Zerglings
Medium Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, fl at-footed 16
Base Attack/Grapple: +3/+6
Attack: Claw +6 melee (1d6+3 and poison)
Full Attack: 2 claws +6 melee (1d6+3 plus poison) and bite
+1 melee (1d6+1) and tail +1 melee (1d6+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison, rake 1d6+2
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +8, Will +3
Abilities: Str 17, Dex 19, Con 15, Int 2, Wis 14, Cha 12
Skills: Hide +12*, Jump +24
Feats: Improved Natural Attack (claw), Track
Environment: Temperate forests
Organization: Solitary or pack (3–10)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Medium); 9–12 HD (Large)
Level Adjustment: —
Thin, wicked-looking spines bristle from this creature’s back