En esta escena incluiré equipamiento, en especial armamento y vehículos. Para ahorrar tiempo he decidido colgar las tablas en inglés.
El coste se expresa mediante •, por ejemplo si pone que cuesta •• significa que habrá que disponer de Recursos •• para poseer ese objeto. El daño viene en inglés L = Letal y B = Contundente. La durabilidad es lo que tarda en romperse el objeto si lo usas para golpear o defenderte de algún ataque, no le prestéis mucha atención ya que eso es algo que llevaré yo si se da el caso.
Knives and Daggers
Type Damage Size Durability Cost Notes
Bayonet 2(L) 1/S 3 • Damage 1(L) if mounted on a
bullpup*
Bowie Knife 2(L) 1/J 4 • +1 to some Crafts rolls*
Combat Knife 1(L) 1/S 3 •
Pocketknife –1(L) 1/P 2 • Fragile 3, +1 to some Crafts
rolls*
Swords
Type Damage Size Durability Cost Notes
Curved Sword 3(L) 2/L 3 •• +1 Damage from positions of
height*
Fencing Sword 1(L) 2/L 3 • Armor Piercing 1*
Katana 3(L) 2/L 4 •••
Long Sword 3(L) 2/L 3 ••
Machete 2(L) 2/J 3 •
Rapier 2(L) 2/L 3 •• Armor Piercing 1*
Sword Cane 2(L/B) 2/L 3 •• Bashing damage when
sheathed*
Wakizashi 2(L) 2/S 4 •••
Blunt Weapons
Type Damage Size Durability Cost Notes
Escrima Sticks 1(B) 2/S 2 • Damage varies by type*
Mace 3(B) 2/L 3 ••
Telescopic Baton 3(B) 2/J 3 • Collapses to Size 1/S*
Tonfa (Nightstick) 2(B) 2/J 2 • +1 Defense*
Wooden Club 2(B) 2/J 1 n/a
Chain Weapons
Type Damage Size Durability Cost Notes
Chain (Basic) 1(B) 1/S 3 n/a Sometimes improvised*
Kusari Gama 2(B/L) 3/N 3 •• –2 Damage without Fighting
Style: Chain Weapons
Nunchaku 1(B) 1/S 3 • –1 Damage without Dexterity 3*
Polearms
Type Damage Size Durability Cost Notes
Naginata† 3(L) 4/N 2 ••• +1 Defense, –1 minimum
Strength*
Quarterstaff† 2(B) 4/N 1 • +1 Defense*
Spear† 3(L) 4/N 2 • +1 Defense*
Trident†
4(L) 4/N 3 •• +1 Defense*
Axes and Hammers
Type Damage Size Durability Cost Notes
Battle-Ax 3(L) 3/N 3 ••
Crash Ax 2(L) 2/L 4 •
Fire Ax 3(L) 3/N 2 •
Hatchet 1(L) 1/S 2 •
Tools
Type Damage Size Durability Cost Notes
Belt Sander† –2(L) 2/N 3 •• *
Blowtorch –1(L) fire 2/S 2 ••• Maximum damage 3*
Chainsaw† –2(L) 8 again 3/N 3 • +1 Defense*
Claw Hammer 1(B)/0(L) 1/S 3 • Damage varies by side
used*
Fishing Gaff –1(L) 3/N 2 • *
Flare –2(L) fire 1/S 1 • Maximum damage 4*
Nail Gun 0(L) 2/J 3 • Strength + Firearms, 1 extra
success*
Post-Hole Digger† 1(L) 4/N 2 • *
Power Drill 0(L) 2/J 3 • *
