Stats:
agi d6
sma d8
spi d6
str d4
vig d6
RES 5
PARR 4
CHA 0
MOV d8
Skills
Healing: d10
Knowledge(Medicine): d8
Shooting: d6
Knowledge(Language)French: d6
Knowledge(Language)English: d6
Fighting: d4
Survival: d4
Notice: d4
Hindrances:
Shell Shocked(Minor)
Incrédulo (Major): El personaje no cree en lo sobrenatural
Leal (Menor): El Héroe nunca traiciona ni decepciona sus amigos
Edges:
Medic!
Radar
Fleet-Floted
Equipo:
Kar 98K ("Prestado") (7.92) 24/48/96 2d8 1 9 5M d6 AP 2, Snapfire
Steel Helmet with Red Cross Has a 50% chance to protect against a head shot. Armor: +2.
Bedroll: Wool blanket or sleeping bag. Weight: 4 lbs.
BackPack: 3lbs
Canteen: 3lbs
Ammo Pouch: 2lbs
Entrenching Tool: 3lbs
C-Rations: 2lbs x5
Uniform: 4lbs
Boots: 4lbs
Hayden Johnson es un viejo profesor de universidad, una rata de laboratorio de química... al que tenéis como técnico de explosivos. ¿Qué hace el abuelo aquí?
ComBat engineer
1d6 Agility
1d10 Smarts
1d4 Strength
1d8 Spirit
1d4 Vigor
Charisma 0
Sanity 6
Pace 5
Parry 4
Toughness 4
**Hindrances**
Hard of Hearing Minor –2 to Notice sounds
Cautious Minor Character is overly careful
Elder Major His Pace is reduced by 1, Strength and Vigor -1 die (min d4). +5 pts (on smarts).
** Edges **
* 1x subida de dado
* Hard to Kill
* Mechanically inclined
Requirements: Novice, Smarts d6+, Repair d6+
Modern warfare relies on technology. The side that can get the most out of its equipment may have a decisive advantage in battle. You intend to see to it that the winning side is your side.
Your character is good with mechanical and electronic devices, and can more easily figure out how to use and repair them. He gets a +2 bonus to Knowledge or Repair rolls required to use, design, troubleshoot, or repair such devices (engines, radio sets, encryption devices, electrical and hydraulic systems, machinery, etc.).
** Skills **
Fighting Agility d4
Knowledge (Demolitions) Smarts d10
Knowledge (Engineering) Smarts d8
Notice Smarts d10
Repair Smarts d8
Shooting Agility d6
Survival Smarts d4
Tracking Smarts d6
Soldado Steven Bogdanos, 30th Division, 117th Infantry. Sniper.
1d10 Agility 1d6 Smarts, Strength, Spirit 1d4 Vigor (6 puntos)
1d10 Shooting 1d8 Stealth 1d6 Fighting, Streetwise, Notice 1d4 Survival, Tracking (15 puntos)
Hindrances: Overconfident (The hero believes he can do anything), Stubborn (The character always wants his way), Quirk (Se ríe de aquellos que ve como inferiores)
Edges: Charismatic (Charisma +2), Scrounger (Encontrar equipo raro una vez por sesión)
Charisma 2 --- Pace 6" --- Parry 5 --- Toughness 4
Soldado John Sullivan, 30th Division, 117th Infantry
Str d6 Agi d6 Smt d4 Spt d4 Vig d12
Parry 5 toughness 9 Pace 5
Edges: Identidad Nacional USA. US LUCK (Al usar Bennie, tira 1d6, con un 6 se recupera), , Nerves of Steel (Ignora un nivel de heridas).
Hindrances: Big Mouth (Unable to keep a secret, blabs at the worst time): Bullet Magnet (Recibe más facilmente fuego adicional 1-2, 1-3 con automatico, 1-2 fuego pesado) Obese (+1 Toughness, –1 Pace, d4 running die).
