Nombre |
………Jacen………… |
Clase |
…......Pícaro.......... |
Nivel |
3 |
Experiencia: 2275 px |
Alineamiento |
|
Raza |
Elfo |
Deidad |
………… |
Siguiente Nivel |
Carac. |
Original |
Raza |
Mej. Nivel |
Temp. |
Objeto |
Total |
Mod. Fin |
---|---|---|---|---|---|---|---|
Fue |
13 |
|
|
|
|
13 |
1 |
Des |
15 |
2 |
|
|
|
8 |
3 |
Con |
14 |
-2 |
|
|
|
12 |
1 |
Int |
15 |
2 |
|
|
|
17 |
3 |
Sab |
13 |
|
|
|
|
13 |
1 |
Car |
14 |
|
|
|
|
14 |
2 |
Puntos de Golpe 24 |
|
Actuales….
|
|
Atenuados |
|
Curación Rápida / Regeneración |
|
Velocidad 30 |
|
CA |
= |
BASE |
Armadura |
Mej. Armadura |
Escudo |
Mej. Escudo |
DES |
TAM |
A. Natural |
Mejora |
Otro |
Total |
19 |
|
10 |
3 |
+1 |
+1 |
|
3 |
|
|
|
1 |
|
Toque |
Desprevenido |
A.B. |
Iniciativa |
RD/ |
RC |
RE |
||||||
14 |
16 |
2 |
3 (Des)+2 (Warrior of Old)= +5 |
|
|
|
Maniobras de Combate |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Total |
Base |
BAB |
Fuerza |
Destreza |
Tamaño |
Magia |
Otros |
Condicionales |
|
BMC |
+3 |
= |
+2 | 1 |
No |
||||
DMC |
16 |
10 |
+2 | 1 | 3 |
Idiomas |
Común |
Élfico |
Orisiano |
Silvano | Gnoll |
T.S. |
Total |
Base |
Carac. |
Resist. |
Otros |
Temp. |
Condicionales |
---|---|---|---|---|---|---|---|
Fort. |
+2 |
+1 |
+1 |
|
|
|
|
Ref. |
+6 |
+3 |
+3 |
|
|
|
|
Vol. |
+2 |
+1 |
+1 |
|
|
|
+2 vs conjuros/ habilidades de encantamiento |
Ataques |
||||
---|---|---|---|---|
Arma |
Ataque desglosado |
Daño |
Crítico |
Especial |
Espada corta |
+2(BAB) +3 (Des) +1 WF = +6 |
1d6+3 |
19-20/ x2 |
Perforante |
Daga |
+2(BAB) +3 (Des)= +5 |
1d4+1 |
19-20/x2 |
Perforante y cortante |
Arco largo GC |
+2(BAB) +3 (Des) +1 (GC)= +6 |
1d8 |
x3 |
Perforante |
Lanza | +2(BAB) +1 (Fue)= +3 | 1d8+1 | x3 | Brace |
Mangual Pesado |
+2 (BAB) +1 = +3 | 1d10+1 | 19-20 x2 | Contundente |
Habilidades |
||||||
---|---|---|---|---|---|---|
Habilidad |
Clásea |
Total |
Carac. |
Rangos |
Raza. |
Otros |
Acechar |
X |
+9 |
3 |
3 |
|
3 |
Acrobacias |
X |
+9 |
3 |
3 |
|
3 |
Artesanía Trampas |
X |
+7 |
3 |
1 |
|
3 |
Averiguar Intenciones |
X |
+7 |
+1 |
3 |
|
+3 |
Conoc. Conjuros |
|
|
|
|
|
|
Diplomacia |
X |
+7 |
+2 |
2 |
|
+3 |
Disfrazarse |
X |
|
|
|
|
|
Engañar |
X |
+8 |
+3 |
2 |
|
+3 |
Escapismo |
X |
+7 |
+3 |
1 |
|
+3 |
Interpretar |
X |
|
|
|
|
|
Intimidar |
X |
+6 |
+2 |
1 |
|
+3 |
Inutilizar Mecanismo |
X |
+9 (+10 vs trampas) |
+3 |
3 |
+3 (+1 vs trampas) | |
Juego de Manos |
X |
+7 |
+3 |
1 |
|
+3 |
Lingüística |
X |
+7 |
+3 |
1 |
|
+3 |
Montar |
|
|
|
|
|
|
Nadar |
X |
|
|
|
|
|
Oficio () |
X |
|
|
|
|
|
Percepción |
X |
+9 (+10 evitar sorpresa enemigo) |
+1 |
3 |
+2 |
+3 |
Saber (Arcano) |
|
|
|
|
|
|
Saber (Geografía) |
|
|
|
|
|
|
Saber (Historia) |
|
|
|
|
|
|
Saber (Ingeniería) |
|
|
|
|
|
|
Saber (Local) |
X |
+8 |
+3 |
2 |
|
+3 |
Saber (Mazmorras) |
