Hoja de personaje en Blanco
Descripcion:
Background:
Faccion:
Morfo:
Etiquetas:
Ego:
-Capacidad cognitiva (COG):
-Intuición (INT):
-Reflejos (REF):
-Saavy (AST):
-Capacidad Somática (SOM):
-Voluntad (WIL):
Background:
-Recursos:
-Reputación:
Equipo:
Movimientos:
Savvy: (informal) inteligencia práctica, lo espabilado que eres... inteligencia social
Descripcion:
Background: Original Space Colonist
Faccion: Brinker
Morfo: Aracnoid (Armadura +1)
Etiquetas: +access jack, +mesh inserts, +cortical stack, +cyberbrain, +mnemonic augmentation, +enhanced vision, +extra limbs, +pneumatic limbs, +lidar, +radar
Ego:
-Capacidad cognitiva (COG):+0
-Intuición (INT):+2
-Reflejos (REF):+2
-Savvy (SAV):+0
-Capacidad Somática (SOM):
-Voluntad (WIL):+0
Background:
-Recursos:+0
-Reputación: +1
Equipo:
Movimientos:
Background: Original Space Colonist
You or your parents were part of the first “generations” of colonists/workers sent out from Earth to stake a claim in space, so you are familiar with the cramped confines of spaceflight and life aboard older stations and habitats. As a “zero-one g” (zero-gravity, firstgen), you were never part of the elite. People from your background typically have some sort of specialized tech training as vacworkers or habtechs.
Starting Morph: any EXCEPT Futura.
Move: Any Tech Move
Background Stats: Rep at +1
Faction: BRINKER
You or your faction is reluctant to deal with the rest of the transhumanity and the various goings-on in the rest of the system. Your particular grouping may have sought out self-imposed isolation to pursue their own interests, or they may have been exiled for their unpopular beliefs. Or you may simply be a loner who prefers the vast emptiness of space to socializing with others. You might be a religious cultist, a primitivist, a utopian, or something altogether uninterested in transhumanity.
Common Morphs: All
Morph: Arachnoids:
Arachnoid robotic shells are 1-meter in length, segmented into two parts, with a smaller head like a spider or termite. They feature four pairs of 1.5-meterlong retractable arms/legs, capable of rotating around the axis of the body, with built-in pneumatic systems for propelling the bot with small leaps. The manipulator claws on each arm/leg can be switched out with extendable mini-wheels for high-speed skating movement. A smaller pair of manipulator arms near the head allows for closer handling and tool use. In zero-g environments, arachnoids can retract their arms/legs and maneuver with vectored air thrusters.
Armor: +1
Tags: +access jack, +mesh inserts, +cortical stack, +cyberbrain, +mnemonic augmentation, +enhanced vision, +extra limbs, +pneumatic limbs, +lidar, +radar
Movimientos:
Mechanic (1-high-tech gadgets, 2-transmitters & receivers,3-high security): (Tech move)(Background move)
You are skilled with your hands and can fix, repair, or build pretty much anything. You have a dedicated workspace for larger projects, and an ability to repair things on the fly.
Workspace: Choose 3: a garage or cargo hold, a darkroom, skilled labor, a collection of raw materials, a cargo vehicle, high-tech gadgets, advanced tools, transmitters & receivers, an alien relic, high security.
When you go into your workspace and dedicate yourself to making a thing, or to getting to the bottom of something technological, decide what you’re doing and tell the GM. The GM will tell you “sure, no problem, but…” and then 1 to 4 of the following:
The GM might connect them all with “and,” or might throw in a merciful “or.” Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself.
You can repair synthetic morphs with this move.
Break and Enter (Personal move) (Free move 1)
You are talented at gaining access to places you have no business being. When you attempt to enter or exit such a place, roll+Intuition. On a 10+, choose 3. On a 7-9, choose 2:
You get where you wanted to be
You remain undetected while getting there.
You leave no trace of ever having been there
You stumble across something useful or interesting along the way.
Merciless (Combat move) (Free move 2)
When you do damage, do +1 damage.
Descripcion:
Background: Hiper-élite
Faccion: Socialite
Morfo: Sílfide (Armadura 0)
Etiquetas: +biomods, +mesh inserts, +cortical stack, +clean metabolism, +enhanced pheromones
Ego:
-Capacidad cognitiva (COG):+2
-Intuición (INT):+0
-Reflejos (REF):+0
-Savvy (SAV): +2
-Capacidad Somática (SOM):-2
-Voluntad (VOL):+2
Background:
-Recursos:+2
-Reputación:
Equipo:
Movimientos:
Hyperelite
You are privileged to have been raised as part of the immortal upper class that rules many inner system habitats and hypercorps. You were pampered with wealth and influence that most people can only dream of.
