza: 15 / 2 Heridas no consecutivas.
1**
Light Walker: Size 6, Strength d12+4,
Toughness 20 (5), Pace 30 (6 casillas) (2d6 Run)
Notes: AMCM, Targeting System, Jump Jets.
Weapons:
• Quad Linked Light Lasers (2D10 AP5)
• Quad Linked Small Cannon 3D10 (Shot:50) (AP8)
Dificultad para Impactar 4, -1 por velocidad. -2 para Mechs tamaño Grande.
2**
Light Walker: Size 6, Strength d12+4,
Toughness 20 (5), Pace 30 (6 casillas) (2d6 Run)
Notes: AMCM, Targeting System, Jump Jets.
Weapons:
• Quad Linked Light Lasers (2D10 AP5)
• Quad Linked Small Cannon 3D10 (Shot:50) (AP8)
Dificultad para Impactar 4. -1 por velocidad. -2 para Mechs tamaño Grande.
3**
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 4 4D12 (Shots: 10)
Dificultad para Impactar: 4 (-2 contra Proyectiles).
4**
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 4 4D12 (Shots: 10)
Dificultad para Impactar: 4 (-2 contra Proyectiles). Hay que hacerle dos heridas para destruirlo
5**
Medium Walker: Size 8, Strength d12+6,
Toughness 30 (14), Pace 18 (4 casillas) (2d6 Run),
Notes: AMCM, 4×Armor, Deflector Screens, Sensor Suite, Targeting System
Weapons:
• Dual Linked Heavy Auto-Cannons 4D8 AP10 (Shots:100)
• Rail Gun 5 5D12 (Shots: 11)
Dificultad para Impactar: 4 (-2 contra Proyectiles). Hay que hacerle dos heridas para destruirlo.
6***
Special Walker: Size 8, Strength d12+8,
Toughness 42 (20), Pace 4 (2d6 Run)
Notes: AMCM, 6×Armor, Deflector Screens, EM Shielding, Sensor Suite, Shields,Targeting System
Shield: 80 puntos -80= 0 puntos
Weapons:
• Dual Linked Heavy Cannons ( 4D8 AP15) Shot: 80
• Dual Linked Heavy Lasers (4d10 15/30/60 AP15)
• Missile Launcher with Heavy Missiles 8d6 20/40/80 / 10/20/40 16 Salvas/Disparos (4 Especiales)
Comodín: Hay que hacerle 4 heridas para destruirlo.
Dificultad para Impactar 6 (-2 por Deflector Screen). Los Mechs Ligeros tienen un +2 a darle.
1 punto de heridas: -1 a toda acción con el Mech
Habilidades Especiales: ?????
El chasis está Muy reforzado y el Mech ignora un -2 de penalización.
Bennies usados: 1+1
Bennies iniciales: 2 (es decir, no le quedan a él)
Distancia actual: Corta, sin penalizadores
Bennies del Master gastados: 3
Longshot: -1 a toda acción por heridas.