X |
+9 |
+3 |
3 |
|
3 |
Saber (Naturaleza) |
|
|
|
|
|
|
Saber (Nobleza) |
|
|
|
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|
|
Saber (Planos) |
|
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|
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|
Saber religión |
|
|
|
|
|
|
Sanar |
|
|
|
|
|
|
Supervivencia |
|
|
|
|
|
|
Tasación |
|
|
|
|
|
|
Trato con Animales |
|
|
|
|
|
|
Trepar |
X |
+6 |
+1 |
2 |
|
+3 |
Usar Objeto Mágico |
X |
+7 |
+2 |
2 |
|
+3 |
………. |
|
|
|
|
|
|
Rasgos raza y clase |
|
---|---|
Nombre |
Descripción |
Low-Light Vision |
Elves can see twice as far as humans in conditions of dim light |
Elven Immunities |
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects |
Elven Magic |
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items |
Keen Senses |
Elves receive a +2 racial bonus on Perception skill checks |
……… |
|
Dotes |
|
---|---|
Nombre |
Descripción |
Weapon Finesse |
Use Dex instead of Str on attack rolls with light weapons |
Finesse Training: Espada Corta |
adds her Dexterity modifier instead of her Strength modifier to the damage roll |
Dodge |
+1 dodge bonus to AC |
Weapon Focus: Esapada Corta |
+1 bonus on attack rolls with one weapon |
……. |
|
…… |
|
Aptitudes Especiales | |
Nombre | Descripción |
Sneak Attack | anytime her target would be denied a Dexterity bonus to AC. This extra damage is 2d6 |
Trapfinding | A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks(mínimum +1). A rogue can use Disable Device to disarm magic traps. |
Evasion | At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. |
Surprise Attack | During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted |
Danger Sense | +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Gains a +1 bonus on Perception checks to avoid being surprised by a foe |
Rasgos (Traits) |
|
---|---|
Nombre |
Descripción |
Warrior of Old |
You gain a +2 trait bonus on initiative checks |
Mummy-Cursed |
You gain a +2 trait bonus on saving throws against curses and curse effects (including mummy rot and spells with the curse descriptor) and a +2 trait bonus on saving throws against a mummy’s aura of despair. |
Hechizos |
|
---|---|
Aprendidos |
Diarios |
…… |
|
…… |
|
…… |
|
…… |
|
……. |
|
…… |
|
Equipo |
||||
---|---|---|---|---|
Nombre |
Precio |
Peso |
Lugar |
Notas |
Armadura Cuero |
10 |
15 Lb |
|
+2 |
Rodela |
5 |
5 LB |
|
+1 -1 |
Flechas |
|
|
|
20 |
|
|
|
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|
Carga Ligera:50 lbs
Carga Media: 51-100 lbs
Carga Pesada: 101-150 lbs
Alzar sobre la cabeza (=carga pesada)
Levantar (=carga pesada x2):
Empujar/arrastrar: (=carga pesada x5)
Nombre |
……Kronos…… |
Clase |
Clérigo |
Nivel |
3 |
Experiencia: 2275 px |
Alineamiento |
Neutral Bueno |
Raza |
Enano |
Deidad |
