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La Última Guerra, Breland

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Enemigo 1, male human War1:  CR 1; Size M (6 ft., 3 in. tall); HD
1d8+2; hp 7; Init +6; Spd 30 ft.; AC 16; Attack +4 melee,
or +3 ranged; SV Fort +4, Ref +2, Will +1; AL LG; Str 17,
Dex 14, Con 15, Int 13, Wis 13, Cha 10.

Languages Spoken:  Common, Goblin.


Skills and feats:  Craft (Armorsmithing) +3, Craft
(Bowmaking) +3, Hide +2, Intimidate +4, Jump +7, Listen +1,
Move Silently +2, Spot +1; Improved Initiative, Power
Attack.

cimirarra, escudo ligero, cuero.t.1d6+3 INI 9
---------------------------
enemigo 2, male human War1:  CR 1; Size M (5 ft., 2 in. tall);
HD 1d8+2; hp 10; Init +1; Spd 30 ft.; AC 14; Attack +4
melee, or +2 ranged; SV Fort +4, Ref +1, Will +0; AL LG; Str
17, Dex 13, Con 14, Int 15, Wis 10, Cha 12.

Languages Spoken:  Common, Dwarven, Sylvan.


Skills and feats:  Climb +7, Forgery +4, Hide +1, Jump +7,
Listen +2, Move Silently +1, Ride +5, Spot +0; Blind-Fight,
Mounted Combat.

Alabarda 1d10+3 cuero.t INI 19
---------------------------
enemigo 3, male human War1:  CR 1; Size M (6 ft., 1 in. tall);
HD 1d8+2; hp 10; Init +1; Spd 30 ft.; AC 15; Attack +3
melee, or +2 ranged; SV Fort +6, Ref +1, Will -1; AL LG; Str
15, Dex 13, Con 14, Int 9, Wis 8, Cha 10.

Languages Spoken:  Common.


Skills and feats:  Handle Animal +4, Hide +1, Intimidate +4,
Listen -1, Move Silently +1, Spot -1; Blind-Fight, Great
Fortitude.

espada larga, escudo ligero. cuero t. INI 6
---------------------------
enemigo 4, male human War1:  CR 1; Size M (5 ft., 7 in. tall); HD
1d8+2; hp 3; Init +1; Spd 30 ft.; AC 13; Attack +2 melee,
or +2 ranged; SV Fort +4, Ref +1, Will -2; AL LG; Str 12,
Dex 12, Con 15, Int 11, Wis 7, Cha 14.

Languages Spoken:  Common.


Skills and feats:  Climb +6, Handle Animal +6, Hide +1,
Listen -2, Move Silently +1, Ride +5, Search +1, Spot -2;
Blind-Fight, Skill Focus (Climb).

ballesta lig.1d8. cuero INI 21
Enemigo 5, male elf Illusionist1:  CR 1; Size M (5 ft., 0 in.
tall); HD 1d4; hp 4; Init +1; Spd 30 ft.; AC 11; Attack +0
melee, or +1 ranged; SV Fort +0, Ref +1, Will +4; AL LG; Str
10, Dex 12, Con 10, Int 13, Wis 14, Cha 7.

Languages Spoken:  Common, Elven, Gnoll.


Skills and feats:  Decipher Script +5, Hide +1, Knowledge
(Nobility and Royalty) +5, Listen +6, Move Silently +1,
Search +3, Spellcraft +5, Spot +6; Alertness, [Scribe
Scroll].

Possessions:  900 gp  in gear. INI 4

Prohibited Schools:  Enchantment, Abjuration.