Skills: Shooting d6, fighting d6 Notice d6 (7), Throwing d4 Stealth d4 Healing d4 Repair d4, Climb d4, Knowledge (demolitions) d4, Driving d4, Swiming d4
Sargento William C. Miller, 30th Division, 117th Infantry
Str d4 (*) Agi d6 Smt d6 Spt d8 Vig d6
Parry 5 toughness 7
Edges: Rango (Sargento, NCO), Command (+1 Spt, 5' radius), Echarle cojones (Elan, +2 to action when using bennie)
Hindrances: Heartless (Kills Nazis without remorse), Quirk (Quotes Bible), Fanatic (Do everything to win war, US Army is the best, America will win),
Skills: Shooting/Intimidate d8 (7), fighting/Knowledge(battle)/Notice d6 (6), Throwing/Stealth d4 (2)
(*) Consecuencia de una herida reciente en el costado. Se cura cuando avance y se suba Str. Si, es fluff.
Soldado William Jones
Str d4 Agi d6 Smt d6 Spt d8 Vig d6
Pace 8 Parry 5 Toughness 4 Sanity 5
Hindrances
Hard of Hearing, Minor, –2 to Notice sounds
Shell Shocked, Minor, Esta algo tocado por el combate, -1 cordura
Small, Major, –1 Toughness
Edges
Brave, +2 to Fear tests
Fleet-footed, +2 Pace, d10 running die instead of d6
Hard to kill, Ignore wound penalties for Vigor rolls made on the Injury Table
Skills
Skill | Stat | Die | Puntos gastados |
Climb | Str | d4 | 1 |
Driving | Agi | d4 | 1 |
Fighting | Agi | d6 | 2 |
Shooting | Agi | d6 | 2 |
Stealth | Agi | d6 | 2 |
Survival | Smt | d6 | 2 |
Throwind | Agi | d6 | 2 |
Notice | Smt | d6 | 2 |
Common knowledge | Smt | d4 | 1 |
PNJ
Private A.Walker
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d8, Stealth d6, Shooting d6, Throwing
d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Edges & Hindrances: Dodge (-1 a dispararle, +1 para evitar area), Rock and Roll!!(Si no se mueve ignora la penalización por fuego automático).
Equipment: Steel helmet, 2 Mk II grenades, knife. Squad: 1x M1
Carbine, 2 grenades
PNJ
Private Alto P. Donson
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d8, Stealth d6, Shooting d6, Throwing
d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Edges & Hindrances: None
Equipment: Steel helmet, 2 Mk II grenades, knife. Squad: 1x M1
Carbine, 2 grenades
PNJ
Private Edsel V. Underwood
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d8, Persuasion d6, Shooting d6, Throwing
d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Edges & Hindrances: None
Equipment: Steel helmet, 2 Mk II grenades, knife. Squad: 1x M1
Carbine, 2 grenades
PNJ
Private 1st Henry E. Walker
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d8, Stealth d6, Shooting d8, Throwing
d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Edges & Hindrances: Dodge (-1 a dispararle, +1 para evitar area), Alertness (+2 percepción)
Equipment: Steel helmet, 2 Mk II grenades, knife. Squad: 1x M1
Carbine, 2 grenades
PNJ
Lituant Zebuon C. Sherrell
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Knowledge (Battle) d6, Persuasion d6, Shooting
d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Hindrances: None
Edges: Command (+1 a los compañeros para salir de shaken), Rank (Officer) (Tiene un bennie que puede dar a alguien bajo su mando).
Equipment: Officers are equipped as infantry or armor crews. Staff
Tropas SS experimentadas
Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d8, Notice d6, Stealth d6, Shooting d8, Throwing
d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6
Hindrances: Fanatic, Loyal
Edges: Combat Reflexes (+2 recuperarse shaken), Improved Doge (-2 a dispararles, +2 esquivar granadas), Rock&Roll (ignora penalizaciones full auto si no mueve).
Equipment: Steel helmet (+2), 2 stielhandgranate.
Armas: 2xMg 42 (2d8, ROF 4, Car 50), Kar98K (2d8, ROF1, Carg 5)
Mago de Sangre:
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d6, Knowledge (Battle) d6, Notice d8,
Shooting d6, Spellcasting d10, Stealth d6, Taunt d6
Charisma: –4; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Bloodthirsty, Fanatic, Overconfident
Edges: Alertness, Arcane Background (Rune Magic), Combat
Reflexes (+1 a dispararle e a evitar grandas), Fervor, Rank (Officer) (bennie para gastar nas tropas),
Strong Willed (+2 a hacer y resistir tricks)
Powers: Bolt, boost /lower trait, fear, and puppet.
Gear: Walther P38 pistol (Range 12/24/48, Damage 2d6–1), riding
crop or swagger stick, cyanide capsule.