Farasma |
Siguiente Nivel |
Carac. |
Original |
Raza |
Mej. Nivel |
Temp. |
Objeto |
Total |
Mod. Fin |
---|---|---|---|---|---|---|---|
Fue |
14 |
|
|
|
|
14 |
2 |
Des |
12 |
|
|
|
|
12 |
1 |
Con |
14 |
2 |
|
|
|
16 |
3 |
Int |
14 |
|
|
|
|
14 |
2 |
Sab |
16 |
2 |
|
-2 |
|
16 |
3 |
Car |
16 |
-2 |
|
|
|
14 |
2 |
Puntos de Golpe |
27 |
Actuales…. |
|
Atenuados |
|
Curación Rápida / Regeneración |
|
Velocidad |
20 |
CA |
= |
BASE |
Armadura |
Mej. Armadura |
Escudo |
Mej. Escudo |
DES |
TAM |
A. Natural |
Mejora |
Otro |
Total |
19 |
= |
10 |
+6 |
|
+1 |
+1 |
+1 |
|
|
|
|
|
Toque |
Desprevenido |
A.B. |
Iniciativa |
RD/ |
RC |
RE |
||||||
11 |
16 |
2 |
+1 |
|
|
|
Maniobras de Combate |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Total |
Base |
BAB |
Fuerza |
Destreza |
Tamaño |
Magia |
Otros |
Condicionales |
|
BMC |
+4 |
= |
+2 |
+2 |
No |
||||
DMC |
15 |
10 |
+2 |
+2 |
+1 |
Idiomas |
Común |
Enano |
Orisiano |
Kelish | Osiriano antiguo |
T.S. |
Total |
Base |
Carac. |
Resist. |
Otros |
Temp. |
Condicionales |
---|---|---|---|---|---|---|---|
Fort. |
+6 |
+3 |
+3 |
|
|
|
|
Ref. |
+2 |
+1 |
+1 |
|
|
|
|
Vol. |
+7 |
+3 |
+4 |
|
|
|
|
Ataques |
||||
---|---|---|---|---|
Arma |
Ataque desglosado |
Daño |
Crítico |
Especial |
Maza de armas |
+2 (BAB) +2 (Fue)= +4 |
1d8+2 |
x2 |
Contundente y perforante |
Daga |
+2 (BAB) +2 (Fue)= +4 |
1d4+2 |
19/20 x2 |
Cortante y perforante |
Hacha de batalla |
+2 (BAB) +2 (Fue)= +4 |
1d8+2; 1d8+3 (a dos manos) |
x3 |
Cortante |
Mangual Pesado Adamantino |
+2 (BAB) +2 +1 = +5 | 1d10+3 | 19-20 x2 | Contundente |
Habilidades |
||||||
---|---|---|---|---|---|---|
Habilidad |
Clásea |
Total |
Carac. |
Rangos |
Raza. |
Otros |
Acechar |
|
|
|
|
|
|
Acrobacias |
|
|
|
|
|
|
Artesanía |
X |
|
|
|
|
|
Averiguar Intenciones |
X |
|
|
|
|
|
Conoc. Conjuros |
X |
|
|
|
|
|
Diplomacia |
X |
+6 |
+2 |
1 |
|
+3 |
Disfrazarse |
|
|
|
|
|
|
Engañar |
|
|
|
|
|
|
Escapismo |
|
|
|
|
|
|
Interpretar |
|
|
|
|
|
|
Intimidar |
|
|
|
|
|
|
Inutilizar Mecanismo |
|
|
|
|
|
|
Juego de Manos |
|
|
|
|
|
|
Lingüística |
X |
+6 |
+2 |
1 |
|
+3 |
Montar |
|
|
|
|
|
|
Nadar |
|
|
|
|
|
|
Oficio () |
X |
|
|
|
|
|
Percepción |
X |
+11 |
+4 |
2 |
|
+3+2 |
Saber (Arcano) |
X |
6 |
2 |
1 |
|
3 |
Saber (Geografía) |
|
|
|
|
|
|
Saber (Historia) |
X |
+6 |
+2 |
1 |
|
+3 |
Saber (Ingeniería) |
|
|
|
|
|
|
Saber (Local) |
|
|
|
|
|
|
Saber (Mazmorras) |
|
|
|
|
|
|
Saber (Naturaleza) |
|
+3 |
+2 |
1 |
|
|
Saber (Nobleza) |
X |
+6 |
+2 |
1 |
|
+3 |
Saber (Planos) |
X |
+6 |
+2 |
1 |
|
+3 |
Saber (Religión) |
X |
+6 |
+2 |
1 |
|
+3 |
Sanar |
X |
+8 |
+4 |
1 |
|
+3 |
Supervivencia |
|
|
|
|
|
|
Tasación |
X |
+5 |
+2 |
1 |
|
+2 |
Trato con Animales |
|
|
|
|
|
|
Trepar |
|
|
|
|
|
|
Usar Objeto Mágico |
|
|
|
|
|
|