Wizard Spells Known (3/2+1):  0th -- Acid Splash, Arcane
Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Light, Mage Hand, Mending,
Message, Open/Close, Prestidigitation, Ray of Frost, Read
Magic, Touch of Fatigue.  1st -- Identify, Mage Armor, Magic
Missile, Shocking Grasp.
- Tiradas (2)

Motivo: Iniciativas

Tirada: 1d20

Resultado: 3(+6)=9

Motivo: Iniciativas

Tirada: 4d20

Resultado: 18(+1)=19, 5(+1)=6, 20(+1)=21, 3(+1)=4

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Lancero Warrior level 1 (skill points 12) Heavy foot soldier
hp 5 (0d8+1d8+1), CR 0.5 XP 200, Any Medium Humanoid
Init 0 Speed 30 AC 12, Touch 10, flat footed 12 ( Chain Shirt, Shield, light wooden) 
( +2 armor) 
Melee Base Attack 1 Grapple 2, Single Attack Shortspear +3 (1d8+1) Full Attack Shortspear +3 (1d8+1); Space 5ft.; Reach 5 
SA Fort +3, Ref +0, Will -1, 
Str 13, Dex 10, Con 12, Int 11, Wis 9, Cha 8
Skills Climb 5, Intimidate -1, Jump 5, Listen -0.5, Search 0, Spot -0.5, Swim 3 Feats: Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus; Languages Common

----------------------------------------------------------------------------------------------------------

Arquero Ranger level 1 (skill points 28) Scout
hp 8 (0d8+1d8), CR 1 XP 400, Any Medium Humanoid
Init +2 Speed 30 AC 14, Touch 12, flat footed 12 ( Studded Leather, Shield, none) 
(+2 Dex, +2 armor) 
Melee Base Attack 1 Grapple 3, Single Attack Dagger +3 (1d8+3/19-20) or Longbow ,Composite +4 (1d6 X3)
Full Attack Dagger +3 (1d8+3/19-20) or Longbow ,Composite +4 (1d6 X3) range 70; Space 5ft.;Reach 5 
SA , SQ Immunity to sleep, Low-light Vision, Resistance to Enchantment +2sv, Wild Empathy
Fort +2, Ref +4, Will +1, 
Str 14, Dex 15, Con 11, Int 13, Wis 12, Cha 9
Skills Climb 4, Concentration 0, Diplomacy 1, Gather Information 1, Handle Animal 0, Heal 3, Hide 6, Jump 3, Know Dungeon 2, Know Geography 2, Listen 6, Ride 3, Search 3, Spot 6, Survival 5, Swim 3, Use Rope 3 Feats: Armour Prof Light, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus(Ranged); Languages Common, Elven
Spells Known: Ranger Spells: CL 1 Concentration 2 
ITEMS: 

---------------------------------------------------------------------------------------------------------

forjado con martillo 

                saves          

HP: 32     FORT: 4 
SP: 0       REFL: 2
AC: 20     WILL: 0

STR: 17 (+3) Martillo de guerra/+4 1d8 x3
DEX: 14 (+2)
CON: 14 (+2)
INT: 9 (-1)
WIS: 10 (0)
CHA: 10 (0)

BUILD ID: 65440
PAST LIVES SELECTED:
Fighter (1)
LEVEL 1
Race Selected: Male Warforged
Alignment Selected: Neutral Good
Class Selected: Fighter (Fighter 1)
Abilities Raised: STR: 17, DEX: 14, CON: 14, INT: 9, WIS: 10, CHA: 10
Skills Ranks Raised: Intimidate +1 (1), Jump +1 (1), Repair +1 (1), Swim +1 (1)
Feats Selected: Adamantine Body, Power Attack
 

------------------------------------------------------------------------------------------------------------------

