NOISY · TRANSPARENT · SHARP
Glassdogs were once normal dogs, roaming freely through the vast plains of the Skull, sniffing stuff and hunting lizards. Then one day, a giant spaceship crashed into the ground and turned everything to glass, even the dogs. Glassdogs have a strong temper: jolly or furious, kind or vile, lazy or playful. They live in small packs of 1+1D6 Glassdogs, but are quick to befriend any creature if they are stranded from their pack.
MASSIVE · NIMBLE · IRIDESCENT
As agile as rivers, Mist Dragons look like ginormous flying eels with shimmering scales. The true nature of these animals is veiled with mystery even to the inhabitants of the Skyrealms. They roam the Mist Sea and the clouds that cloak the highest peaks of the Skull. The breath of these dragons creates the Mist that shrouds the Skyrealms.
SQUISHY · HYPNOTIC · INCOMPLETE
Floating Jellyfish are born in the Eye, the smallest of the Skyrealms. They live in the air, roaming randomly through the Mist Sea and the skies, carried by the winds. Above all, Floating Jellyfish crave a host, a creature to unite with and form a whole new symbiotic being. The symbiote being gains the Jellyfolks’ abilities (see p.38).
QUICK · CURIOUS · FEARED
As tall as a streetlamp, the Exomorph comes from a distant universe and misses their home. Unsatisfied by the Skyrealms (which they find terribly dull), they attempt to stave off restlessness by disassembling objects, dissecting creatures, and dismantling matter, leaving trails of destruction behind them. When overtaken by boredom, they even reshape their own flesh. Not living nor dead, the Exomorph is feared by the other creatures of the floating islands. Nobody understands their purpose. Rumor has spread that the Exomorph is responsible for secretly mutating the ever-changing topography of the Skyrealms each night. The Exomorph is powerful and mean. Their arrival is always preceded by chilly wind and purple clouds sparking with energy.
YOU MEET THE XENOMORPH
AGILE · LOYAL · AGGRESSIVE
Once the most faithful companions of the defeated Cyclopes, the Goosedemons grieve the death of their one-eyed masters. Pain has turned them into beings of pure anger. They hide in underground nests, emerging at dusk to roam the Skyrealms and slaughter unfortunate souls. Their long legs allow them to jump great distances, and their bite carries venom. Goosedemon flesh is said to possess extraordinary virtues, which is why they are hunted by blasphemous alien misfits who travel to the floating islands.
GOOSEDEMON FLESH
HUGE · CLUMSY · CUDDLY
Round as a giant panda, Emobeasts are feared by all creatures of the Skyrealms due to their massive jaw, claws, and horns. These poor, shy fellows feel so rejected that they prefer to hide in the thickest of Mists, away from the crowds, in the heart of the Tooth valleys. They are fond of blue jellyberries and spend countless hours gathering them. If you want to befriend an Emobeast, offer them jellyberries or free hugs and they’ll follow you to the end of the world.
The mood of an Emobeast is subject to sudden fluctuations, and their belly color changes with their emotional state. When throwing a tantrum, they tend to open their large maw and swallow whatever (or whoever) is annoying them.
BELLY COLOR
INSIDE AN EMOBEAST STOMACH
ENORMOUS · SLOW · RESILIENT
Anyone who approaches a Sandram is struck by its magnificent size and the warm sense of protection it conveys. Only a handful of these house-sized mineranimals still wander across the Skyrealms. Sandrams were once herded by the Cyclopes, and it is said the very fabric of the Skyrealms is made from their wool. They walk restlessly, traveling back and forth across the Whistling Prairies. When they become too tired to walk another step, they plant their feet and petrify to sandstone in the blink of an eye.
STRONG · PRIDEFUL · COMBATIVE
Ripened on the oldest furtrees, Furlings fall from their branches during the seventeenth new moon, screaming like fearful babies. Tall and strong as the largest of bears, Furlings assemble in war-tribes and dwell in messy treecaves. They frequently descend upon valleys and shores to pillage Conebeings. Due to their quarrelsome nature, they constantly engage in mortal duels for frivolous reasons.
After each battle, these melancholic creatures lose themselves in endless days of fur grooming and improvised poetry chanting.