Rasgos raza y clase |
|
---|---|
Nombre |
Descripción |
Darkvision |
Dwarves can see in the dark up to 60 feet. |
Defensive Training |
Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype. |
Greed |
Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones |
Hatred |
Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes |
Hardy |
Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities |
Stability | Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground |
Stonecunning | Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. |
Dotes |
|
---|---|
Nombre |
Descripción |
Selective Channeling |
Choose whom to affect with channel energy |
Extra Channel |
Channel energy two additional times per day |
…… |
|
…… |
|
……. |
|
…… |
|
Aptitudes Especiales | |
Nombre | Descripción |
Channel Energy | 2d6 |
Aura | |
Orisons | |
Dominios | Curación, Reposo |
Rebuke Death | healing it for 1d4 points of damage. Creature.below 0 hit points. Nº Veces 3 + Sab |
Gentle Rest | causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. Nº veces 3+Sab/día |
Rasgos (Traits) |
|
---|---|
Nombre |
Descripción |
Foreign Opportunist |
You gain a +2 trait bonus on Appraise checks, and that skill is always a class skill for you sell relics of Ancient Osirion for 60% of their listed price |
Sacred Conduit |
Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. |
Hechizos |
|||
---|---|---|---|
Aprendidos |
Diarios |
||
Crear Agua (0) |
Crea 2 galones (4,5 l) /nivel de agua pura |
||
Guia (0) |
1 on one attack roll, saving throw, or skill check |
||
Leer Magia (0) |
Read scrolls and spellbooks |
||
Estabilizar (0) |
Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points | ||
Resistencia a los elementos (1) |
It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves |
||
Escudo de la Fe (1) |
Aura que da un bonificador +2 o más por desvío. |
||
Reloj de la muerte (dominio) |
within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death |
||
Curar heridas leves (dominio) | Cura 1d8 pg de daño (+1 /nivel; máximo +5) | ||
Curar heridas moderadas (dominio) |
Curar 2d9 pg +3 (nivel hechicero) | ||
Divine Favor | you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have | ||
Command | You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity | ||
Restauración menor (2) | dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage. eliminates any fatigue. improves an exhausted condition to fatigued. | ||
Grace (2) | Until the end of your turn, your movement does not provoke attacks of opportunity |
Equipo |
||||
---|---|---|---|---|
Nombre |
Precio |
Peso |
Lugar |
Notas |
Coraza |
200 |
30 lb |
|
|
Escudo de Akhentepi |
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Carga Ligera: 58 lbs.
Carga Media: 59-116 lbs.
Carga Pesada: 117-175 lbs.