Noble level 1 (skill points 20) Captain, Heavy infantry
hp 10 (0d8+1d8+2), CR 2 XP 600, Lawful Good Medium Humanoid Traits Dwarf
Init -1 Speed 20 AC 15, Touch 9, flat footed 15 ( Breastplate, Shield, heavy wooden) 
(-1 Dex, +4 armor, +2 shield) 
Melee Base Attack 0 Grapple 2, Single Attack Longsword +3 (1d10+2 X3) Full Attack Longsword +3 (1d10+2 X3); Space 5ft.; Reach 5 
SA Other +1 attack Orcs,goblinoids, Other Weapon familiarity dwarven waraxes and urgroshes, SQDarkvision 60, Defensive Training +4 Dodge Ac against Giant type, Greed +2 Appraise related to stone or metal work, Resistance to poison +2, Resistance to spells +2, Stability +4 bonus on being bullrushed or tripped, Stonecunning +2 bonus on search for unusual stonework, Stonecunning +2 Craft checks relating to stone or metal, Traits Dwarf
Fort +2, Ref -1, Will +2, 
Str 15, Dex 9, Con 14, Int 13, Wis 11, Cha 12
Skills Bluff 3, Craft Blacksmith 3, Diplomacy 4, Gather Information 1, Intimidate 4, Know Dungeon 2, Know Geography 2, Listen 3, Sense Motive 3, Spot 2, Survival 2 Feats: Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus; Languages Common, Dwarven

----------------------------------------------------------------------------

 Barbarian level 1 (skill points 16) Scout
hp 14 (0d8+1d12+2), CR 1 XP 400, Any Medium Humanoid
Init 0 Speed 30 AC 13, Touch 10, flat footed 13 ( Hide, Shield, none) 
( +3 armor) 
Melee Base Attack 1 Grapple 4, Single Attack Battle axe +5 (1d8+4 X3) Full Attack Battle axe +5 (1d8+4 X3); Space 5ft.; Reach 5 
SA , SQ Darkvision 60, Fast movement 10, Illiteracy
Fort +4, Ref +0, Will +1, 
Str 17, Dex 11, Con 14, Int 10, Wis 13, Cha 7
Skills Climb 3, Handle Animal -1, Hide -1, Intimidate -1, Jump 2, Listen 3, Ride 1, Spot 1, Survival 3, Swim -3 Feats: Armour Prof Light, Armour Prof Medium, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus; Languages Common, Orc

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Male Elf Fighter 2
True Neutral

 

Strength 15 (+2)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 5' 2"
Weight: 125 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless

 

Total Hit Points: 17

Speed: 30 feet

Armor Class: 17 = 10 +4 [chain shirt] +1 [light wooden] +2 [dexterity]

  • Touch AC: 12
    Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 2 [base] +2 [strength]
Attack (unarmed): +4 = 2 [base] +2 [strength]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +4 = 2 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

 

Languages: Common Elven

Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

 

Feats:

Power Attack  
Cleave  
Weapon Focus x1 Weapon(s):

Traits:

 

Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Ranks Misc.
Modifier
Appraise Int 0 = +0    
Balance Dex* 4.5 = +2 +2.5  
Bluff Cha -1 = -1    
Climb Str* 5 = +2 +3  
Concentration Con 1 = +1    
Craft_1 Int 0 = +0    
Craft_2 Int 0 = +0    
Craft_3 Int 0 = +0    
Diplomacy Cha -1 = -1    
Disguise Cha -1 = -1    
Escape Artist Dex* 2 = +2    
Forgery Int 0 = +0    
Gather Information Cha -1 = -1    
Heal Wis 1 = +1    
Hide Dex* 2 = +2    
Intimidate Cha -1 = -1    
Jump Str* 4 = +2 +2  
Listen Wis 3 = +1   +2 [elf]
Move Silently Dex* 2 = +2    
Perform_1 Cha -1 = -1    
Perform_2 Cha -1 = -1    
Perform_3 Cha -1 = -1    
Perform_4 Cha -1 = -1    
Perform_5 Cha -1 = -1    
Ride Dex 2 = +2    
Search Int 2 = +0   +2 [elf]
Sense Motive Wis 1 = +1    
Spot Wis 3 = +1   +2 [elf]
Survival Wis 1 = +1    
Swim Str** 2 = +2    
Use Rope Dex 2 = +2    

* = check penalty for wearing armor

 

Elf:

 

