Por favor, poned los datos de vuestros personajes aquí.
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Ataques
Habilidad | Clásea | Total | Caract. | Rangos | Racial | Capacidad | Sinergia | Razon Sinerg. |
Abrir Cerradura (DES) | ||||||||
Artesania (______) (INT) | ||||||||
Averiguar Intenciones (SAB) | ||||||||
Avistar (SAB) |
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Buscar (INT) |
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Concentración (CON) |
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Con. Conjuros (INT) |
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Desc. Escritura (INT) | ||||||||
Diplomacia (CAR) | ||||||||
Disfrazarse (CAR) | ||||||||
Engañar (CAR) | ||||||||
Equilibrio (DES) | ||||||||
Escapismo (DES) | ||||||||
Esconderse (DES) |
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Escuchar (SAB) |
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Falsificar (INT) |
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Interpretar (CAR) | ||||||||
Intimidar (CAR) | ||||||||
Inutilizar Mecanismo (INT) | ||||||||
Juego de manos (DES) |
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Montar (DES) |
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Moverse Sigilosamente (DES) |
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Nadar (FUE) |
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Oficio (SAB) |
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Piruetas (DES) |
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Reunir Información (CAR) | ||||||||
Saber (Arcano) (INT) | ||||||||
Saber (Arq. e Ingenieria) (INT) | ||||||||
Saber (Dungeons) (INT) |
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Saber (Geografía) (INT) | ||||||||
Saber (Historia) (INT) | ||||||||
Saber (Local) (INT) | ||||||||
Saber (Naturaleza) (INT) | ||||||||
Saber (Nobleza y Realeza) (INT) | ||||||||
Saber (Planos) (INT) | ||||||||
Saber (Religion) (INT) | ||||||||
Saltar (FUE) | ||||||||
Sanar (SAB) | ||||||||
Supervivencia (SAB) |
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Tasación (INT) | ||||||||
Trato con Animales (CAR) |
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Trepar (FUE) |
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Usar Obj. Mágico (CAR) | ||||||||
Uso de Cuerdas (DES) |
-
Aptitudes Especiales |
DOTES de CLASE |
DOTES por NIVEL |
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CONJUROS
Nivel 0
-
-
-
Nivel 1
-
Diarios:
Nivel 0: 3 + 0 Salvación ( 11 )
Nivel 1: 1 + 1 Salvación ( 12 )
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Initiative modifier:
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+5
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= +5 [dexterity]
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Fortitude save:
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+4
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= 2 [base] +2 [constitution]
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Reflex save:
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+7
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= 2 [base] +5 [dexterity]
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Will save:
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+2
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= 0 [base] +2 [wisdom]
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Attack (handheld):
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+2
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= 1 [base] +1 [strength]
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Attack (unarmed):
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+2
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= 1 [base] +1 [strength]
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Attack (missile):
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+6
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= 1 [base] +5 [dexterity]
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Grapple check:
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+2
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= 1 [base] +1 [strength]
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Light load:
Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
50 lb. or less
51-100 lb. 101-150 lb. 150 lb. 300 lb. 750 lb. |
Languages:
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Common Elven Goblin Sylvan
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Point Blank Shot
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Track
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[free to rangers]
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Skill Name
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Key
Ability |
Skill
Modifier |
Ability
Modifier |
Ranks
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Misc.
