Bienvenido! Usaremos esta escena para ir creando el personaje y discutir cualquier tema relacionado con él. Tengo suscripción de pago en dndbeyond por lo que yo pasaré la ficha ahí, si te es útil puedes usar el enlace que te daré, sino pues lo que te vaya mejor.
Usaremos el standard array (15, 14, 13, 12, 10, 8) para los atributos.
Los manuales a usar serán los básicos, Tasha's, Xanathar, Reinos Olvidados.
Empezareis con equipo básico + 1200mo para gastar + 2 objetos uncommon.
Vamos empezando con algo.
FUE 12
DES 15 +1 (9)
CON 14 (7)
INT 08
SAB 13 +1 (9)
CAR 10
Humano Variante.
Habilidades
Rogue: Athletics, Acrobatics, Perception, Stealth
Trasfondo (Haunted One): Arcana, Investigation
Humano: History
Expert: Perception, Stealth, Herramientas Ladrón, Investigation
Pícaro 8 (Arcane Trickster)
Clérigo 1 (Domain Twilight)
Guerrero 1 (Blind Fighting)
Dote Humano: Dungeon Delver
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
You can search for traps while traveling at a normal pace, instead of only at a slow pace
ASI 1: Lucky
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
ASI 2: Ritual Caster
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Arcane Trickster
Cantrips
Mage Hand
Booming Blade
Prestidigitation
Level 1
Sleep
Charm Person
Find Familiar
Level 2
Shadow Blade
Invisibility
Knock
Clerigo
Cantrips
Light
Guidance
Mending
Level 1
Detect Magic (Ritual)
Create or Destroy Water
Cure Wounds
Ritual Caster
Comprehend Languages (Ritual)
Unseen Servant (Ritual)
Comprar. Mirar luego.
Mago
Level 1
Tenser’s Floating Disk (Ritual)
Identify (Ritual)
Alarm (Ritual)
Level 3
Phantom Steed (Ritual)
Leomund’s Tiny Hut (Ritual)
Clerigo
Level 1
Purify Food and Drink (Ritual)
Silence (Ritual)
Ceremony (Ritual)
En mi Ficha he subido más cosas, por si las quieres ir mirando. Solo me falta subir el equipo.
Todo Utilidad :D
Lo peor es que en mi cabeza hasta tengo una historia para darle coherencia al engendro ^^
Acuérdate también de los idiomas.
Igual que al resto, recuerda que tienes 2 items uncommon, pero con el presupuesto de 1200 no se pueden comprar mas, es solo para equipo "mundano", útiles y pociones en todo caso.
Acuérdate también de los idiomas.
Comprehend Languages (Ritual) :D
Igual que al resto, recuerda que tienes 2 items uncommon, pero con el presupuesto de 1200 no se pueden comprar mas, es solo para equipo "mundano", útiles y pociones en todo caso.
Y Rituales, y Rituales :D
The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Lista de la compra.
SUMA | 577 | 133,5 | |||||
Objeto | Cantidad | Coste (po) | Peso (lb) | Coste U. (po) | Peso U. (lb) | Especial | |
Comprado | Abrojos (bolsa de 20) | 1 | 1 | 2 | 1 | 2 | 0 |
Comprado | Aceite (frasco) | 20 | 2 | 20 | 0,1 | 1 | 0 |
Comprado | Acido (vial) | 2 | 50 | 2 | 25 | 1 | 0 |
Comprado | Agua bendita (frasco) | 2 | 50 | 2 | 25 | 1 | 0 |
Comprado | Agujas de cerbatana (50) | 2 | 2 | 2 | 1 | 1 | 0 |
Comprado | Almádena | 1 | 2 | 10 | 2 | 10 | 0 |
Comprado | Antídoto (vial) | 2 | 100 | 0 | 50 | 0 | 0 |
Comprado | Aparejo de poleas | 3 | 3 | 15 | 1 | 5 | 0 |
Comprado | Aparejos de pesca | 1 | 1 | 4 | 1 | 4 | 0 |
Comprado | Balas de honda (20) | 2 | 0,08 | 3 | 0,04 | 1,5 | 0 |
Comprado | Bolsa de componentes | 1 | 25 | 2 | 25 | 2 | 0 |
Comprado | Cálamo | 10 | 0,2 | 0 | 0,02 | 0 | 0 |
Comprado | Campanilla | 4 | 4 | 0 | 1 | 0 | 0 |
Comprado | Carcaj | 1 | 1 | 1 | 1 | 1 | 0 |
