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La Tumba de os Reyes Serpiente

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<h1>PRIMERA PLANTA: LA TUMBA FALSA</h1>

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BESTIARIO OSE

 

  • HD is decided based on size and mass of the monster (This is the Attack Bonus the enemy has to their attack, to get Hit Points either roll a number of D8s equal to the HD, multiply HD by 4.. or multiply by 5 if you're mean)

  • DMG is dictated by how lethal their weapon is

  • AC is dictated by how strong their armour is

  • Movement, morale, number appearing and other classic D&D stats can be decided on the fly based on logic because OSR tends to ignore/abstract them

HD samples (or just use PC level as reference):

  • HD 1/2 is a kobold

  • HD 1 is a goblin, hobgoblin or orc

  • HD 2 is a ghoul or gnoll

  • HD 3 is a hippogriff, gargoyle or bugbear

  • HD 4 is a centaur, werewolf or ogre

  • HD 5 is a small hydra

  • HD 8 is a hill giant

  • HD 10 is a black dragon

  • HD 15 is a storm giant

DMG samples (or just use weapon damage as reference):

  • 1D4 is a lions claw

  • 1D6 is a bear's bite

  • 1D8 is an owlbear claw

  • 1D10 is an ogres' club

  • Hit by dragon's breath? Suffer damage equal to the dragon's current HP

AC samples (or just use armour stats as reference):*

  • 10 is unarmored

  • 12 is leather or thick hide

  • 14 is chain or a tough carapace

  • 16 is plate or near impenetrable dragon scales

  • You can +1 or -1 too if the monster is particularly quick or slow (zombies I'd drop the defense due to their slow reaction times, blink dogs I'd increase their defense due to their inhuman speed)

CREATE A COOL SPECIAL ABILITY:

  • Regenerating limbs

  • Paralysing shriek

  • Can absorb people

  • Can grab people with their tongue

  • Can only be harmed with silver

  • Is invulnerable unless you speak their true-name