Voy a dejar aqui unos pequeños apuntes para los combates
STANDARD ACTION
Activate Item, Attack (melee), Attack (ranged), Cast a Spell, Combat Maneuver, Concentrate to Maintain a Spell, Covering Fire, Dismiss a Spell, Feint, Fight Defensively, Harrying Fire, Total Defense, Use Special Ability.
MOVE ACTION
Crawl, Direct or Redirect an Effect, Draw or Sheathe a Weapon, Guarded Step, Manipulate an Item, Move Your Speed, Reload, Stand Up.
SWIFT ACTION
Change Grips, Drop Prone
REACTION
Attack of Opportunity
FULL ACTION
Charge, Coup de Grace, Fight Defensively, Full Attack, Run, Withdraw
OTHER ACTIONS
Combat Banter, Delay, Drop an Item, Ready an Action, Use a Skill.
COMBATE
COMMON COMBAT ACTIONS
Charge: Full action, move up to double your speed in a straight line, make a single attack at –2, –2 AC until that start of your next turn.
Covering Fire: Standard action, ranged attack roll vs. AC 15, no damage, ally gains +2 AC against next attack.
Feint: Standard action, Bluff check (DC = 10 + foe’s Sense Motive bonus or 15 + 1-1/2 × foe’s CR), opponent is flat-footed (–2 AC) against your next attack.
Fight Defensively: Standard or full action, –4 to attack rolls, +2 AC until next turn.
Full Attack: Full action, two attacks, each at –4 penalty.
Harrying Fire: Standard action, ranged attack roll vs. AC 15, no damage, ally gains +2 to next attack roll vs. target.
Total Defense: Standard action, +4 AC until next turn.
MANIOBRAS DE COMBATE
Standard action, melee attack vs. KAC + 8.
Bull Rush: Push the target 5 ft., +5 ft. for every 5 by which your attack roll exceeds your target’s KAC + 8.
Dirty Trick: Target is blinded, deafened, entangled, off-target, shaken, or sickened for 1 round, +1 round for every 5 by which your attack roll exceeds the target’s KAC + 8.
Disarm: The target drops 1 held item, and you can grab it.
Grapple: The target gains the grappled condition, or the pinned condition if your attack roll exceeds the target’s KAC + 13.
Reposition: Move your target 5 ft. within reach, +5 ft. for every 5 by which your attack roll exceeds the targets KAC + 8.
Sunder: Deal damage to 1 object held by the target or accessible on the target’s body.
Trip: Knock the target prone, or knock it off-kilter in zero-g.
Info sacada del mas hojas deluxe
Combate entre naves
para combatir entre naves los miembros de la tripulacion tiene diferentes roles, los roles los veremos mas adelante.
RONDAS DE COMBATE
https://www.dropbox.com/s/zk92tl7cv7h9oap/Acciones...
esto cortesia de lloren