Razas para personajes del lado oscuro.
Mandalorian
Adept: Mandalorians begin the game with a D6 on Agility or Strength.
Skilled: Mandalorians begin the game with a D6 on Shoot or Fight, and a D4 on Survival.
Obligation: Mandalorians begin the game with the Hindrance Oath to the Mandalorian race, which prevails over everything else.
Resources: Mandalorians have access to especial material for Armors.
Sith
Adept: Siths begin the game with a D6 on Spirit.
Force User: Siths are Force Sensitive, and begin the game with Arcane Background (Force).
Skilled: Siths begin the game with a D4 on Force Use skill.
Obligation: The Sith have some obligations to the Sith Empire and his masters. He has a superior and has to obey all his orders, or suffer the consequences. He can disobey, but until he is too powerful it’s unusual to do. The sith can become more powerful than his master, when this happens, and he is ready, he must defeat his master and take an advance to take off this Hindrance. In exchange he takes the resources of the master for him.
Poderes de la Fuerza sólo para usuarios del lado oscuro.
Control
Rage 1FP/Bonus Point in Will Test for a maximum of +3; (Dark Side Power); Sustainable.
Channeling one’s Rage into the Force can make anyone resistant to Mind Tricks, Fear, or Intimidation. Naturally, it can make the user evoke fear in others. This is a Dark Side power and confers a Dark Side point.
Sense
Shroud (Dark Side): 1FP/Scene – XFP/Range Increment.
By tapping into one’s anger, you can use the Force to obscure any Sight. Both Force-Users make opposed Force Skill checks to see who succeeds in defeating the other. This is a Dark Side Power.
Sense/Alter
Lightning: 3FP/ (Dark Side Power) Sustainable. This sinister ability directs arcs of lightning using a cone blast template. The damage is twice her Force Skill Dice (with the D6 usual with a rise). He can add another Force skill dice to the damage for every 3FP extra. If the attack hits (using a Force Skill Check), the target must make a vigor check or become Shaken, a critical failure on the vigor check causes Fatigue.
Sigue siendo un ataque a distancia, por lo que las habilidades o coberturas que pueda tener el objetivo contra un ataque a distancia se aplicarían.
Control/Sense/Alter
Hatred: 3FP/Round. (Dark Side Power). By channeling your hatred into the Force, you can utterly demoralize an enemy or enemies on a SBT and make them frozen in fear momentarily. Make a Force Check in a Test of Wills against the spirit of the target, adding your Dark Side Points score to the roll on the Terror Table.
With an extra 2FP you can ampliate a MBT, and LBT for 4FP.
Regenerate: 3FP/Wound Level or Injury. Dark Side Power. This power enables the Force user to regenerate tissue damage by deliberately forcing his cells to work faster.
Regenerate Other: 3FP/Wound Level or Injury. Dark Side Power. This power enables the Force-User to regenerate another organic character’s tissue damage by deliberately forcing that character’s cells to work faster.
Mandalorian Equipment.
Only Mandalorians, or a character with a very good bribe to the master, can have access to these materials.
Mandalorian Battle Armor
Protection: 4/2* Weight: 10 Cost: 12.500 Notes: Rare/Restricted to Mandalorian. Covers All.
If you are wearing this type of armor, and you are not a Mandalorian, you can have a lot of trouble if they discover it. * Minimum protection, even against lightsabers.
Mandalorian Blast Vest and Helmet
Protection: 2/1* Weight: 2 Cost: 1.000 Notes: Rare/Restricted to Mandalorian. Covers head and torso.
If you are wearing this type of armor, and you are not a Mandalorian, you can have a lot of trouble if they discover it. * Minimum protection, even against lightsabers.
Mandalorian Combat Jumpsuit
Protection: 3/1* Weight: 6 Cost: 2.500 Notes: Rare/Restricted to Mandalorian. Covers All.
If you are wearing this type of armor, and you are not a Mandalorian, you can have a lot of trouble if they discover it. * Minimum protection, even against lightsabers.
Transporte de los Pjs.
The FURY
Special Transport
Handling +1; Target Sistem (+1 Artillería)/ Toughness 40 (10) / Shield 10 (1); Crew 2 + 7; Cost: Not Available for sale.
Notes: Unique; 4 Escape Pods; Hyperdrive x 1; 3 Months of Operation; 80 Tons of Cargo.
Weapons: Twin-Linked Laser Cannons (3d8; RoF 3; AP 4; HW; Turreted); (Se puede controlar desde un puesto especial de artillero, o el propio piloto desde sus mandos).
Concussion Missiles (3d10; RoF 1; AP 10; HW; 8 Shots; Medium Blast Template).
Modelo Thunderclap
Handling +0; Target Sistem (+2 Artillería)/ Toughness 30 (10) / Shield 10 (2); Crew 2 + 4; Cost: Not Available for sale.
Notes: Unique; 4 Escape Pods; Hyperdrive x 1; 4 Months of Operation; 70 Tons of Cargo.
Weapons: Twin-Linked Laser Cannons (3d8+2; RoF 3; AP 6; HW; Front Arc only); (Se puede controlar desde un puesto especial de artillero, o el propio piloto desde sus mandos).
Concussion Missiles (4d10; RoF 1; AP 10; HW; 6 Shots; Medium Blast Template).