  • +2 dexterity / -2 constitution (already included)

 

  • Immune to magical sleep

 

  • +2 racial bonus to saves vs. enchantments

 

  • Low-light vision

 

  • Proficient with longsword, rapier, longbow & shortbow

 

  • +2 racial bonus on listen, search, and spot checks

 

  • Notice secret doors

Fighter:

 

  • Bonus Feats (already included)

 

 
  Class HP rolled  
Level 1: Fighter 10  
Level 2: Fighter 5
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Male Elf Ranger 2
True Neutral

 

Strength 13 (+1)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 4' 11"
Weight: 110 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless

 

Total Hit Points: 12

Speed: 30 feet

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

  • Touch AC: 13
    Flat-footed: 12
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

 

Languages: Common Elven

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

 

Feats:

Point Blank Shot  
Rapid Shot [ranger archery track]
Track [free to rangers]

Traits:

 

Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Ranks Misc.
Modifier
Appraise Int 0 = +0    
Balance Dex* 8 = +3 +5  
Bluff Cha -1 = -1    
Climb Str* 6 = +1 +5  
Concentration Con 1 = +1    
Craft_1 Int 0 = +0    
Craft_2 Int 0 = +0    
Craft_3 Int 0 = +0    
Diplomacy Cha -1 = -1    
Disguise Cha -1 = -1    
Escape Artist Dex* 3 = +3    
Forgery Int 0 = +0    
Gather Information Cha -1 = -1    
Handle Animal Cha 4 = -1 +5  
Heal Wis 1 = +1    
Hide Dex* 3 = +3    
Intimidate Cha -1 = -1    
Jump Str* 6 = +1 +5  
Listen Wis 3 = +1   +2 [elf]
Move Silently Dex* 3 = +3    
Perform_1 Cha -1 = -1    
Perform_2 Cha -1 = -1    
Perform_3 Cha -1 = -1    
Perform_4 Cha -1 = -1    
Perform_5 Cha -1 = -1    
Ride Dex 10 = +3 +5 +2 [handle animal]
Search Int 2 = +0   +2 [elf]
Sense Motive Wis 1 = +1    
Spot Wis 3 = +1   +2 [elf]
Survival Wis 1 = +1    
Swim Str** 6 = +1 +5  
Use Rope Dex 3 = +3    

* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.

Elf:

 

  • +2 dexterity / -2 constitution (already included)

 

  • Immune to magical sleep

 

  • +2 racial bonus to saves vs. enchantments

 

  • Low-light vision

 

  • Proficient with longsword, rapier, longbow & shortbow

 

  • +2 racial bonus on listen, search, and spot checks

 

  • Notice secret doors

Ranger:

 

  • Favored enemies

 

  • Track as bonus feat (already included)

 

  • Combat Style

 

  • Endurance

 

  • Wild empathy (roll level + charisma bonus)

 

  • Endurance (level 3)

 

  • Animal Companion (level 4)

 

  • Woodland Stride (level 7)

 

  • Swift Tracker (level 8)

 

  • Evasion (level 9)

 

  • Camouflage (level 13)

 

  • Hide in Plain Sight (level 17)

 

  • High wisdom gains bonus spells daily

 

Favored Enemies:

 

  • Humanoids (human) +2

This ranger chose the archery track.

 
  Class HP rolled  
Level 1: Ranger 8  
Level 2: Ranger 2  
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Male Lizard Folk Reptilian Humanoid 2 / Barbarian 1
True Neutral

Strength 18 (+4)
Dexterity 13 (+1)
Constitution 18 (+4)
Intelligence 9 (-1)
Wisdom 13 (+1)
Charisma 9 (-1)

Size: Medium
Height: 5' 9"
Weight: 380 lb
Skin: Green
Eyes:
Hair: None

Total Hit Points: 27

Speed: 30 feet [armor] [barbarian]

Armor Class: 19 = 10 +3 [hide] +1 [dexterity] +5 [lizard folk]