Alzar sobre la cabeza (=carga pesada)
Levantar (=carga pesada x2):
Empujar/arrastrar: (=carga pesada x5)
Nombre |
Nagash |
Clase |
Hechicero |
Nivel |
3 |
Experiencia: 2275 px |
Alineamiento |
Neutral Bueno |
Raza |
Gnomo |
Deidad |
Nethys |
Siguiente Nivel |
Carac. |
Original |
Raza |
Mej. Nivel |
Temp. |
Objeto |
Total |
Mod. Fin |
---|---|---|---|---|---|---|---|
Fue |
12 |
-2 |
|
|
|
10 |
- |
Des |
13 |
|
|
|
|
13 |
+1 |
Con |
12 |
+2 |
|
|
|
14 |
+2 |
Int |
14 |
|
|
|
|
14 |
+2 |
Sab |
12 |
|
|
|
|
12 |
+1 |
Car |
15 |
+2 |
|
|
|
17 |
+3 |
Puntos de Golpe |
20 |
Actuales…. |
|
Atenuados |
|
Curación Rápida / Regeneración |
|
Velocidad |
20 pies |
CA |
TOTAL |
BASE |
Armadura |
Mej. Armadura |
Escudo |
Mej. Escudo |
DES |
TAM |
A. Natural |
Mejora |
Otro |
Total |
13 |
= |
10 |
|
|
|
|
+1 |
+1 |
+1 |
|
|
|
Toque |
Desprevenido |
A.B. |
Iniciativa |
RD/ |
BMC |
DMC |
||||||
13 |
12 |
+1 |
+4 (+3RASGO) |
|
0 |
11 |
Maniobras de Combate |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Total |
Base |
BAB |
Fuerza |
Destreza |
Tamaño |
Magia |
Otros |
Condicionales |
|
BMC |
+0 |
= |
+1 | +0 |
No |
-1 | |||
DMC |
11 |
10 |
+1 | +0 | +1 | -1 |
Idiomas |
Común, Gnomo, Silvano |
+2 x int. |
Draconico y Osiriano |
T.S. |
Total |
Base |
Carac. |
Resist. |
Otros |
Temp. |
Condicionales |
---|---|---|---|---|---|---|---|
Fort. |
+3 |
+1 |
+2 |
|
|
|
|
Ref. |
+2 |
+1 |
+1 |
|
|
|
|
Vol. |
+4 |
+3 |
+1 |
|
|
|
|
Ataques |
||||
---|---|---|---|---|
Arma |
Ataque desglosado |
Daño |
Crítico |
Especial |
DAGA |
+2 (talla) |
1d3 |
19-20*2 |
|
CERBATANA |
+1 dote +1 (talla) +1 (des)= +3 |
1d2 |
x2 |
|
BASTÓN |
+2 (talla) |
1d4 |
x2 |
|
BALLESTA LIGERA +1 | +1 por dote
+1(ballesta) +1 (talla) +1 (des)= +5 |
1d6 +1 | 19-20*2 | +1 ataque y daño a objetivos a 30 pies o menos |
Habilidades |
||||||
---|---|---|---|---|---|---|
Habilidad |
Clásea |
Total |
Carac. |
Rangos |
Raza. |
Otros |
Acechar |
|
+5 |
+1 |
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+4 |
|
Acrobacias |
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Artesanía |
Alquimia |
+8 |
2 |
1 |
2 |
3 |
Averiguar Intenciones |
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Conoc. Conjuros |
Xxx |
+7 |
2 |
2 |
|
3 |
Diplomacia |
|
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Disfrazarse |
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Engañar |
xxxxxxx |
+7 |
3 |
1 |
|
+3 |
Escapismo |
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Interpretar |
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Intimidar |
xxxxxxxx |
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Inutilizar Mecanismo |
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Juego de Manos |
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Lingüística |
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Montar |
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Nadar |
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Oficio (alquimista) |
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Percepción |
xxxxx |
+9 |
+1 |
3 |
2 |
3 |
Saber (Arcano) |
xxxx |
+8 |
+2 |
3 |
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+3 |
Saber (Geografía) |
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Saber (Historia) |
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Saber (Ingeniería) |
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Saber (Local) |
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Saber (Mazmorras) |
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Saber (Naturaleza) |
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Saber (Nobleza) |
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Saber (Planos) |
|
+3 |
+2 |
1 |
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Saber religión |
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Sanar |
