Referencias del mapa:
1. Sandpoint Cathedral
2. Sandpoint Boneyard
3. The White Deer
4. The Way North
5. Jeweler
6. Junker’s Edge
7. Gorvi’s Shack
8. Sage
9. Locksmith
10. Sandpoint Garrison
11. Sandpoint Town Hall
12. Savah’s Armory
13. Risa’s Place
14. Rovanky Tannery
15. Red Dog Smithy
16. The Pillbug’s Pantry
17. Bottled Solutions
18. Cracktooth’s Tavern
19. House of Blue Stones
20. Sandpoint Glassworks
21. Sandpoint Savories
22. The Curious Goblin
23. Sandpoint Theater
24. Carpenter’s Guild
25. Sandpoint Lumber Mill
26. General Store (Hakon’s banned from this store)
27. Turandarok Academy
28. Madame Mvashti’s House
29. Grocer’s Hall
30. Vernah’s Fine Clothing
31. Wheen’s Wagons
32. Scarnetti Mill
33. The Hagfish
34. Valdemar Fishmarket
35. Sandpoint Market
36. Sandpoint Meat Market
37. The Rusty Dragon (Free Rooms for the Heroes of Sandpoint)
38. Goblin Squash Stables
39. Two Knight Brewery
40. Sandpoint Mercantile League
41. Sandpoint Boutique
42. Fatman’s Feedbag
43. The Pixie’s Kitten
44. The Feathered Serpent
45. Hannah’s
46. Sandpoint Shipyard
47. Valdemar Manor
48. Scarnetti Manor
49. Kaijitsu Manor
50. Deverin Manor
1. Sandpoint Cathedral
Easily the largest building in Sandpoint, this impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof. Yet even the previous chapel wasn’t the first holy site in this location. The core of both the original chapel and the new cathedral is an
open-air courtyard surrounding a set of seven standing stones themselves surrounding a circular stone altar. These stones served the Varisians for centuries as a place of worship; although they generally venerated Desna at these stones, the stones themselves have a much older tradition. Unknown to anyone alive today, the seven standing stones once represented the seven Thassilonian schools of magic and served as a focus for wizards who wished to direct the destructive power of the nearby Hellstorm Flume. No one in Sandpoint suspects the standing stones are anything more than an ancient site of worship. Varisian oral tradition maintains that the seven stones represent the seven towers of Desna’s otherworldly palace, but this is merely a story perpetuated by early Varisian seers eager to hide yet another
bit of their homeland’s destructive history. The original chapel built here was a collection of six different shrines, each its own building and connected to the othersby open-air walkways. Desna’s worship was incorporated intothese shrines as part of the peace accord with the local Varisians, but the original builders also incorporated five other deities as well. Four of these (Abadar, Sarenrae, Shelyn, and Gozreh) were patrons of the original founders of the Sandpoint Mercantile Consortium, while the fifth, Erastil, was the most popular among the initial settlers. When the chapel burnt to the ground five years ago, Mayor Deverin set into motion a bold initiative. Not only would the chapel be rebuilt, but it would be done on a grand scale. A cathedral would be built in place of the chapel, and it would be made of stone and glass. Funding for this project came partially from the founding families, partially from Sandpoint businesses eager to earn favor in the eyes of the gods, and partially from the respective churches. It took years to finish the cathedral, but the end result is truly impressive. To the south, facing Sandpoint’s heart, are the shrines of civilization: Erastil and Abadar. To the west, offering a view of the Old Light and the sea beyond, are the shrines of Shelyn and Gozreh. And to the east, offering a view of the Sandpoint Boneyard and the rising sun, are the shrines of Sarenrae and Desna. The previous chapel hosted less than a dozen acolytes, led by a well-loved cleric named Ezakien Tobyn, who sadly perished in the fire that claimed the church. The new high-priest of Sandpoint is his most accomplished student, a pleasant man named Abstalar Zantus (CG male human cleric 4). Himself a worshiper of Desna, Abstalar is very open about matters of faith and has slipped into the role of adviser for worshipers of other gods of Sandpoint with ease. More information about the six gods and goddesses of Sandpoint can be found in the Rise of the Runelords Player’s Guide.
