The next day, a snow storm hit the town. It started like an eerie whisper. The temperature rose just a little first, and a new day began in midst of a deadly calm. Gradually. the pressure started building up as Nature gathered its strength... And then, it unleashed cold Hell against the Survivors....
The blizzard quickly blocked many of the roads, and it was impossible to move on foot. The Survivors needed to gather sufficient fuel to move the snow truck to clear the paths or vehicles to move around to get back to the Colony before the worst of the storm reached town. Otherwise, they would be isolated out in the locations until the storm would pass.
BLIZZARD: Nr of Fuel cards equal to number of Non-Exiled Survivors (= 4 Fuel Cards)
FAIL: Non-Exiled Survivors cannot move until the end of the next round. Lose 1 morale.
OPTIONAL: add additional 2 Fuel cards to gain 1 morale for preventing the Crisis.
INITIAL PLAYER: Mike has the first turn, then Gabriel, James and finally Brian.
Motivo: Action dice
Tirada: 2d6
Resultado: 2, 5 (Suma: 7)
Action dice
February 28th,
Fuck.
Things aren't looking good for us.
Unless we find some food, and fast, we are screwed.
If those motherfuckers show up again, we are screwed.
If the deadfuckers don't thin their ranks, we are screwed.
And on top of that, this fucking blizzard is getting worse by the minute... Sigh... We are screwed.
Fuck.
[To be continued]
Motivo: Action dice
Tirada: 3d6
Resultado: 2, 4, 1 (Suma: 7)
- Even with my improved toughness, I can feel the cold whitin my body. But for that reason, I'm probably the one with more odds out there.
Mike had spent lot of time defending the colony, but when he realized the Colony was lost, and seeing the group have to move, he had started to go out for food and supplies.
This time the adversary was not a band of armed people, nor even the undead. This time, the whole Nature was against them.
The more he walked, the more the pain was penetrating in his organs. That cold seemed to be a curse, destined to erase any signal of life from Earth.
- Dammit! We need to obtain some fuel if we want to clean the path...- He thought during his trip to the Gas Station.
Only one zombie was seen from the distance, wandering around the place, and one second after, he was hitting the ground with a hole in his head.
- Mike here. I am reaching the station. Positive contact, but not a real problem. Stop.
Mike entered to the venue, and one of the corpses tried to bite him. It was no difficult for the ninja to finish with the menace. Then, he started to search for supplies into the local.
Motivo: Exposure
Tirada: 1d12
Resultado: 11
- Move Mike to the Gas Station (Frostbite) -> 1 wound added
- Kill two zombies (action dice 2, and rifle)
- Search (action dice 5)
- Add card to the current crisis (*) MASTER: Doubt here, see my personal thread
END OF TURN
The colony was nearly lost, but that was their plan from the beginning. They were going to leave the colony with the few people who really work and take the risks, the other survivor who only eat and complaint were going to be left to themselves.
The coming storm was really a problem but if they managed to get all the food they need and Gabriel get a weapon they could leave before the storm arrived.
But Brian was worried but the two lost kids. He has promised their mother that he will try to found them and he didn't like to break his promises.
Motivo: Innitial Roll
Tirada: 4d12
Resultado: 11, 8, 12, 11 (Suma: 42)
Motivo: Innitial Roll
Tirada: 4d6
Resultado: 2, 4, 6, 2 (Suma: 14)
RIOT: the Crossroads event for Mike's turn did not trigger because he is no longer at the Colony and the number of helpless survivors is not more than survivors there (lucky for the you!)
HARMAN BROOKS: the Crossroads will trigger if the Survivor named Harman Brooks comes into play
[...]
Good thing is, there are not so many death motherfuckers here at the school. We only found one so far. I took good care of it making use of some few new tricks I read in that book I found the other day.
Rather than that, not many things going on.
The blizzard roars outside, so we'll have to stay put a little longer.
Some good news, I found some canned food in the school cantin. Not sure if it will suffice, but is better than nothing.
Time is running up...
Fuck.
Gabriel.
-> Olivia heals Gabriel's wound with special ability
-> Gabriel kills one zombie. No exposure thanks to Beginner's Martial Arts. (Action Dice 2)
-> Gabriel searches the school for 1 x noise. (Action Dice 4)
-> Add Food to mission objective.
-> Build barricade on School (Action Dice 1)
-> END TURN
DYNAMITE: the Crossroads triggers only if both John Price and Edward White are in play, so no Crossroads for James.
Zombies were flooding the Grocery Store, and that was bad, since they still had not taken all of the supplies from the newly discovered warehouses.
