Name |
|
Class |
ninguna |
Level |
|
Experience |
|
Alignment |
|
Race |
|
Faith |
MEV |
To next level |
Demasiado ;_; |
Sex |
poco :( |
Height |
|
Weight |
|
Hair |
|
Age |
|
Eyes |
|
Skin |
|
Native city |
|
Ability Scores
|
Score |
Mod |
Temp |
Temp. mod |
STR |
12 |
1 |
|
|
DEX |
12 |
1 |
|
|
CON |
12 |
1 |
|
|
INT |
12 |
1 |
|
|
WIS |
12 |
1 |
|
|
CHA |
12 |
1 |
|
|
Hit Points |
100 |
HD |
10d8-12+XX |
Speed |
30' |
AC |
= |
Base |
Armor |
Shield |
Dex |
Size |
Natural |
Enhancement |
Dodge |
Reflection |
Other |
|
= |
10 |
|
|
|
|
|
|
|
|
|
Touch |
Flat Footed |
AB |
Initiative |
RD/ |
RC |
RE |
|
|
|
|
|
|
|
Light Load |
33[38] lb |
Medium Load |
34[39]-66[76] lb |
Heavy Load |
67[77]-100[115] lb |
Lift over head |
100 lb |
Lift from ground |
200 lb |
Push/Drag |
500 lb |
Inmunities |
|
Languages |
Taldane, sylvan, celestial, elven, aklo, varisian |
Save throws
|
Total |
Base |
Score |
Resistance |
Other |
Temp. |
Conditionals |
Fort. |
1 |
0 |
1 |
|
|
|
|
Ref. |
3 |
0 |
3 |
|
|
|
Will. |
2 |
3 |
-1 |
|
|
|
Combat Manoveurs
|
Total |
Base |
AB |
STR |
DEX |
Size |
Magic |
Other |
Conditionals |
CMB |
1 |
= |
1 |
0 |
NO |
|
- |
|
|
CMD |
14 |
10 |
1 |
0 |
3 |
|
- |
|
Attacks
Weapon |
Attack |
Dmg |
Crit |
Range |
Type |
Special |
Sickle |
1 |
1d6 |
x2 |
|
S |
trip |
Crossbow, light |
4 |
1d8 |
19-20x2 |
80' |
P |
|
Armour
Armor |
AC Bonus |
Max. Dex |
ACP |
Spell Failure |
Speed |
Special |
Haramaki |
1 |
- |
0 |
0% |
30' |
|
Darkwood Buckler |
1 |
- |
0 |
0% |
|
|
Skills
Habilidad |
Atributo |
TOTAL |
Base |
Rangos |
Clase |
Otros |
ACP |
Acrobatics |
DEX |
|
|
|
|
|
|
Appraise |
INT |
|
|
|
|
|
|
Bluff |
CHA |
|
|
|
|
|
|
Climb |
STR |
|
|
|
|
|
|
Craft() |
INT |
|
|
|
|
|
|
Diplomacy |
CHA |
|
|
|
|
|
|
Disable Device |
DEX |
|
|
|
|
+2(rogue) |
|
Disguise |
CHA |
|
|
|
|
-1(trait)+10(only human) |
|
Escape Artist |
DEX |
|
|
|
|
|
|
Fly |
DEX |
|
|
|
|
|
|
Handle Animal |
CHA |
|
|
|
|
|
|
Heal |
WIS |
|
|
|
|
|
|
Intimidate |
CHA |
|
|
|
|
|
|
Knowledge(arcana) |
INT |
|
|
|
|
|
|
Knowledge(dungeoneering) |
INT |
|
|
|
|
|
|
Knowledge(engineering) |
INT |
|
|
|
|
|
|
Knowledge(geography) |
INT |
|
|
|
|
|
|
Knowledge(history) |
INT |
|
|
|
|
|
|
Knowledge(local) |
INT |
|
|
|
|
|
|
Knowledge(nature) |
INT |
|
|
|
|
|
|
Knowledge(nobility) |
INT |
|
|
|
|
|
|
Knowledge(planes) |
INT |
|
|
|
|
|
|
Knowledge(religion) |
INT |
|
|
|
|
3(feat) |
|
Linguistics |
INT |
|
|
|
|
|
|
Perception |
WIS |
|
|
|
|
|
|
Perform() |
CHA |
|
|
|
|
|
|
Profession |
WIS |
|
|
|
|
|
|
Ride |
DEX |
|
|
|
|
|
|
Sense Motive |
WIS |
|
|
|
|
|
|
Sleight of Hand |
DEX |
|
|
|
|
|
|
Spellcraft |
INT |
|
|
|
|
|
|
Stealth |
DEX |
|
|
|
|
|
|
Survival |
WIS |
|
|
|
|
|
|
Swim |
STR |
|
|
|
|
|
|
Use Magic Device |
CHA |
|
|
|
|
|
|
|
Racial traits |
Kitsune Magic |
Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights. |
Change Shape |
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely. |
Low-Light Vision |
Kitsune can see twice as far as humans in conditions of dim light. |
Feats |
Nivel 1 |
|
Regalo Oraltor |
|
2 |
|
4 |
|
6 |
|
8 |
|
Class Features |
Orisons
|
|
|
|
|
|
|
|
|
|
|
|
Traits |
Child of the Moon (Stealth)[magic] |
|
Nine-tailed scion[race] |
|
Foul-Brand(hand) [drawback] |
|
Seeker [social] |
|
Reactionary[combat] |
|
Mythic Power |
Mythic Path |
|
Mythic Abilities |
- Hard to Kill(Ex): Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.
- Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
- Surge(Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
- Amazing Initiative(Ex): you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell. You can’t gain an extra action in this way more than once per round.
- Ability Score:
|
Mythic Path Abilities |
|
Mythic Feats |
|
Spells
Level |
Spells per day |
DC |
0 |
- |
|
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
6 |
|
|
7 |
|
|
8 |
|
|
9 |
|
|
|
KNOWN SPELLS:
Nivel 0: detect magic, enhanced diplomacy, grasp, create water, stabilize, read magic
Nivel 1: murderous command, cure light wounds, shadow trap, obscuring mist, ill omen
Equipment |
Location |
Weight |
Value |
Special |
|
Head |
|
|
|
|
Headband |
|
|
|
|
Eyes |
|
|
|
|
Shoulders |
|
|
|
|
Neck |
|
|
|
|
Chest |
|
|
|
|
Body |
|
|
|
|
Armor |
|
|
|
|
Belt |
|
|
|
|
Wrists |
|
|
|
|
Hands |
|
|
|
|
Ring 1 |
|
|
|
|
Ring 2 |
|
|
|
|
Feet |
|
|
|
|
Weapon 1 |
|
|
|
|
Weapon 2 |
|
|
|
|
Weapon 3 |
|
|
|
|
Weapon 4 |
|
|
|
|
Slotless |
|
|
|
|
Slotless |
|
|
|
|
Slotless |
|
|
|
|
Slotless |
|
|
|
|
Slotless |
|
|
|
Spring-loaded wrist sheath |
Wrists - Mundane |
|
|
|
|
|
|
|
|
|
|
Consumable |
Type |
Weight |
Value |
Special |
Uses |
|
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|
|
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Miscellaneous Items |
Location |
Weight |
Value |
Special |
|
|
|
|
|
|
|
|
|
|
Total |
|
|