8. Sage
The sole occupant of this ancient building is a cantankerous old man named Brodert Quink (NG male human expert 7), a balding expert on Varisian history and engineering. Brodert claims to have spent two decades of his youth studying with dwarven engineers at Janderhoff and three decades as a cataloger at the Great Library of Magnimar, and is continually baffled and enraged that his learning and obvious intelligence haven’t afforded him more prestige. Brodert has been studying ancient Thassilonian ruins for the past several years and has recently become obsessed with the Old Light. No one believes his theories that the tower was once a war machine capable of spewing fire to a range of more than a mile.
27. Turandarok Academy
As families thronged to Sandpoint, the town founders quickly came to realize that they needed somewhere to handle the education of children, a place to house unfortunate orphans, and somewhere to busy older children to keep them from becoming delinquents.The answer was the Turandarok Academy. Part school, part orphanage, retired adventurer Ilsoari Gandethus (LN male human wizard 4/rogue 2) volunteered to be the academy’s headmaster if he could have the basement of the two-story building to himself. The town agreed, and today, the rooms below the Academy are almost a museum of the strange things and trophies Ilsoari has collected over his years. He keeps these chambers locked, but the children who attend classes on the ground floor and the orphans who live on the upper floor have countless stories about what’s down there, ranging from a goblin farm to a nest of phantom spiders to the Sandpoint Devil itself. Although the contents are much less sinister (Ilsoari is all too happy to show off his collection of exotic weapons, strange maps, and monster trophies to anyone who asks nicely), the old wizard does nothing to dissuade the children’s tales.
37. The Rusty Dragon
This large structure is Sandpoint’s oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building’s roof, doubling as a lightning rod and decoration. Owned and operated for the past six years by the lovely and popular Ameiko Kaijitsu (CG female human aristocrat 1/bard 3/rogue 1), the Rusty Dragon is not only one of the town’s most popular eateries (made so, in large part, by the spicy and exotic food served here), but also a great place to meet visitors from out of town, since most newcomers to Sandpoint come upon this inn first, the north Lost Coast Roadbeing less traveled. It certainly doesn’t hurt that Ameiko’s exotic beauty is more than matched by her skill at music, and few are the evenings that pass without at least two or three songs by the talented woman. Some bad blood exists between Ameiko and Cyrdak,and one never seems to miss a chance to badmouth the other, but no one in town really understands the reason behind their rivalry. Of greater concern to Ameiko is the long-running feud with her family—leaving town to become an adventurer scandalized her family enough, but when she returned, rich and successful (and with a seemingly endless supply of eccentric hairstyles), with a desire to purchase and renovate Sandpoint’s oldest tavern, her family officially took to shunning her. Ameiko claims not to care, but becomes evasive when anyone asks her why she returned to Sandpoint when she was obviously doing well as an adventurer. Some believe she has a secret lover in town, while others theorize that something happened on her last adventure that took the bravery out of her. In any event, the Rusty Dragon is probably the most adventurer-friendly establishment in town, with its ubiquitous “Help Wanted” board near the bar and Ameiko’s “discount rooms for anyone who tells an exciting adventure story” policy
45. Hannah’s
While Abstalar Zantus (area 1) does his best to take care of Sandpoint’s truly sick and needy, he can’t help everyone. For
minor aches, pains, and illnesses, most of Sandpoint’s citizens depend on Hannah Velerin (NG female elf cleric 3/expert 1).
Hannah spends most of her mornings out in the surrounding wilds , gathering herbs or simply enjoying Gozreh’s bounty. In
the afternoons, she returns to her shop and home here to prepare medicines and receive patients. Hannah’s ironically the one to go to when either one wants to end a pregnancy or needs a midwife to aid in a birth; Hannah encourages all of the women she sees to carry to term, and advises the use of pinberry extract to young women as a way to prevent unwanted pregnancies from happening in the first place, but in cases where there’s no other option, her other services are discrete and confidential.
Fabrica de vidrio
A1. Display Room: This room contains a shop where customerscan browse the various glassware produced here. Bottles,windowpanes, and glasswork art are the primary contents.
A2. Storeroom: Finished glassware products are stored here.
A3. Cleaning Closet: Cleaning supplies and tools like broomsare kept here.
A4. Storeroom: Tools, clothing for servants, firewood, andother miscellaneous supplies are kept here.
A5. Servant’s Quarters: Lonjiku’s staff of skilled laborers lives onsite; the eight workers sleep here. The beds are all in variousstates of disarray and blood is spattered over the walls andsheets. No bodies are apparent—they’ve been taken by thegoblins to area A17 after they murdered the sleeping workersthe night before.