Starting Morph: Any except Flat, Splicer, Futura, Pod, Uplift, or any Synthmorph.
Move: Wealth or Life of the Party
Background Stats: Resources at +2
SOCIALITE
You are a member of the inner system glitterati, the media-saturated social cliques that set trends, spread memes, and make or break lives with whispers, innuendo, and backroom deals. You are simultaneously an icon and a devout follower. Culture isn’t just your life, it’s your weapon of choice.
Common Morphs: Exalts, Olympians, Sylphs
Sylphs:
Sylph morphs are tailor-made for media icons, elite socialites, XP stars, models, and narcissists. Sylph gene sequences are specifically designed for distinctive good looks. Ethereal and elfin features are common, with slim and lithe bodies. Their metabolism has also been sanitized to eliminate unpleasant bodily odors and their pheromones adjusted for universal appeal.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +clean metabolism, +enhanced pheromones
Life of the Party (Social move)
When you hit the club or work a crowd, roll EITHER +Resources OR +Rep. On a 10+, choose 3. On a 7–9, choose 1. On a miss, you still choose one, but things get really out of hand (the GM will say how).
Psychosurgery: (Tech move)
When you engage in psychosurgery upon a neural backup, fork, AGI, or emulated ego in your carefully controlled simulspace, roll+Cognition. On a 10+, choose 2 (the same choice can be taken twice). On a 7-9, choose 1:
Fork Integration: re-integrate a fork successfully
Memory Editing: alter, or delete any one memory or related set of memories
Behavioral modification: edit or delete certain behaviors or impulses
Deep Learning: Grant the subject 1 Experience.
Interrogation: Learn the complete answer to any one question
Psychotherapy: Add or Remove one check from the Sanity Track.
Take Care: Grant the subject +boosted on the subsequent trauma move (see below)
The subject then rolls the trauma move. In addition to the normal effects, on a 10+, the subject may choose whether to keep the changes or reject them. On a 7-9, the changes take effect, but the subject may choose one change that is only temporary. It will fade in a few weeks. On a failure, the changes take effect permanently, and the subject marks one check on the sanity track as normal.
Expert --> Negotiate
+1 when rolling Negotiate(Basic move)
Descripcion:
Background: Córvido elevado
Faccion: Anarquista
Morfo: Wirehead
Etiquetas: +increased speed, +mental speed (intuition), +mnemonic augmentation, +panopticon
Ego:
-Capacidad cognitiva (COG):+2
-Intuición (INT):+0
-Reflejos (REF):+2
-Savvy (SAV):+0
-Capacidad Somática (SOM):+0
-Voluntad (VOL):+0
Background:
-Recursos:+0
-Reputación:+0
Equipo:
Movimientos:
Uplift
You are not even human. You were born as an uplifted animal: chimpanzee, gorilla, orangutan, parrot, pig, raven, crow, or octopus.
Starting Morph: (choose one) Neo-Avian, Neo-Hominid, Neo-Pig, Octomorph
Move: Any Personal Move
Background Stats: Both at 0
ANARCHIST
You are opposed to hierarchy, favoring flat forms of social organization and directly democratic decisionmaking. You believe power is always corrupting and everyone should have a say in the decisions that affect their lives. According to the primitive and restrictive policies of the inner system and Jovian Junta, this makes you an irresponsible hoodlum at best and a terrorist at worst. In your opinion, that’s comedy coming from governments that keep their populations in line with economic oppression and threats of violence.
Common Morphs: All
Wirehead:
An eidolon optimized to monitoring information feeds
Tags: +increased speed, +mental speed (intuition), +mnemonic augmentation, +panopticon
Pilot (Hay que inventar un movimiento para pilotar porque en la página no viene)
Hacker
When you seek to subvert a non-informorph computer system or electronic security measures, roll+Intuition. On a 10+, choose 3. On a 7-9, choose 2. On a miss, choose 1 anyway.
Team Player
When you aid another you are +boosted forward as well.
Descripcion:
Background: Crecido en la Luna
Faccion: Titanesa
Morfo: Futura (Armadura 0)
Etiquetas:+biomods, +mesh inserts, +cortical stack, +eidetic memory, +emotional dampers
Ego:
-Capacidad cognitiva (COG):+0
-Intuición (INT):+2
-Reflejos (REF):+0
-Astucia (AST):+0
-Capacidad Somática (SOM):+0
-Voluntad (VOL):+2
Background:
-Recursos:+1
-Reputación:+0
Equipo:
Movimientos:
Lunar Colonist: (Dentro de que no hay ninguno verdaderamente bueno, este es el que mejor le pega)
You experienced your childhood in one of the cramped dome cities or underground stations on Luna, Earth’s moon. You had a ringside seat to the Fall of Earth.