Screwdriver 0(L) 1/S 3 • Armor Piercing 1*
Scythe† 2(L) 4/N 2 • +1 Defense*
Shovel 1(B) 3/N 2 • Full lethal damage on exceptional
success*
Sledgehammer† 2(B) 9 again 3/N 2 •
Found and Rigged Weapons
Type Damage Size Durability Cost Notes
Board With a Nail in It 1(B and L) 2/L 1 n/a Half
damage is lethal (round down, minimum 1)*
Bottle 0(B/L) 1/P 1 n/a Fragile 2*
Homemade Sap 0(B) variable 1 n/a Stun (Stamina),
fragile 2*
Power Cord 1(B) 1/P 1 n/a *
Razor Blade –2(L) 1/P 2 n/a Damage 0(L) in a grapple,
drop on a failure*
Rock 0(B) 1/P 2 n/a Drop on a failure*
Shard of Glass –1(L) 1/J 1 n/a Inflicts 1 lethal on
user, fragile 2*
Shiv 0(L) 1/P 1 n/a
Straightened Wire Hanger –1(B) 2/J 1 n/a 1 lethal
damage on exceptional success, painful*
Revólveres
Type Damage Ranges Capacity
Strength Size Cost
Generic Revolvers
.22 LR 1 5/10/20 6 0 1/P •
.38 Special 2 20/40/80 6 1 1/S ••
.357 Magnum 3 30/60/120 6 2 1/S ••
.44 Magnum 3 (9 again) 35/70/140 6 3 2/J •••
Notable Revolvers
Colt Single Action Army 3 20/40/80 6 2 1/J ••*
Freedom Arms Model 83 4 50/100/200 5 4 2/L ••••
NAA Black Widow 1 2/5/10 5 1 0/P •
P&R
Medusa Model 47 * 20/40/80 6 * 1/J ••
S&W Model 36 Ladysmith 2 20/40/80 5 1 1/S ••
S&W Model 500 4 (9 again)
50/100/200 5 4 2/L •••
Taurus Model 22H 2* 40/80/160 8 1 2/L ••
Thunder-5 2 (9 again)* 15/30/60* 5 2 1/J ••
Autoloaders
Type Damage Ranges Capacity
Strength Size Cost
Generic Autoloaders
Generic Holdout 1 5/10/20 6+1 1 1/P •
Generic 9mm Luger 2 20/40/80 15+1 2 1/S ••
Generic .40 S&W 2 (9 again)
25/50/100 12+1 2 1/S ••
Generic .45 ACP 3 30/60/120 8+1 2 1/S ••
Notable Autoloaders
Beretta Model 92 2 20/40/80 15+1 2 1/S ••
Colt M1911A1 3 30/60/120 7+1 2 1/S ••
FN Five-seveN 2* 30/60/120 20+1 2 1/J •••
Glock 17 2 20/40/80 17+1 2 1/S ••
Glock 26 2 10/20/40 10+1 2 1/P ••
H&K Mk. 23 3 30/60/120 12+1 2 1*/J ••••
Luger Parabellum P08 2 15/30/60 8+1 2 1/S •
Magnum Research Desert Eagle 4 50/100/200 7+1 3 1/L
••••
RSA Makarov PM 2 15/30/60 8+1 1 1/P •
Ruger Mark II 1 15/30/60 10+1 1 1/S •
Walther
PPK 1 10/20/40 7+1 1
1/P •
Submachine Guns
Type Damage Ranges Capacity
Strength Size Cost
Generic Submachine Guns
Generic 9mm Luger 2 30/60/120 32+1 2(2/3/4) 2/L •••
Generic .45 ACP 3 30/60/120 30+1 2(2/3/4) 2/N •••
Notable Submachine Guns
American 180 1* 20/40/80 275+1 1(2/2/2) 3 •••
FN P90 2* 40/80/160 50+1 2(2/3/3) 2/L ••••