Modifier |
Appraise
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Int
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2 =
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+2
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|
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Balance
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Dex*
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8 =
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+5
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+3
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Bluff
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Cha
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1 =
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+1
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Climb
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Str*
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1 =
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+1
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Concentration
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Con
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5 =
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+2
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+3
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Craft_1
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Int
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2 =
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+2
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|
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Craft_2
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Int
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2 =
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+2
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|
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Craft_3
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Int
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2 =
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+2
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|
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Diplomacy
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Cha
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1 =
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+1
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|
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Disguise
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Cha
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1 =
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+1
|
|
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Escape Artist
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Dex*
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5 =
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+5
|
|
|
Forgery
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Int
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2 =
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+2
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|
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Gather Information
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Cha
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1 =
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+1
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Handle Animal
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Cha
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4 =
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+1
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+3
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Heal
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Wis
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4 =
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+2
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+2
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Hide
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Dex*
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7 =
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+5
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+2
|
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Intimidate
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Cha
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1 =
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+1
|
|
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Jump
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Str*
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3 =
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+1
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+2
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Knowledge (nature)
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Int
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4 =
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+2
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+2
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Listen
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Wis
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6 =
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+2
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+2
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+2 [elf]
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Move Silently
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Dex*
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7 =
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+5
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+2
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Perform_1
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Cha
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1 =
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+1
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Perform_2
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Cha
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1 =
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+1
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|
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Perform_3
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Cha
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1 =
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+1
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|
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Perform_4
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Cha
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1 =
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+1
|
|
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Perform_5
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Cha
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1 =
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+1
|
|
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Ride
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Dex
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6 =
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+5
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+1
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Search
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Int
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5 =
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+2
|
+1
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+2 [elf]
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Sense Motive
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Wis
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3 =
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+2
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+1
|
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Spot
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Wis
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4 =
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+2
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+2 [elf]
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Survival
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Wis
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4 =
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+2
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+2
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Swim
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Str**
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3 =
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+1
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+2
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Tumble
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Dex*
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6 =
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+5
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+1
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Use Rope
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Dex
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6 =
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+5
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+1
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|||
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Class
|
HP rolled
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Level 1:
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Ranger
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8
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|
21 lb 3 lb 2 lb 5 lb |
5 lb
10 lb
2 lb
8 lb
_____
56 lb
Total
Buenas... me di cuenta q tuve unos minimos errores... me puse una ballesta ligera, cuando queria ponerme un arco ligero... esto lo puedo cambiar? osea.. o cambio la ballesta ligera por el arco ligero o me cambio las flechas por los virotes de ballesta?
Yo no sé de donde has sacado tantos puntos de característica la verdad.Se supone que son 28.
Por cierto que es eso de "light wooden" Monkey_Wizard?
No quiero ser tocapelotas pero simplemente espero que todos tengamos los mismos puntos ni mas ni menos.
Gracias.
buenas... el tema de las destreza 20 es porque tenia 18 pero por ser elfo, me incluyo un +2 en des y -2 en con, no invente nada, todo lo copie al cual salio a la ficha
x otro lado... si el master o kien pueda entrar a mi post/ficha puede, q me copie encima de light crossbow por
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]?
El master dijo que usaramos esa página para generar los pjs. Así que no veo problema con los puntos.
PaulNat, no me refería al tema de 20 en Des, ya se que como elfo tienes +2 Des -2 Con, lo que digo que los puntos que tienes de característica son mucho más que 28.
Fue 5 Des 16 con 10 int 6 sab 2 car 4 tienes 43 puntos
Estos puntos salen en la guía del DM. Si no lo puedes mirar en el post de rashemí en el "el bosque palido".
Aear
Male Stonechild Outsider 1
True Neutral
Representing Cancro
Strength 14+8= 22(+6)
Dexterity 12(+1)
Constitution 14+8= 22 (+6)
Intelligence 14+2= 16 (+3)
Wisdom 14 (+2)
Charisma 10-2= 8 (-1)
Size: Medium
Height: 6' 11"
Weight: 480 lb
Skin: Gris
Eyes: Verdes
Hair: No tiene
Total Hit Points: 17
Speed: 30 feet
Armor Class: 21 = 10 +4 [chain shirt] +2 [heavy steel] +1 [dexterity] +4 [stonechild]
Touch AC: 11
Flat-footed: 20
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +8 = 2 [base] +6 [constitution]
Reflex save: +3 = 2 [base] +1 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +7 = 1 [base] +6 [strength]
Attack (unarmed): +7 = 1 [base] +6 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +7 = 1 [base] +6 [strength]
Light load:173 lb. or less
Medium load:174-346 lb.
Heavy load:347-520 lb
Lift over head:520 lb.
Lift off ground:1040 lb.
Push or drag:2600 lb.
Languages: Celestial Common Dwarven Terran
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Blind-fight
Toughness x1
Traits:
Skill Name Key, Ability Skill, Modifier Ability, Modifier Ranks Misc.
Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha -1 = -1
Climb Str* 8 = +6 +2
Concentration Con 6 = +6
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha -1 = -1
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 3 = -1 +4
Jump Str* 7 = +6 +1
Listen Wis 2 = +2
Move Silently Dex* 1 = +1
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 1 = +1
Search Int 2 = +2
Sense Motive Wis 2 = +2
Spot Wis 6 = +2 +4
Survival Wis 4 = +2 +2
Swim Str** 7 = +6 +1
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Stonechild:
+8 strength, +8 constitution, +2 intelligence, -2 charisma
Darkvision to 60 feet
Free blind-fight feat
Outsider type
Immune to acid and poison
Magic stone 3x/day
Level adjustment +4
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Humanoids (orc) +2
This ranger chose the archery track.
HP Stonchiled dice= 1d8
Aear's Equipment:
52 lb Weapons / Armor / Shield (from above)
2 lb Backpac/Bottle.
10 lb Rations (1 day) x10
____
64 lb Total
Ya... m,aster quisiera hablar con usted en privao.
1. Me alegro que hayais puesto las fichas de personaje.
2. Les iré mirando estos días. Los que han puesto los personajes ya pueden entrar en la primera escena del juego.
3. Si luego encuentro algo que no irá con las reglas que haya puesto antes de empezar la partida, algo muy malo pasará al personaje del jugador. ALGO REALMENTE MALO!!!
4. Morwen:
PERO QUE HAS HECHO?! - Si ha sido intencional, eres una leyenda. Si no... Vuelve al creador de personajes, y crea un nuevo personaje. Esta vez, pulsa los botones que indica el programa.
:-D
emmël
Female Half-Elf Ranger 1
Chaotic Good
Representing morwlen
|
|
Total Hit Points: 8
Speed: 30 feet
Armor Class: 11 = 10 + 1 [light steel]
Initiative modifier: | + 0 | = + 0 [dexterity] |
Fortitude save: | + 2 | = 2 [base] |
Reflex save: | + 2 | = 2 [base] |
Will save: | -1 | = 0 [base] -1 [wisdom] |
Attack (handheld): | + 2 | = 1 [base] + 1 [strength] |
Attack (missile): | + 1 | = 1 [base] |
Grapple check: | + 2 | = 1 [base] + 1 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
50 lb. or less 51-100 lb. 101-150 lb. 150 lb. 300 lb. 750 lb. |
Languages: | Common Elven (? 2 more) |
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Magical Aptitude | |
Track | [free to rangers] |
Skill Name | Key Ability |
Skill Modifier |
Ability Modifier |
Ranks | Misc. Modifier |
Appraise | Int | 3 = | +1 | + 2 | |
Balance | Dex* | 2 = | +0 | + 2 | |
Bluff | Cha | 2 = | -1 | + 3 | |
Climb | Str* | 1 = | +1 | ||
Concentration | Con | 0 = | +0 | ||
Craft_1 | Int | 2 = | +1 | + 1 | |
Craft_2 | Int | 3 = | +1 | + 2 | |
Craft_3 | Int | 1 = | +1 | ||
Diplomacy | Cha | 3 = | -1 | + 2 | + 2 [half-elf] |
Disguise | Cha | -1 = | -1 | ||
Escape Artist | Dex* | 0 = | +0 | ||
Forgery | Int | 1 = | +1 | ||
Gather Information | Cha | 2 = | -1 | + 1 | + 2 [half-elf] |
Heal | Wis | -1 = | -1 | ||
Hide | Dex* | 0 = | +0 | ||
Intimidate | Cha | 1 = | -1 | + 2 | |
Jump | Str* | 1 = | +1 | ||
Knowledge (arcana) | Int | 3 = | +1 | + 2 | |
Listen | Wis | 0 = | -1 | + 1 [half-elf] | |
Move Silently | Dex* | 0 = | +0 | ||
Perform_1 | Cha | 1 = | -1 | + 2 | |
Perform_2 | Cha | 0 = | -1 | + 1 | |
Perform_3 | Cha | 1 = | -1 | + 2 | |
Perform_4 | Cha | -1 = | -1 | ||
Perform_5 | Cha | -1 = | -1 | ||
Ride | Dex | 0 = | +0 | ||
Search | Int | 2 = | +1 | + 1 [half-elf] | |
Sense Motive | Wis | 0 = | -1 | + 1 | |
Spellcraft | Int | 5 = | +1 | + 2 | + 2 [magical aptitude] |
Spot | Wis | 0 = | -1 | + 1 [half-elf] | |
Survival | Wis | -1 = | -1 | ||
Swim | Str** | 1 = | +1 | ||
Use Magic Device | Cha | 3 = | -1 | + 2 | + 2 [magical aptitude] |
Use Rope | Dex | 0 = | +0 |
* = check penalty for wearing armor
This character also has 1 ranks in Speak Languages.