Comprado | Cuerda, de seda (50 pies) | 2 | 20 | 10 | 10 | 5 | 0 |
Comprado | Espejo, de acero | 1 | 5 | 0,5 | 5 | 0,5 | 0 |
Comprado | Estuche, de mapas o pergaminos | 1 | 1 | 1 | 1 | 1 | 0 |
Comprado | Flechas (20) | 2 | 2 | 2 | 1 | 1 | 0 |
Comprado | Garfio o gancho | 1 | 2 | 4 | 2 | 4 | 0 |
Inicial | Herramientas de ladrón | 1 | 25 | 1 | 25 | 1 | 0 |
Comprado | Herramientas de ladrón | 1 | 25 | 1 | 25 | 1 | 0 |
Comprado | Jabón | 5 | 0,1 | 0 | 0,02 | 0 | 0 |
Comprado | Lámpara | 1 | 0,5 | 1 | 0,5 | 1 | 0 |
Inicial | Martillo | 1 | 1 | 3 | 1 | 3 | 0 |
Inicial | Mochila | 1 | 2 | 5 | 2 | 5 | 0 |
Inicial | Odre | 1 | 0,2 | 5 | 0,2 | 5 | 0 |
Comprado | Pala | 1 | 2 | 5 | 2 | 5 | 0 |
Inicial | Palanca | 1 | 2 | 5 | 2 | 5 | 0 |
Comprado | Papel (una hoja) | 2 | 0,4 | 0 | 0,2 | 0 | 0 |
Comprado | Pergamino (una hoja) | 4 | 0,4 | 0 | 0,1 | 0 | 0 |
Comprado | Pico, de minero | 1 | 2 | 10 | 2 | 10 | 0 |
Comprado | Piedra de afilar | 1 | 0,01 | 1 | 0,01 | 1 | 0 |
Comprado | Piquetas, de hierro (10) | 1 | 1 | 5 | 1 | 5 | 0 |
Inicial | Pitón | 10 | 0,5 | 2,5 | 0,05 | 0,25 | 0 |
Comprado | Poción de curación | 1 | 50 | 0,5 | 50 | 0,5 | 0 |
Comprado | Ramita de muérdago | 1 | 1 | 0 | 1 | 0 | 0 |
Comprado | Rodamientos (bolsa de 1.000) | 1 | 1 | 2 | 1 | 2 | 0 |
Comprado | Set de baraja de cartas | 1 | 0,5 | 0 | 0,5 | 0 | 0 |
Comprado | Set de dados | 1 | 0,1 | 0 | 0,1 | 0 | 0 |
Comprado | Silbato de señales | 4 | 0,2 | 0 | 0,05 | 0 | 0 |
Comprado | Tinta (botella de 1 onza) | 1 | 10 | 0 | 10 | 0 | 0 |
Comprado | Tiza (trozo) | 21 | 0,21 | 0 | 0,01 | 0 | 0 |
Comprado | Túnica | 1 | 1 | 4 | 1 | 4 | 0 |
Comprado | Varita | 1 | 10 | 1 | 10 | 1 | 0 |
Comprado | Vela | 30 | 0,3 | 0 | 0,01 | 0 | 0 |
Inicial | Yesquero | 1 | 0,5 | 1 | 0,5 | 1 | 0 |
Comprado | Perla | 1 | 100 | 100 | 0 | ||
Comprado | Hierbas, incienso, etc para el Familiar | 10 | 100 | 10 | 0 |
SUMA | 10,1 | 20 | |||||||
Armadura | Cantidad | Coste (po) | Peso (lb) | Coste U. (po) | Peso U. (lb) | Clase de armadura | Fuerza | Sigilo | Tipo de Armadura |
Cuero tachonado | 1 | 45 | 13 | 45 | 13 | 12 + DES | — | — | Ligera |
Arma | Cantidad | Coste (po) | Peso (lb) | Coste (po) | Peso (lb) | Daño | Propiedades | Distancia Arma | Tipo de Arma |
Espada Corta | 1 | 10 | 2 | 10 | 2 | 1d6 cortante | Ligera, sutil | Melee | Marciales |
Arco Corto | 1 | 25 | 2 | 25 | 2 | 1d6 perforante | A 2 manos, munición (80/320) | Ranged | Simple |
Daga | 2 | 4 | 2 | 2 | 1 | 1d4 perforante | Arrojadiza (20/60), ligera, sutil | Melee | Simple |
Honda | 1 | 0,1 | 0 | 0,1 | 0 | 1d4 contundente | Munición (30/120) | Ranged | Simple |
Cerbatana | 1 | 10 | 1 | 10 | 1 | 1 perforante | Munición(25/100), recarga | Ranged | Marciales |
En total, 587po y 153lb de peso.
De momento compro los siguientes rituales:
3 | Ritual Caster | Phantom Steed (Ritual) |
1 | Ritual Caster | Tenser’s Floating Disk (Ritual) |
1 | Ritual Caster | Identify (Ritual) |
1 | Ritual Caster | Alarm (Ritual) |
3 | Ritual Caster | Leomund’s Tiny Hut (Ritual) |
Eso serían otras 450po.
Voy a consultar con los compas a ver como ven los rituales.
Perdón. Añado un par de quaterstaff a la lista. Que ya veremos cuantas veces tengo que tocar cosas desde lejos con un palo XD
En componentes solo he puesto los que tienen un coste monetario. El resto imagino que los podré tener sin problemas y sin necesidad de especificarlos.