H&K MP5* 2 30/60/120 30+1 2(2/3/3) 2/L ••••
H&K MP7 2* 40/80/160 20+1 2(2/3/3) 2/L ••••
RSA Bizon-2 2 30/60/120 64+1 2(2/3/3) 2/L •••
Thompson M1928 3 25/50/100 30+1 2(2/3/3) 3 •••
Generic Machine Pistols
Generic 9mm Luger 2 20/40/80 20+1 2(3/4/5) 1/J •••
Notable Machine Pistols
Beretta Model 93R* 2 20/40/80 20+1 2(3/-/-)* 1/J ••••
CZ Skorpion 1 15/30/60 20+1 1(2/3/4) 1/J •••
H&K MP5K 2 20/40/80 15+1 2(3/4/5) 1/L ••••
Intratec TEC-9* 2 10/20/40 32+1 2(3/4/5) 1/J •••*
MAC M10* 3 20/40/80 32+1 -(-/4/5)* 1/L ••••
Stechkin
APS 2 20/40/80 20+1 2(3/4/5) 1/J •••
Rifles
Type Damage Ranges Capacity
Strength Size Cost
Generic Rifles
Generic Plinking Rifle 1 30/60/120 5+1 1 2/N •
Generic Target Rifle 4 150/300/600 5+1 2 3 ••
Generic Hunting Rifle 4 (9 again)
200/400/800 4+1 2 3 •••
Generic Sniper Rifle 4 (9 again)
250/500/1000 10+1 2 3 ••••
Generic Big-Game Rifle 5 250/500/1000 3+1 3* 3 ••••
Generic Anti-Material Rifle 5 (8
again)* 300/600/1200
5+1 3* 4 •••••
Notable Bolt-Action Rifles
AI AW Covert* 3 100/200/400 10+1 2 3 •••••
Mauser Model 1898 4 (9 again) 200/400/800 5+1 2 3 ••
Remington Model 700 4 (9 again)
200/400/800 4+1 2 3 •••
Weatherby Mk. V 5 250/500/1000 2+1 3* 3 ••••
Notable Lever-Action Rifles
Spencer Repeating Carbine 3 75/150/300 7+1 2 3 ••
Winchester Model 1873 3 125/250/500 12+1 2 3 •••
Notable Semi-Automatic Rifles
Barrett M107 5 (8 again)* 300/600/1200 10+1 3* 4 •••••
H&K PSG-1 4 (8 again) 250/500/1000 20+1 2 3 •••••
KAC SR-25* 4 (9 again) 125/250/500 20+1 2 3 ••••
RSA “Dragunov” SVD 4 (9
again)* 250/500/1000
10+1 2 3 ••••
Ruger 10/22 1 30/60/120 10+1 1 2/N •
Ruger Mini-14 4 150/300/600 30+1 2 3 ••
Simonov SKS 4 200/400/800 10+1 2 3 •
Springfield Armory M1 Garand 4 (9 again)
225/450/900 8+1 3 3 •••*
Assault Rifles
Type Damage Ranges Capacity
Strength Size Cost
Generic Assault Rifles
Generic 5.56mm AR 4 150/300/600 30+1 2(2/3/4) 3 •••
Generic 5.56mm Bullpup AR 4 150/300/600 30+1 2(2/3/4)
2/L ••••
Generic 7.62mm AR 4 (9 again) 200/400/800 20+1 3(3/4/5) 3 •••
Notable Assault Rifles
Colt M16 4 150/300/600 30+1 2(2/3/4) 3 •••
Steyr AUG* 4 150/300/600 42+1 2(2/3/4) 2/L ••••
RSA
AK-47* 4 125/250/500 30+1 2(2/3/4) 3 ••
Shotguns
Type Damage Ranges Capacity
Strength Size Cost
Generic Shotguns
Generic Break-Action 4 (9 again)
20/40/80 2 3 3 •
Generic Lever-Action 4 (9 again)
20/40/80 2+1 3 3 ••
Generic Pump-Action 4 (9 again)