YES: Duels, War-Tribe, Forests, Honey, Dusk
NO: Mist, Sea, Loud sounds, Emobeasts, Outsiders, Fire
YOU MEET A FURLING:
FRAIL · OMINOUS · CLAIRVOYANT
These anthropomorphic slugs live underneath the belly of the Skyrealms, where everything is upside down and glowing crystals grow like flowers: the Crystal Kingdom. To Crystal Slugs, everything is an omen. They hear spooky voices and notice strange shapes in the thick Mist that shrouds the floating islands. When overwhelmed by unbearable truths, they bite off a chunk of their own mushy flesh and let it grow into a brand new Crystal Slug. It is their nature to seek the most mysterious secrets, whatever be the cost. A Crystal Slug would die to learn a new dark truth.
YES: Underground, Darkness, Whispering, Crystal flowers, Flute music
NO: Light, Bugs, Sandrams, Liars, Flying
AGILE · FEEBLE · TENACIOUS
These nimble insectobeings come in an infinite variety of sizes and shapes. However, they all share the same devotion for the Cyclopes that once ruled the Skyrealms. This is why they obsessively bore through the ground to recover the lost Relics: body parts of the dead one-eyed Gods. Hidden in the Giant Underground Dome, the bug folks assemble a jigsaw of mummified hands, bones, feet, and limbs, with the fervent hope to resurrect the Cyclopes.
Relichers fear loneliness and live in small bands with no fixed leaders or hierarchy. As they argue about the best strategy for bringing back the Cyclopes, they continually search artifacts to help them achieve this goal. When they spot an artifact of use, they are willing to trade, and even kill, to obtain it.
YES: Darkness, Rainbow, Juice, Digging, Commerce, Relics
NO: Sun, Water, She Goddess, Crystal Slugs, Silence
ANTOMY: Each Relicher has 1D6 eyes, plus one feature on the table below
IN THE GIANT UNDERGROUND DOME
SMALL · TACIT · RESOURCEFUL
For centuries, Haythings have been the gardeners of the Skyrealms. They shaped the Whistling Prairies by altering the course of its brooks, slowly turning the rocky plains of the Tooth into an iridescent, melodious garden. Haythings farm a unique species: the nasty Whistling Grass. They dry the plant under the moonlight, then weave the straws into so many things, including their own bodies.
Most Haythings are accompanied by Gogglin pets. Gogglins talk as much as their Haything companions are silent.
YES: Fields and grass, Crafting, Night, Gogglins, Breeze
NO: Fevers, Mist, Dragons, Crystal, Slugs, Dancing, Liquor
WHISTLING SWORD: Only a few Haythings still know how to craft this mighty weapon. It is made of finely woven stalks of Whistling Grass and, despite its almost innocuous appearance, is one of the deadliest blades of all the realms. The Sword’s blade is so sharp that no sheath can hold it. When wielded it emits potent screams that shatter the internal organs of everyone standing at arm's length, including its bearer
YOU MEET A HAYTHING
SOFT · CHARISMATIC · JUDGEMENTAL
Once locked in death row of the Eye, the island prison from where nobody escapes, Jellyfolks rebelled and opened the heavy doors of the penitentiary after the death of the merciless Cyclopes. They freed all the inmates and made the prison their kingdom. Now, they dedicate their days to crafting the most perfect and just of laws, and spend endless hours in the Library of the Eye studying past edicts, trials, and jurisprudence. They are bound to their living Jellyfish Armor and use their staff to proclaim judgments in quite a theatrical fashion.
The living armor bound to the Jellyfolks lives in total symbiosis with them. If a Jellyfolk dies of old age, the armor separates from them and looks for a new host.
YES: Scholars, Books, Laws, Schedules, Swimming
NO: Outsiders, Improvisation, Walking, Mercy, Chaos
JELLYFOLK RANKS - JELLY COLOR
TOUCHING JELLYFOLK ARMOR CAUSES
LONELY · BEAUTIFUL · FRIENDLY
A lonely traveler from another world, the Lostronaut doesn't remember why they landed on the Skyrealms or where they came from. Their alien body has become intertwined with local flora - inside their space suit thrives an ecosystem of bugs, flowers, and whistling vines. As a zombie-vegetal being, they are both unnerving and adorable. Their bodyforest produces jellyberries, which they trade with Emobeasts in exchange for hugs. Their space suit has a radar and a turbo jet pack.
YES: Sun, Hunting, Flowers, Music, Stargazing
NO: Color, Magic, Loneliness, Fire, Bugs, The Exomorph
THE LOSTRONAUT IS...