Touch AC: 11
Flat-footed: 18

Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (unarmed): +6 = 2 [base] +4 [strength]
Attack (missile): +3 = 2 [base] +1 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common Draconic

Greatclub [1d10, crit x2, 8 lb, two-handed, bludgeoning]

Hide armor [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]

Feats:

Improved Initiative
Power Attack

Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int -1 =
-1
Balance Dex* 5 =
+1
+4 [lizardfolk]
Bluff Cha -1 =
-1
Climb Str* 6 =
+4
+2
Concentration Con 4 =
+4
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Escape Artist Dex* 1 =
+1
Forgery Int -1 =
-1
Gather Information Cha -1 =
-1
Heal Wis 1 =
+1
Hide Dex* 1 =
+1
Intimidate Cha 5 =
-1
+6
Jump Str* 8 =
+4
+4 [lizardfolk]
Listen Wis 1 =
+1
Move Silently Dex* 1 =
+1
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex 1 =
+1
Search Int -1 =
-1
Sense Motive Wis 1 =
+1
Spot Wis 1 =
+1
Survival Wis 1 =
+1
Swim Str** 8 =
+4
+4 [lizardfolk]
Use Rope Dex 1 =
+1

* = check penalty for wearing armor

Lizard Folk:

+2 strength / +2 constitution / -2 intelligence (already included)
    (Consider -6 charisma to replace the Level adjustment +1.)
+4 on jump, swim, and balance (tails) (already included)
May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus
Darkvision (see 60 feet in pitch-dark)
Level adjustment +1
Ask referee whether natural armor increases with level

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~~Male Kalashtar Egoist 3
Neutral Good

 

 

Strength 11 (+0)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 15 (+2)
Charisma 15 (+2)
 
Size: Medium
Height: 5' 10"
Weight: 175 lb
Skin: 
Eyes: 
Hair: 
 

 

Total Hit Points: 15

Speed: 30 feet

Armor Class: 15 = 10 +1 [dexterity] +armadura inercial
Touch AC: 11
Flat-footed: 10

Initiative modifier: +1 = +1 [dexterity] 
Fortitude save: +3 = 1 [base] +2 [constitution] 
Reflex save: +2 = 1 [base] +1 [dexterity] 
Will save: +5 = 3 [base] +2 [wisdom] 
Attack (handheld): +1 = 1 [base] 
Attack (unarmed): +1 = 1 [base] 
Attack (missile): +2 = 1 [base] +1 [dexterity] 
Grapple check: +1 = 1 [base] 

 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
 

 

Languages: Celestial Common Draconic Orc 

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

 

Feats:

Point Blank Shot 
Power Penetration [psionic] 
Psionic Shot [psionic] 

Traits:

 

 

