Ya puedes ir haciendote el personaje, te voy a meter en la aventura
Ya puedes ir haciendote el personaje, te voy a meter en la aventura
might mean nothing to readers of Pathfinder yet, but
by the end of Curse of the Crimson Throne, they’ll be
ones your players remember. Of course, there are quite
a few more important allies and villains still waiting to
be introduced in adventures to come, but these seven in
particular play major roles in the campaign from the
very start.
Nick didn’t just stop at these seven, though. Almost
every character in “Edge of Anarchy” seems to have at
least one memorable quirk, which is exactly what I was
looking for. It’s impossible to plot a campaign’s exact
course, since you can never really predict what PCs are
going to do. By making sure that even the most minor
NPCs in an adventure have some sort of “hook” to them,
you as the GM are better armed when a PC decides to
take Majenko under his wing, or when a character falls
in love with poor Karralo, or when someone decides that
it’s his personal mission to redeem Halvara from her
life of sin.
Of course, the focus of “Edge of Anarchy” is, by
necessity, limited to the events that directly relate to
the adventure itself. There’s a map of Korvosa provided
on page 10, but cities are distracting. You need to be
prepared for the inevitable—when, for example, your PCs
are supposed to turn left toward All the World’s Meat and
they instead hang a right. The “Curse of the Crimson