Your wisdom is too low to use ranger magic.
Half-Elf
Ranger
Favored Enemies:
This ranger chose the archery track.
Class | HP rolled | ||
Level 1: | Ranger | 8 |
emmël's Equipment:
11 lb 10 lb _____ 21 lb |
Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x10 |
Total
No no, de intencional nada, me he dado cuenta al observarlo detenidamente..Tendreís que perdonar los despites de tamaña novata, aún no me aclaro del todo con las asignacionesXD
Gracias master por la llamada de atención:) Si hay algo ahora fuera de lugar, agradecería que se me dijera para hacer los cambios
No sé si estoy pecando de ingenuo pero...stonechild? Con bon de +8 no puede ser una clase de nep 0 -.-
Segun recuerdo... cuando lei sobre dicha raza... estos debian completar los 3 niveles para tener todos sus binifcadores, pero ha sido el creador de personajes el que me ha puesto esto.
Lo unico que se es que estan de lo mas bien ya que poseen una fuerza y constitucion inigualable por una penalidad infima... Bueno a mi pareser es asi... Aun que soy de los que le importa la apariencia de mi personaje y devo admitir que estos no me gustasn tanto.
Yo el problema que tenia que no tengo mucha idea de ingles y me estaba haciendo la ficha con el manual del jugador a mano...
A mano está bien. :)
Cancro, no te preocupes.:)
Yo no se hacer esas fichas master,tienes alguna que sea ejemplo de un mago level 1? es para darme una idea y luego modificarla a mi gusto personal.
Desde ya gracias por entender.
Lo creas con este creador de personajes:
Pon Str 8, Dex 10, Con 10, Int 18, Wis 14, Char 10,
y sigue las indicaciones. ;)
Male Mage 1
Human
Representing Hijodegaia
Strength 8 (+1)
Dexterity 10 (+2)
Constitution 10 (+3)
Intelligence 18 (+2)
Wisdom 14
Charisma 10 (+3)
Size: Normal
Height:
Weight:
Eyes: Green
Hair: Light Brown
Skin: Caucasian
Total Hit Points: 9
Speed: 20 feet
Armor Class: 17 = 10 + 3 [studded] + 1 [light wooden] + 2 [dexterity] + 1 [small]
Touch AC: 13
Flat-footed: 15
Initiative modifier: + 6 = + 2 [dexterity] + 4 [improved initiative]
Fortitude save: + 3 = 0 [base] + 3 [constitution]
Reflex save: + 4 = 2 [base] + 2 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 2 = 0 [base] + 1 [strength] + 1 [small]
Attack (missile): + 3 = 0 [base] + 2 [dexterity] + 1 [small]
Grapple check: -3 = 0 [base] + 1 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
32 or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.
Languages: Common Gnome (? 2 more)
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
Longsword [1d6, crit 19-20/x2 2 lb, one-handed, slashing]
Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]
Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 10 lb.] ; arcane spell failure 5%
Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 2.5 lb.]
Feats:
Improved Initiative
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* 1 = +1
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 7 = +3 + 4
Disguise Cha 7 = +3 + 4
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 7 = +3 + 4
Heal Wis 0 = +0
Hide Dex* 10 = +2 + 4 + 4 [small]
Intimidate Cha 3 = +3
Jump Str* -5 = +1 -6 [speed 20]
Listen Wis 2 = +0 + 2 [gnome]
Move Silently Dex* 6 = +2 + 4
Perform_1 Cha 7 = +3 + 4
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 0 = +0
Sleight of Hand Dex* 6 = +2 + 4
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 1 = +1
Use Magic Device Cha 7 = +3 + 4
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Zero-level Bard spells: 2 per day
Gnome
* + 2 constitution / -2 strength (already included)
* Small (combat bonuses, + 4 to hide already included)
* Low-light vision
* + 2 racial bonus on saves vs. illusions
* + 1 on DC of opponent's save vs. gnomish illusions
* + 1 racial bonus to hit kobolds and goblinoids
* + 4 dodge bonus on AC against giants
* + 2 bonus on listen checks (already included)
* Speak with animals once per day
* 1/day dancing lights, ghost sound, prestidigitation
Bard
* Bardic Knowledge
* Bardic Music
* Can know only limited numbers of spells
* High charisma gains bonus spells daily
Class HP rolled
Level 1: Bard 6
Valwyr Azhdein's Equipment:
19 lb
1 lb
6 lb
2 lb
3 lb
10 lb
5 lb
2 lb
1 lb
2 lb
_____
51 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Arrows (quiver of 20) x2
Backpack
Ink vial
Ink pen
Lantern (bullseye)
Paper sheets x5
Rope (50', hempen) x1
Torches x5
Disguise kit
Musical instrument
Spell component pouch
Total
Master si debo hacer modificaciones o cualquier cosa avisame como sigo,dado que ya puse las puntuaciones que me dijiste y no entiendo ni j de ese link que me pasaste o sea se ingles y demas pero no el como se crea un pj en ingles,parece mas complicado que en español si es eso posible XD.