THE LOW TECH SPACE SUIT CONTAINS...
CELEBRATORY · MASKED · DEVOUT
These nomadic and laconic people spend most of their life walking in the shade of the giant Sandrams. Each caravan-tribe follows one of the beasts and worships them as a deity, for they believe Sandrams will protect them from the wicked Color Magic.
Conebeings are the most religious people of the Skyrealms, and their lives are punctuated by lively festivals. Each caravan-tribe Matriarch carries a ritual staff made of dried Goosedemon bone and scented wood. A central item to the tribe’s life and festivities, the ritual staff gives its bearer power to command the Sandrams. Conebeings, as pious and respectful wardens, seldom make use of this power.
When a caravan-tribe’s Sandram stops walking and petrifies, the Conebeings, struck by unconsolable sorrow, celebrate its life through a three-night fire ceremony. The ritual marks the end of the tribe’s nomadic life. When the fire dies, the Conbeings carve the Sandram’s stone carcass into their new home.
YES: Sandrams, Caravan-tribe, Chanting, Cooking, Awful smells
NO: Color Magic, Stagnation, Heretics, Machines, Cyclopes
IN A CONEBEING BASKET:
HOW TO GET TO THE SKYREALMS
REASONS FOR VISITING THE SKYREALMS
WEATHER
NEW DAY IN THE SKYREALMS MUTATION
RUMORS
The smallest island, entirely occupied by a former prison, now reclaimed by the Jellyfolks.
The Eye is both the name of the smallest of the floating islands and of the derelict spiral-shaped prison that occupies almost the entire island.
Most inhabitants of the Skyrealms descend from former inmates: liars and thieves, wild souls who rebelled against the Cyclopes, parttime alchemists who dabbled in strange Color Magic, or simply unlucky folks who were in the wrong place at the wrong time. The Eye is now occupied by Jellyfolks and a few roaming Floating Jellyfish desperately in search of a host.
YOU STUMBLE ACROSS...
Flat, cute, and treacherous, the Tooth is the second largest island. It’s mainly occupied by small farms and Haythings villages.
YOU STUMBLE ACROSS...
WHISTLING GRASS
WHISTLING FEVERS: When the sun is high or the moon is blue, walking through a Whistling Field can induce Whistling Fevers. Mortals know only two ways to cure them: immersing yourself in cold water until losing consciousness, or camping in total silence for 4 nights in the crystal caves.
FEVER'S EFFECT
The largest and most diverse island. Holds snowy mountains, a glass desert, marshes, Wet Forests, and small villages. Takes its name from the giant Cyclops skull lying in the Sleepless Plains.
YOU STUMBLE ACROSS...
THE PLUNGE: The reproductive cycle of Mist Dragons is a fascinating one. When an elderly dragon feels their life is nearing its end, they fly to the highest peak of the Skull, to a small and forgotten Conebeing village. There, the villagers take care of the old dragon until its last breath. When the beast passes away, one of the villagers walks to the center of the village, enters the Dragon Temple (shaped like a Mist Dragon’s head), and jumps into the bottomless well. During their interminable fall, the jumper’s body mutates: limbs disappear, scales and teeth grow, and once they exit the well at the bottom of the floating island they have fully transformed into a new Mist Dragon. It is said this process is painless, and no one knows how the jumpers are chosen. The ritual is called The Plunge, and being chosen is an honor one cannot refuse.
An infinite network of underground tunnels and caves, home of the Crystal Slugs. The Crystal Kingdom is slow and quiet. Everything here is made of living crystals: half organic, half mineral. These crystals emit gentle pulsating lights. They don’t like sudden movements or screams, and will switch off their light whenever they sense stress in the area.
The Mist supports the floating Skyrealms and shrouds them from the world below. Capricious in nature, it’s subject to sudden changes. When the Mist is thick and round, you can sail it on skiffs fashioned from Whistling Grass. When it’s scarce and thin, Mist crevasses can make you tumble to the world below. Relicher pirates frequently sail the Mist to plunder boats that journey from one island to the other.
ENCOUNTERS IN THE MIST SEA:
TODAY'S MIST FORECAST
These floating, mansion-sized rocks drift on the Mist, carried by its winds. Their barren soil grows little but grass and jellyberry bushes.
WHAT YOU FIND IN A ROCK ISLAND