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Supervivencia |
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Tasación |
xxxxxx |
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Trato con Animales |
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Trepar |
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Usar Objeto Mágico |
xxxxxxxx |
+7 |
+3 |
1 |
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+3 |
Volar |
xxxxxx |
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Rasgos raza y clase |
||||
---|---|---|---|---|
Nombre |
Descripción |
|||
Trucos (Clase) |
lanzar las veces que quiera |
|||
Competencia Armas Sencillas |
|
|||
POR RAZA |
+4 tiradas sigilo |
|||
+1 a sus tiradas de ataque |
+4 CA tipo gigante |
|||
Odio +1 reptilianos y trasgoides | ||||
Pyromaniac |
Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits. |
|
||
+2 Arte/Profesión | ||||
+2 Percepción | ||||
Pericia | Arma palabra "gnomo" |
Dotes |
|
---|---|
Nombre |
Descripción |
Abstención materiales |
lanzar cualquier conjuro con un costo en componentes materiales de una moneda de oro o menos |
Disparo a bocajarro |
+1 a ataque y daño si objetivo a 30 pies o menos |
Disparo preciso |
no hay -4 en disparos a gente en combate |
…… |
|
……. |
|
…… |
|
LINAJE + RASGOS-TRAITS |
||
---|---|---|
Dracónico |
Nv. 1 Garras 1d4*2--Dragón Oro (Fuego) Nv.3 Resistencia del dragon: resistencia 5 contra fuego y +1 armadura natural . |
|
Temple Arcano |
+1 por rasgo a las |
|
Exiliado | un bonificador +2 por rasgo a las pruebas de iniciativa. |
Hechizos |
||
---|---|---|
Aprendidos |
Diarios |
Nivel |
Rayo de escarcha, salpicadura de ácido, atontar, perturbar muertos vivientes Y detectar magia |
Infinitos |
0 |
Proyectil mágico, manos ardientes,armadura de mago (linaje),contacto electrizante |
5+1(Car) |
1 |
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Equipo |
||||
---|---|---|---|---|
Nombre |
Precio |
Peso |
Lugar |
Notas |
……. |
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Carga Ligera: 33 lbs.
Carga Media: 34-66 lbs.
Carga Pesada: 67-100 lbs
Alzar sobre la cabeza (=carga pesada)
Levantar (=carga pesada x2):
Empujar/arrastrar: (=carga pesada x5)
Nombre |
Tanthalas |
Clase |
Guerrero |
Nivel |
3 |
Experiencia: 2275 px |
Alineamiento |
Caótico Bueno |
Raza |
Humano |
Deidad |
Cayden Cailean |
Siguiente Nivel |
Carac. |
Original |
Raza |
Mej. Nivel |
Temp. |
Objeto |
Total |
Mod. Fin |
---|---|---|---|---|---|---|---|
Fue |
15 |
+2 |
|
|
|
17 |
+3 |
Des |
15 |
|
|
|
|
15 |
+2 |
Con |
14 |
|
|
|
|
14 |
+2 |
Int |
14 |
|
|
|
|
14 |
+2 |
Sab |
13 |
|
|
-1 |
|
12 |
+1 |
Car |
14 |
|
|
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|
14 |
+2 |
Puntos de Golpe |
35 (32+3dureza) |
Actuales…. |
|
Atenuados |
|
Curación Rápida / Regeneración |
|
Velocidad |
|
CA |
= |
BASE |
Armadura |
Mej. Armadura |
Escudo |
Mej. Escudo |
DES |
TAM |
A. Natural |
Mejora |
Otro |
Total |
22 |
= |
10 |
+5 |
+1 mágica |
+2 |
+1 (Dote escudo) |
+2 |
|
|
Dote esquiva +1 |
|
|
Toque |
Desprevenido |
Ataque Base |
Iniciativa |
RC |
BMC |
DMC |
||||||
13 |
20 |
+3 |
+4 (+2 TRAITS) |
|
6(3+3) |
18 |
Maniobras de Combate |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Total |
Base |
BAB |
Fuerza |
Destreza |
Tamaño |
Magia |
Otros |
Condicionales |
|
BMC |
+6 |
= |
+3 | +3 |
No |
||||
DMC |
18 |
10 |
+3 | +3 | +2 |
Idiomas |
Común |
+2 x int |
Orco y Osiriano |
T.S. |
Total |
Base |
Carac. |
Resist. |
Otros |
Temp. |
Condicionales |
---|---|---|---|---|---|---|---|
Fort. |
+5 |
+3 |
+2 |
|
|
|
|
Ref. |
+3 |
1 |
+2 |
|
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Vol. |
+2 |
1 |
+1 |
|
|
|
+1 vs miedo
|
Ataques |
ARMADURAS OBJETOS CA | ||||||||
---|---|---|---|---|---|---|---|---|---|
Arma |
Bonificación Ataque |
Daño |
Crítico |
Especial |
NOMBRE | BONIFICADOR | TIPO | PENALIZADOR | |
ESPADA MAGICA+1 |
+8 (3fue+3ab+1soltura+1magia) |