A6. Dining Room: The staff used this room to relax, eat, andplay cards in their off hours. The room is a wreck—whenTsuto’s goblins came through here, they made a mess of it.
A7. Washroom: Contains several washtubs for bathing and laundry; the small room nearby is a toilet. A8. kitchen: This is where the staff prepared their meals; the goblins tore this place apart looking for food, and the roomis in disarray as a result.
A9. Pantry: This room is a mess; barrels and sacks of grain and crates of dried fish and venison have been completely demolished, and most of the food is missing. A broken dogslicer lies near the northern corner, discarded by one of the goblins who ruined it trying to get at the food.
A10. Storeroom: This room contains several mounds of firewood for the kitchen stove.
A11. Meeting Room: The staff meets here to discuss work schedules or large projects.
A12. Reception: Customers seeking custom glass jobs or looking for business opportunities to export glass meet with a representative here to arrange business.
A13. Office: A smaller office for more private meetings with important customers.
A14. Files: Several cabinets and shelves containing files and contracts with dozens of exporters and businesses from Magnimar, Korvosa, and other local towns fill this room.
A15. Preparation: The primary agents for glassmaking (sand, soda ash, and lime) are prepared here for use in area A17.
A16. Loading Room: A wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create different colors of glass (manganese for clear glass, cobalt for blue, and tin for white glass; untreated glass is green, while too much of any reagent makes black glass). A safe on the floor hangs open after Tsuto used his father’s key to open it and stole the gold and silver used to make red and yellow glass.
A17. Glassworking Room: A long furnace burns along the southeast wall of this equally long room. Marble tables
sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building’s furnace rumbles loudly, causing any Listen checks made in this room to take a –4 penalty. The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. The workers use this room to melt glass, but Lonjiku also periodically “rented” the furnace to Sczarni thugs for the disposal of evidence, as the fires are hot enough to burn bones and teeth. A creature pushed into the furnace takes 6d6 fire damage per round; fortunately the opening is narrow enough to prevent a Medium creature from being pushed inside too easily. As the furnace’s stone pipes run to the southwest, they reach smaller and progressively cooler furnaces used to keep glassworking projects at the proper temperature; glass shatters if it’s allowed to cool too quickly.When the PCs arrive, this room is a gruesome displayof goblin boredom. The bodies of the eight murderedstaffers lie in various stages of dismemberment; the goblinshave been burning legs and arms in the furnace with glee,and pouring melted glass on the remains in an attempt toduplicate Tsuto’s masterpiece. This would be his father’sbody, propped up in a chair in the central alcove and encasedin thick runny sheets of hardened glass.This is where the PCs are most likely to encounterTsuto’s goblins; see “Against the Goblins” for details onthis fight.
A18. Stairs: This flight of stairs leads down to the beach below.
A19. Underground Storage: Crates and barrels. Used to storesand and other raw materials. Two wheelbarrows sit againstthe wall. Just east of the stairs up to area A18, a brick wall hasbeen dismantled to reveal an older passageway leading south.
A20. Storage: This room is used to store glassware, windows, andother finished goods.
A21. Storage: The door to this room is locked. Although used asa secondary storage room, Tsuto Kaijitsu has recently turnedit into an impromptu holding cell. His sister, Ameiko, lies onher side on the floor in here, bound at the wrists and ankleswith rope and blindfolded and gagged with strips of leather.
A22. Secret Office: Once used by smugglers to track their illicit businesses, this room has served Tsuto Kaijitsu for the past few days as a place to orchestrate his actions in Sandpoint. After murdering his father and imprisoning his sister, Tsuto drank himself to sleep in this room. He likely wakes when a goblin fleeing from the PCs races down here to warn him of trouble (see “Against the Goblins”).
A23. Smuggler’s Entrance: The long tunnel leading north from this room winds through the bedrock below Sandpoint. Built decades ago by smugglers, the tunnel remains stable and serviceable as it winds on a lazy northeasterly route for just over 1,750 feet before reaching a dead end. A DC 20 Search check reveals a secret door that opens into a 30-foot-diameter cave on the side of the cliff overlooking the Varisian Bay. The cave mouth slopes down to a narrow beach; no Survival check is required to note the crude collection of goblin beds or remnants of their meals strewn about the cave.