20/40/80 8+1* 3 3 ••
Generic Semi-Automatic 4 (9 again)
20/40/80 5+1* 3 3 •••
Notable Pump-Action Shotguns
KAC Masterkey* 4 (9 again) 5/15/30 3+1 3 1* ••••
Winchester Model 1897 4 (9 again)
20/40/80 6+1 3 3 ••
Notable Semi-Automatic Shotguns
Daewoo USAS-12* 4 (9 again) 20/40/80 20+1 3(4/5/6)* 4 ••••
Reutech Striker* 4 (9 again) 20/40/80 12* 3(4/5/-)* 4 ••••
RSA Saiga 12k 4 (9 again) 20/40/80 8+1 3 3 ••
Machine Guns
Type Damage Ranges Capacity
Strength Size Cost
Generic Machine Guns
Generic SAW 4 175/350/700 200* -(3/4/5) 3 •••••
Generic GPMG 4 (9 again) 250/500/1000 100* -(4/4/5) 4 •••••
Generic HMG 5 (8 again)* 300/600/1200 50* -(3/3/4)* 5 •••••
Notable Machine Guns
Browning M1918 BAR 4 (9
again)* 200/400/800
20+1 3(3/4/5) 3 •••••
Browning M2HB 5 (8 again)* 300/600/1200 50* 3(3/3/4)* 5 •••••
Saco M60 4 (9 again) 250/500/1000 100* -(3/4/4) 4 •••••
Archaic Ranged Weapons
Type Damage Ranges Capacity
Strength Size Cost
Hatchet 1* Thrown - 2 1/J •
Javelin, combat 3 Aero - 2 2/N ••
Javelin, competition 2 Thrown x4 - 2 2/N ••
Knife, throwing 1 Aero - 2 1/S •
Shuriken –1* Aero - 1 0/P •
Atlatl 4 Thrown x5 1 2 3 •••
Blowgun 0 * 1 1 2/N •
Bow* Strength * 1 * * •
Bow, compound* Strength +1 * 1 * * ••
Crossbow 3 40/80/160 1 2 3 •••
Crossbow, hand 1 15/30/60 1 1 2/N ••
Crossbow, arbalest 4 75/150/300 1 4 4 ••••
Crossbow, repeating 2 35/70/140 15 3 5 •••••
Sling 2 Thrown x3 1 2 0/P -
Sling,
stave 3 Thrown x5 1 2 4 -
Modern
Ranged Weapons
Type Damage Ranges Capacity
Strength Size Cost
Modern Ranged Weapons
Ballistic Knife 1 (9 again) 2/5/10 1 1 1/J ••
BB Gun, pistol 0B* 5/10/20 50 1 1/S •
BB Gun, rifle 1B* 10/20/40 300 1 2/L •
Dart Gun, pistol 0* 10/20/40 1 1 2/L ••
Dart Gun, rifle 1* 25/50/100 1 1 3 •••
Fire Extinguisher –2* 1/2/3 5 1 2/N •
Fire Hose 2B* 10/20/30 * 4 4 N/A
Flare Gun –1L* 20/40/80 1 1 1/S •
Hairspray Flamethrower –1L* 1* 10* 1 1/S N/A
Paintball Pistol 0B* 15/30/60 20 1 2/J •
Paintball Rifle 1B* 30/60/120 120 1 2/N ••
Ranged Stun Gun –1* 1/3/7 1 1 1/S ••
Slingshot 0B* 5/10/20 1 1 1/S •
Spear Gun
3 15/30/60 1 2 2/L ••
Vehículos
La velocidad está en millas por turno (al fin y al cabo estamos en EEUU). Se divide en aceleración, velocidad segura o de crucero y máxima velocidad. Handling es la reserva de dados que otorga a la tirada de Destreza + Conducir. Ocupantes creo que queda claro lo que es y el coste ya sabéis como va.