1d8+4 |
19-20×2 |
|
Coraza | +6 | interm | -4 | |
ESPADA CORTA |
+5 (3+3) |
1d6+3 |
19-20×2 |
|
Escudo pesado madera | +2 | escudo | -2 | |
DAGA |
+5 (3+2) |
1d4+3 |
19-20×2 |
|
guantelete de sujección. | ||||
ARCO CORTO +3 | +8 (+3AB+2+3ARCO) | 1d8 (no suma fuerza) | *3 | ||||||
MAZA DE ARMAS | +6(+3AB+3FUE) | 1d8+3 | +2 |
|
|||||
Habilidades |
||||||
---|---|---|---|---|---|---|
Habilidad |
Clásea |
Total |
Carac. |
Rangos |
Raza. |
Otros |
Acechar |
|
+3 |
2 |
|
|
|
Acrobacias |
|
|
|
|
|
|
Artesanía |
Xxx |
|
|
|
|
|
Averiguar Intenciones |
|
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|
Conoc. Conjuros |
|
|
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|
Diplomacia |
|
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|
Disfrazarse |
|
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Engañar |
|
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|
|
|
Escapismo |
|
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|
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Interpretar |
|
|
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|
|
Intimidar |
Xxx |
+4 |
+2 |
1 |
|
+3 |
Inutilizar Mecanismo |
|
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|
Juego de Manos |
|
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|
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Lingüística |
|
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Montar |
Xx |
|
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Nadar |
Xxx |
|
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Oficio () |
Xxx |
|
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Percepción |
Xxx |
+7 |
+1 |
3 |
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+3 |
Saber (Arcano) |
|
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Saber (Geografía) |
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Saber (Historia) |
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Saber (Ingeniería) |
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Saber (Local) |
|
+3 |
+2 |
1 |
|
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Saber (Mazmorras) |
Xxx |
+6 |
2 |
1 |
|
+3 |
Saber (Naturaleza) |
|
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Saber (Nobleza) |
|
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Saber (Planos) |
|
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|
Saber religión |
|
|
|
|
|
|
Sanar |
|
|
|
|
|
|
Supervivencia |
Xxx |
+5 |
1 |
1 |
|
+3 |
Sigilo |
|
+3 |
|
1 |
|
+2 |
Trato con Animales |
Xxx |
+6 |
+2 |
2 |
|
+2 |
Trepar |
Xxx |
+8 |
+3 |
2 |
|
+3 |
Usar Objeto Mágico |
|
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Volar |
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Rasgos raza y clase |
|
---|---|
Nombre |
Descripción |
Competencia con armas y armaduras y escudos |
Todas |
Dote adicional |
X nivel |
Dote gratuita |
X humano |
Niv. Entrenamiento con armaduras 1 |
|
Valentía |
+1 TS Voluntad contra miedo cada 4 niv |
Dotes |
|
---|---|
Nombre |
Descripción |
Esquiva (dodge) |
obtienes un bonificador de esquiva de +1 a tu CA. |
Soltura con escudo -shield focus |
+1 CA con escudo |
Soltura arma-weapon focus |
Obtienes un bonificador +1 a todas las tiradas de ataque cuando uses el arma elegida. |
Movilidad (requiere Esquiva) |
CA + 4 antes Ataq de Oport |
Dureza |
+3pg +1 por nv a partir del 3ro |
…… |
|
Rasgos (Traits) |
|
---|---|
Nombre |
Descripción |
Reaccionador |
+2 por rasgo a las pruebas de iniciativa. |
Hijo del desierto |
bonificador +4 por rasgo a cualquier tirada de |
Equipo |
||||
---|---|---|---|---|
Nombre |
Precio |
Peso |
Lugar |
Notas |
……. |
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Carga Ligera: 86 lbs.
Carga Media: 87-173 lbs.
Carga Pesada: 174-260 lbs.
Alzar sobre la cabeza (=carga pesada)
Levantar (=carga pesada x2):
Empujar/arrastrar: (=carga pesada x5)