James was loading some crates onto the car when a zombie waddled to the entrance of the warehouse and tried to sneak inside. James unholstered his gun and painted the metal door with the creature's remainder of brains. He was not an experienced shooter but, surprisingly, the tension of the situation made the shot easy. It was all becoming really awkward.
Brian! -he shouted to his friend on the neighbouring warehouse- We are getting overrun. Cover me while I finish checking this warehouse!
Motivo: Action Dice
Tirada: 3d6
Resultado: 5, 5, 2 (Suma: 12)
Motivo: Action Die reroll
Tirada: 1d6
Resultado: 6
Action Dice: 5, 5, 2
Rerolls the 2 with James special ability: 6
- James shoots a zombie with the Revolver (Action Die 6).
Search of the grocery store, with Grocery store blueprints (one use per round).
2 --> Food 1 (keep)
13 --> Hammer (keep)
Search of the grocery store.
10 --> Medicine (reroll) --> 15 --> Rotting Flesh
Motivo: Grocery Store Search (w Blueprints)
Tirada: 2d20
Resultado: 13, 2 (Suma: 15)
Motivo: Grocery Store Search
Tirada: 1d20
Resultado: 10
Motivo: Grocery Store Search reroll
Tirada: 1d20
Resultado: 15
May I equip the Rotting Flesh to James? I mean... he has a Revolver and blueprints equipped, but... it's not like he's with all that on hand all of the time?
YEP, no problems, the Survivors can be equipped with any number of items.
James came out of the warehouse with more crates, and loaded them onto the car.
This one's empty, let's keep searching the next one.
Hey! Brian, take this and have some of your boys build us some barricades. If these assholes get through we won't be able to carry the supplies to the colony.
- James searches the Grocery Store (makes use of Blueprints). Finds 2 cards, keeps 2 cards. (Action Die 5)
- James searches the Grocery Store (Action Die 5). --> Rerolls (#1 Noise).
- Add Card #3 to the Main Objective.
- Give Card #4, Hammer, to Brian Lee.
- Equip Rotting Flesh to James.
END OF TURN.
SPOILED: the Crossroads for Brian will only trigger if he spends food to increase action die, I don't think that is going to happen :)
Search 1 (2): medicine - medicine (take medicine)
Search 2 (2): Food 2 (take food 2)
Motivo: Search 1-1
Tirada: 1d20
Resultado: 9
Motivo: Search 1-2
Tirada: 1d20
Resultado: 12
Motivo: Search 2-1
Tirada: 1d20
Resultado: 2
2,4,6,2
Brian was really worried for the two kids.
- I will try to found those kids, I will go to search the house around the grocery shop - told to James - I will be back as soon I can.
Sparky and Brian spend nearly two hours looking for the kids but they weren't lucky. From one street he could see the colony there were a lot of zombies triying to get inside. Taking out his rifle he pointed carefully and take down some of them.
When they come back to the grocery shop found a zombie trying to break one of the barricades.
- Sparky take him- said with low voice. Sparkysneaked behind the zombie and jumped to his thoath. One less.
Once inside Brian started to repair the barricades. It looked they were going to stay here for some time, the wind was starting to sound higher and higher.
Motivo: Sparky - exposure
Tirada: 1d12
Resultado: 3
Dice 2: Search (1 noise)
Dice 2: Search (1 noise)
Dice 6: Sparky kills zombie (no wound)
Dice 4: Build 2 barricades.
Rifle: Kill zombie at colony #1
END OF MOVE
Forgot to roll one aditional dice for the nigh glooves.
Search 3: Found 2 outsiders.
Motivo: Initial dice
Tirada: 1d6
Resultado: 1
Motivo: Search 3-1
Tirada: 1d20
Resultado: 19
Forgot to roll one aditional dice with the night glooves.
Roll 1.
Use Brian to increse it to 2 and make an additional search.
Add 1 food card to main objetive.
There was simply not enough fuel, and the survivors were isolated in the different locations. They still had radio communication, and they knew they had to make their move. Gather some more supplies and then meet up as soon as the snow storm had passed.
It was almost time to Leave It All Behind, ready or not...
Round 2 finished. Colony board updated
Use Brian hability to change 1 die to 2.
Search 1 (1 noise) - 2 survivors, 1 Junk (conserve Junk)
Search 2 - Food 3 (conserve food)
Motivo: Search 1-1
Tirada: 1d20
Resultado: 19
Motivo: Search 1-2 (noise)
Tirada: 1d20
Resultado: 14
Motivo: Search 2-1
Tirada: 1d20
Resultado: 6