Desde ya Gracias
Hijodegaia
Gnobis
Male Half-Orc Barbarian 1
True Neutral
Representing Etherno
|
|
Total Hit Points: 15
Speed: 20 feet [armor]
Armor Class: 20 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity in armor] -1 [aggressive]
Initiative modifier: | +4 | = +2 [dexterity] +2 [aggressive] |
Fortitude save: | +5 | = 2 [base] +3 [constitution] |
Reflex save: | +2 | = 0 [base] +2 [dexterity] |
Will save: | +2 | = 0 [base] +2 [wisdom] |
Attack (handheld): | +4 | = 1 [base] +3 [strength] |
Attack (unarmed): | +4 | = 1 [base] +3 [strength] |
Attack (missile): | +3 | = 1 [base] +2 [dexterity] |
Grapple check: | +4 | = 1 [base] +3 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb. |
Languages: | Common Orc |
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Heavy Shield [1d4, crit x2, one-handed, bludgeoning]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Agile |
Traits:
Aggressive
Skill Name | Key Ability |
Skill Modifier |
Ability Modifier |
Ranks | Misc. Modifier |
Appraise | Int | 0 = | +0 | ||
Balance | Dex* | 5 = | +2 | +1 | +2 [agile] |
Bluff | Cha | -2 = | -2 | ||
Climb | Str* | 5 = | +3 | +2 | |
Concentration | Con | 3 = | +3 | ||
Craft_1 | Int | 0 = | +0 | ||
Craft_2 | Int | 0 = | +0 | ||
Craft_3 | Int | 0 = | +0 | ||
Diplomacy | Cha | -2 = | -2 | ||
Disguise | Cha | -2 = | -2 | ||
Escape Artist | Dex* | 4 = | +2 | +2 [agile] | |
Forgery | Int | 0 = | +0 | ||
Gather Information | Cha | -2 = | -2 | ||
Heal | Wis | 3 = | +2 | +1 | |
Hide | Dex* | 2 = | +2 | ||
Intimidate | Cha | 0 = | -2 | +2 | |
Jump | Str* | -1 = | +3 | +2 | -6 [speed 20] |
Knowledge (geography) | Int | 2 = | +0 | +2 | |
Listen | Wis | 2 = | +2 | ||
Move Silently | Dex* | 2 = | +2 | ||
Perform_1 | Cha | -2 = | -2 | ||
Perform_2 | Cha | -2 = | -2 | ||
Perform_3 | Cha | -2 = | -2 | ||
Perform_4 | Cha | -2 = | -2 | ||
Perform_5 | Cha | -2 = | -2 | ||
Ride | Dex | 2 = | +2 | ||
Search | Int | 0 = | +0 | ||
Sense Motive | Wis | 2 = | +2 | ||
Spot | Wis | 2 = | +2 | ||
Survival | Wis | 2 = | +2 | ||
Swim | Str** | 3 = | +3 | ||
Use Rope | Dex | 2 = | +2 |
* = check penalty for wearing armor
Half-Orc:
Barbarian:
This barbarian can read/write.
Class | HP rolled | ||
Level 1: | Barbarian | 12 |
Gnobis's Equipment:
69 lb _____ 69 lb |
Weapons / Armor / Shield (from above) |
Total
More about Gnobis:
Creo que ahi esta bien, gracias!