Starting Morph: Flat, Splicer, Lunar-Flier
Move: Any Social Move
Background Stats: Resources at +1
TITANIAN
You are a participant in the Titanian Commonwealth’s socialist cyberdemocracy. Unlike other autonomist projects, Titanian joint efforts have assembled some impressive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.
Common Morphs: All
Futuras:
An exalt variant, futura morphs were specially crafted for the “Lost generation.” Tailor-made for accelerated growth and adjusted for confidence, self-reliance, and adaptability, futuras were intended to help transhumanity regain its foothold. These programs proved disastrous and the line was discontinued, but some models remain, viewed by some with distaste and others as collectibles or exotic oddities.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +eidetic memory, +emotional dampers
Extra: +stigmatized
Kinesics Specialist
You have kinesics training, supported by specialized software packages. When you have a one-on-one interactions with someone where you can see each others’ body language roll+Savvy. On a 10+ hold 2, on a 7-9, hold 1. You may spend your hold at any time during the interaction to:
Synthmorphs, some uplifts, and AGIs can be particularly difficult to read. The GM may impose +glitched when interacting with such people. Individuals with +endocrine control or Emotion Suppression are generally immune to this move.
All My Vices Are Devices
At the beginning of game, roll+Resources. On a 10+, hold 3. On a 7-9, hold 1. You can spend your hold 1 for 1, at any time, to have a piece of tech useful to whatever situation you find yourself in – either on-hand, or somewhere you can get at it without too much trouble. This won’t get you weapons, but it might get you just about anything else man-portable and high-tech.
Expert --> Assess the situation
CONECTIONS: https://eclipse-phase-apocalypse.obsidianportal.co...
Player characters shouldn’t be a random collection of people. They should have a reason to associate with one another. To that end, all players will develop connections to one another according to the following system.
1. Social Theorist & Adherent
2. Judicial Freelancer & Security Contractor
3. Revolutionary & Supporter
4. Roboticist & Test Pilot
5. Body Mod Artist & Canvas
1. Indenture & Owner
2. Oligarch & Retainer
3. Attorney & Client
4. Black Marketeer & Smuggler
5. Kept Person/Thing & Paramour
1. Detective & Informant
2. Ex-cop Ego Hunter & Former Boss
3. Hab Engineer & Ops Coordinator
4. Customs Agent & Spaceport Worker
5. Tax Assessor & Local Official
1. Nano-Ecologist & Terraforming Technician
2. Reclaimer Field Scientist & Bodyguard
3. Preservationist Eco-Guerrilla & Weapons Merchant
4. Activist Lawyer & Litigant
5. Journalist & Whistleblower
1. Celebrity & Entourage Member
2. Heir & Hanger-on
3. Artist & Patron
4. Impresario & Talent
5. XP Dealer & Self-Recorder
1. Hacker & Client
2. Lieutenant & Soldier
3. Genehacker & Xenobiology Bootlegger
4. Outlaw Microfacturer & Blueprint Runner
5. Fixer & Freelancer
1. Uplift & Creator
2. Gatecrashing Teammates
3. Emerged AGI & Person Helping Them Stay Hidden
4. Researcher & Test Subject
5. Academic & Student
1. Ultimate & Aspirant
2. Jovian Envoy & Contact
3. Prospector & Resource Planner
4. Comrades in the Militia
5. Argonaut Consultant & Government Contact
1. Singularity Seekers Sharing Research
2. Grew up in a weird Isolate community together
3. Divergent forks of the same person
4. Scum Barge Roommates
5. Rogue Muse & Former Owner
ADDING NEW CHARACTERS TO AN EXISTING GROUP
When a new character joins the group, repeat the process above. Pick two other characters for the new player character to have relationships with. If the new character is replacing a character who died, pick relationships with whomever the player’s previous character had ties. Do the same if it’s a new player replacing a departing player. If adding a new player to the group, tie their character to the characters of the players to their left and right at the table or determine ties randomly.
https://eclipse-phase-apocalypse.obsidianportal.com/wikis/connections
Movimientos individualizados:
Njal: Ace +1 Cuando pilota. +Boosted cuando realiza una maniobra enfrentada contra un piloto que no es Ace.
Chi: No es individualizado, pero le pega Body Hopper tras leer su relato de "La Caída"
Svafa: Jerga policial. --> Si Svafa se presenta como agente Titanesa, funciona igual que Dangerous and Sexy
Amal: En peores hábitats he aguantado --> +1 Cuando trate de diagnosticar o reparar sistemas fundamentales de los hábitats (soporte vital, energía).