COCHES
Type Durability Size Structure
Acceleration Safe Speed Speed Handling Occupants Cost
Passenger Cars
Subcompact Car 2 8 10 13 (18 mph/turn) 95 (65 mph) 147 (100 mph) 3 1+3 •
Compact Car 3 9 12 15 (20 mph/turn) 103 (70 mph) 161 (110 mph) 3 1+3 •
Mid-Size Car 3 12 15 19 (26 mph/turn) 110 (75 mph) 169 (115 mph) 2 1+3 ••
Performance Mid-Size 3 12 15 28 (38 mph/turn) 117 (80 mph) 227 (155 mph) 4 1+3 •••
Full-Size Car 3 14 17 14 (19 mph/turn) 103 (70 mph) 176 (120 mph) 2 1+4 •••
Limousine 3 19 22 10 (14 mph/turn) 81 (55 mph) 147 (100 mph) 0 1+11 ••••
Police Car 3 14 17 15 (21 mph/turn) 110 (75 mph) 213 (145 mph) 3 1+4* •••*
Sports Cars
Sports Car 2 10 12 28 (38 mph/turn) 117 (80 mph) 249 (170 mph) 4 1+1 ••••
Muscle Car 3 12 15 26 (35 mph/turn) 110 (75 mph) 220 (150 mph) 3 1+3 ••
Sport Compact 3 9 12 27 (37 mph/turn) 117 (80 mph) 213 (145 mph) 4 1+3 •••
Supercar 2 10 12 37 (50 mph/turn) 132 (90 mph) 301 (205 mph) 5 1+1 •••••
CAMIONES, FURGONETAS Y VEHÍCULOS DE RECREO
Type Durability Size Structure
Acceleration Safe Speed Max Speed Handling Occupants Cost
Light Trucks
Light Pickup 3 14 17 15 (20 mph/turn) 88 (60 mph) 154 (105 mph) 1 1+2 ••
Heavy Pickup 3 15 18 12 (16 mph/turn) 81 (55 mph) 132 (90 mph) 0 1+2 •••
Jeep 3 13 16 9 (12 mph/turn) 88 (60 mph) 147 (100 mph) 1 1+3 ••
Off-Road SUV 3 15 18 12 (17 mph/turn) 96 (65 mph) 154 (105 mph) 0 1+4 •••
Military Tactical Truck 4 17 21 7 (10 mph/turn) 81 (55 mph) 117 (80 mph) 0 1+3 N/A
Vans
Full-Size Van 3 16 19 8 (11 mph/turn) 81 (55 mph) 132 (90 mph) –1 1+12 ••
Minivan 3 15 18 12 (16 mph/turn) 95 (65 mph) 154 (105 mph) 0 1+7 ••
Delivery Van 3 17 20 7 (9 mph/turn) 73 (50 mph) 132 (90 mph) –1 1+1 •••
Recreational Vehicle 3 18 21 9 (12 mph/turn) 81 (55 mph) 117 (80 mph) –1 1+6 •••
Commuter SUV 3 15 18 15 (20 mph/turn) 95 (65 mph) 147 (100 mph) 0 1+6 •••
Performance SUV 3 15 18 24 (33 mph/turn) 110 (75 mph) 242 (165 mph) 3 1+4 •••••
SUV Limousine 3 20 23 10 (13 mph/turn) 81 (55 mph) 132 (90 mph) –1 1+17 ••••
MOTOCICLETAS Y VEHÍCULOS PERSONALES
Type Durability Size Structure
Acceleration Safe Speed Max Speed Handling Occupants Cost
Motorcycles
Street Bike 2 7 9 20 (27 mph/turn) 88 (60 mph) 183 (125 mph) 5 1+1 ••
Dirt Bike 2 5 7 18 (25 mph/turn) 51 (35 mph) 81 (55 mph) 4 1+1 •
Cruiser 2 7 9 22 (30 mph/turn) 103 (70 mph) 176 (120 mph) 4 1+1 ••
Sport Bike 1 6 7 44 (60 mph/turn) 117 (80 mph) 279 (190 mph) 5 1+1 •••
Personal Vehicles
Street Bike 2 3 5 * +5 +15 3 1 •
Mountain Bike 3 3 6 * +4 +12 2 1 •
Skateboard
2 2 4 * +3 +8 4 1 •
VEHÍCULOS COMERCIALES
Type Durability Size Structure
Acceleration Safe Speed Max Speed Handling Occupants Cost
Medium Truck 3 20 23 10 (13 mph/turn) 81 (55 mph) 110 (75 mph) –1 1+2 •••
Armored Truck 7 17 24 13 (18 mph/turn) 88 (60 mph) 125 (85 mph) –1 1+4* ••••*
Semi Tractor 3 18 21 9 (12 mph/turn) 102 (70 mph) 139 (95 mph) –1 1+2 ••••
Semitrailer 3 21 24 - - - - - ••
Tractor-Trailer Rig * 25 * 6 (8 mph/turn) 102 (70 mph) 132 (90 mph) –3 * *
Transit Bus 3 21 24 9 (12 mph/turn) 66 (45 mph) 95 (65 mph) –2 1+45 •••
Tour Bus 3 24 27 7 (10 mph/turn) 95 (65 mph) 125 (85 mph) –2 1+56 •••