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Appraise Int 3 = 
+3
 
Balance Dex* 7 = 
+1
+6 
Bluff Cha 4 = 
+2
 +2 [kalashtar] 
Climb Str* 0 = 
+0
 
Concentration Con 8 = 
+2
+6 
Craft_1 Int 3 = 
+3
 
Craft_2 Int 3 = 
+3
 
Craft_3 Int 3 = 
+3
 
Diplomacy Cha 4 = 
+2
 +2 [kalashtar] 
Disguise Cha 2 = 
+2
 
Escape Artist Dex* 1 = 
+1
 
Forgery Int 3 = 
+3
 
Gather Information Cha 2 = 
+2
 
Heal Wis 2 = 
+2
 
Hide Dex* 1 = 
+1
 
Intimidate Cha 4 = 
+2
 +2 [kalashtar] 
Jump Str* 0 = 
+0
 
Listen Wis 2 = 
+2
 
Move Silently Dex* 1 = 
+1
 
Perform_1 Cha 2 = 
+2
 
Perform_2 Cha 2 = 
+2
 
Perform_3 Cha 2 = 
+2
 
Perform_4 Cha 2 = 
+2
 
Perform_5 Cha 2 = 
+2
 
Ride Dex 1 = 
+1
 
Search Int 3 = 
+3
 
Sense Motive Wis 2 = 
+2
 
Spot Wis 2 = 
+2
 
Survival Wis 2 = 
+2
 
Swim Str** 0 = 
+0
 
Use Rope Dex 1 = 
+1
 
Autohypnosis Wis 10 = 
+2
+6 +2 [concentration] 
Knowledge
(psionics) Int 11 = 
+3
+6 +2 [autohypnosis] 
Psicraft Int 11 = 
+3
+6 +2 [know psi] 

* = check penalty for wearing armor

Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.

Kalashtar:

•Eberron character race.

•+2 on saves vs. mind-affecting spells and possession

•+2 on bluff, diplomacy, and intimidate

•+2 on disguise to impersonate a human

•Sleep, but do not dream

•1 extra psionic power point

•Mindlink once per day

Egoist:
•Write your psi abilities on your own.

 
 Class HP rolled 
Level 1: Egoist 4 
Level 2: Egoist 1 
Level 3: Egoist 4 

16 Power Points/Day:1+1+1

1
11
4
 [racial]
 [psion]
 [intelligence bonus]

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~~Genderless Warforged Fighter 3
True Neutral

 

 

Strength 17 (+3)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 13 (+1)
 
Size: Medium
Height: 6' 4"
Weight: 290 lb
Skin: Silvery
Eyes: 
Hair: None
 

 

Total Hit Points: 29

Speed: 20 feet [armor]

Armor Class: 23 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity in armor] +2 [armor plating]
Touch AC: 11
Flat-footed: 22

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] 
Fortitude save: +7 = 3 [base] +4 [constitution] 
Reflex save: +4 = 1 [base] +3 [dexterity] 
Will save: +2 = 1 [base] +1 [wisdom] 
Attack (handheld): +6 = 3 [base] +3 [strength] 
Attack (unarmed): +6 = 3 [base] +3 [strength] 
Attack (missile): +6 = 3 [base] +3 [dexterity] 
Grapple check: +6 = 3 [base] +3 [strength] 

 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
 

 

Languages: Common Dwarven Elven 

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

 

Feats:

Combat Expertise 
Improved Trip 
Improved Initiative 
Weapon Focus x1 Weapon(s):

Traits:

 

 

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Appraise Int 2 = 
+2
 
Balance Dex* 3 = 
+3
 
Bluff Cha 1 = 
+1
 
Climb Str* 9 = 
+3
+6 
Concentration Con 4 = 
+4
 
Craft_1 Int 2 = 
+2
 
Craft_2 Int 2 = 
+2
 
Craft_3 Int 2 = 
+2
 
Diplomacy Cha 1 = 
+1
 
Disguise Cha 1 = 
+1
 
Escape Artist Dex* 3 = 
+3
 
Forgery Int 2 = 
+2
 
Gather Information Cha 1 = 
+1
 
Heal Wis 1 = 
+1
 
Hide Dex* 3 = 
+3
 
Intimidate Cha 7 = 
+1
+6 
Jump Str* 3 = 
+3
+6 -6 [speed 20] 
Listen Wis 1 = 
+1
 
Move Silently Dex* 3 = 
+3
 
Perform_1 Cha 1 = 
+1
 
Perform_2 Cha 1 = 
+1
 
Perform_3 Cha 1 = 
+1
 
Perform_4 Cha 1 = 
+1
 
Perform_5 Cha 1 = 
+1
 
Ride Dex 9 = 
+3
+6 
Search Int 2 = 
+2
 
Sense Motive Wis 1 = 
+1
 
Spot Wis 1 = 
+1
 
Survival Wis 1 = 
+1
 
Swim Str** 3 = 
+3
 
Use Rope Dex 3 = 
+3
 

* = check penalty for wearing armor

 

Warforged:

•+2 constitution, -2 wisdom, -2 charisma (already included)

•Composite plating makes armor unusable, 5% arcane spell failure

•Cannot heal damage naturally

•Does not eat, sleep, breathe

•25% chance to avoid criticals and sneaks

•-1 to -9 hp, inert but not progressing to death

•Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion

•Slam for 1d4 bludgeoning

Fighter:
•Bonus Feats (already included)

 

 
 Class HP rolled 
Level 1: Fighter 10 
Level 2: Fighter 3 
Level 3: Fighter 4 

 

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~~Male Elf Rogue 3
Neutral Evil

 

 

Strength 10 (+0)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 11 (+0)
 
Size: Medium
Height: 4' 9"
Weight: 100 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless
 

 

Total Hit Points: 15

Speed: 30 feet

Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14

Initiative modifier: +4 = +4 [dexterity] 
Fortitude save: +2 = 1 [base] +1 [constitution] 
Reflex save: +7 = 3 [base] +4 [dexterity] 
Will save: +3 = 1 [base] +2 [wisdom] 
Attack (handheld): +2 = 2 [base] 
   Weapon Finesse: +6 = 2 [base] +4 [dexterity] 
Attack (unarmed): +2 = 2 [base] 
Attack (missile): +6 = 2 [base] +4 [dexterity] 
Grapple check: +2 = 2 [base] 

 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
 

 

Languages: Common Elven Goblin 

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

 

Feats:

Two-Weapon Fighting 
Weapon Finesse 

Traits:

 

 

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Appraise Int 1 = 
+1
 
Balance Dex* 12 = 
+4
+6 +2 [tumble] 
Bluff Cha 6 = 
+0
+6 
Climb Str* 0 = 
+0
 
Concentration Con 1 = 
+1
 
Craft_1 Int 1 = 
+1
 
Craft_2 Int 1 = 
+1
 
Craft_3 Int 1 = 
+1
 
Diplomacy Cha 2 = 
+0
 +2 [bluff] 
Disguise Cha 0 = 
+0
 
Escape Artist Dex* 4 = 
+4
 
Forgery Int 1 = 
+1
 
Gather Information Cha 0 = 
+0
 
Heal Wis 2 = 
+2
 
Hide Dex* 10 = 
+4
+6 
Intimidate Cha 2 = 
+0
 +2 [bluff] 
Jump Str* 2 = 
+0
 +2 [tumble] 
Listen Wis 10 = 
+2
+6 +2 [elf] 
Move Silently Dex* 10 = 
+4
+6 
Perform_1 Cha 0 = 
+0
 
Perform_2 Cha 0 = 
+0
 
Perform_3 Cha 0 = 
+0
 
Perform_4 Cha 0 = 
+0
 
Perform_5 Cha 0 = 
+0
 
Ride Dex 4 = 
+4
 
Search Int 9 = 
+1
+6 +2 [elf] 
Sense Motive Wis 2 = 
+2
 
Spot Wis 4 = 
+2
 +2 [elf] 
Survival Wis 2 = 
+2
 
Swim Str** 0 = 
+0
 
Tumble Dex* 10 = 
+4
+6 
Use Magic Device Cha 6 = 
+0
+6 
Use Rope Dex 10 = 
+4
+6 

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Elf:

•+2 dexterity / -2 constitution (already included)

•Immune to magical sleep

•+2 racial bonus to saves vs. enchantments

•Low-light vision

•Proficient with longsword, rapier, longbow & shortbow

•+2 racial bonus on listen, search, and spot checks

•Notice secret doors

Rogue:
•Sneak Attack +2d6

•Trapfinding

•Evasion (level 2)

•Trap Sense (level 3)

•Uncanny Dodge (level 4)

•Improved Uncanny Dodge (level 8)

•Special Abilities (choices begin at 10th level)

 

 
 Class HP rolled 
Level 1: Rogue 6 
Level 2: Rogue 2 
Level 3: Rogue 4