No se si os había comentado o ya lo sabiáis que es una partida antigua así que sólo tiene misiones para las facciones antiguas, no se si alguno es de alguna de las nuevas. O si vosotros sabéis si hay algún sitio donde puedan adaptarse o le doy alguna de las que no haya ningún miembro si os parece bien.
Abro esta escena para que me pongáis aquí los links con vuestras hojas de crónica si no las tenéis en vuestro personaje y para actualizar las hojas que queríais actualizar, creo que Lato y Matute tenían cosas que cambiar.
a ver, mi personaje esta actualizado, te lo copio en mi hoja de personaje en un ratin, necesito que lo chequees porque he usado la opcion de cambiar el personaje al subir al lv 2, las 3 primeras aventuras el personaje era un druida, ahora se ha cambiado a un mago.
yo tengo una de las facciones modernas, en las dos ultimas guias te viene como gestionar estas colas nuevas facciones en partidas antiguas. Basicamente, los de las nuevas facciones tienen una equiparacion en las partidas antiguas. Por ejemplo, los de la shadow lodge tienen la misma mision de faccion que los de cheliax (por ejemplo, no se si es el caso).
necesito que habras hilo de botin para gestionar compraventa...
Soy de Cheliax, dont worry. Mañana te paso la ficha, el lunes a más tardar, que yo también acabo de subir a nivel 2. Uy, y también tengo que escanear las hojas de partida...
me faltan modificar un par de cosas de mi historial, pero no me deja editar sin que me borre todo. el ultimo parrafo del historial deberia ser este
El elfo se ha dedicado a estudiar y practicar sus conocimientos arcanos, hasta empezar a despuntar en el dominio de la magia. Es el momento de partir, de buscar nuevos retos. Tenía pensado viajar hacia Skywatch, pero las inquietantes noticias que se reciben desde allí le han convencido de que quizás debería buscar una mejor opción. Los señores de la espada le han dado permiso para que se incorpore a las filas de la sociedad de exploradores, asi que despues de años de duro entrenatmiento, Eresto por fin puede decir que es un miembro de la sociedad de pleno derecho.
mi faccion, que no se si lo pone por algun lado, es the lantern lodge
¿Quieres que habra un nuevo hilo donde gestionar el equipo o lo hacemos en este mismo hilo?
Pues como tu te apañes mejor que para eso eres el master ;)
De mi lado, la ficha original era (ver abajo):
Por mi última (y única) misión tengo varios cambios:
Experience: +1 = 1
Prestige Award +2 = 2
Gold: 14.7 + 607 = 621.7
Para esta aventura, si me das el OK.
Vendería
Espadon pequeño: 50 mo /2 = 25. mo
Cuero Tachonado pequeño : 25 mo / 2 = 12.5 mo
Total vendido: 37.5 mo
Compraría
Espadon de Calidad pequeño: 50 (espadon) + 30 (calidad) = 350 mo
Camisote de mallas de calidad = 100 (camisote) + 150 (Calidad) = 250 mo
Total comprado: 600 mo
Total a modificar las monedas (Además de lo obtenido en la misión) 621.7 + 37.5 - 600 = 59.2 mo
Va el link
Name: Zak Kazkaz
Alignment: CG
Class/Level: Barbarian I
XP: 0
Race: Halfling Size: Small Gender: Male Age: 24 Height: 3"1\' Weight: 35 Lb Hair: Black Eyes: Light-blue
Deity: Homeland:
(10) STR: 14 (+2) includes racial -2
(05) DEX: 16 (+3) includes racial +2
(05) CON: 14 (+2)
(00) INT: 10 (+0)
(02) WIS: 12 (+1)
(-2) CHA: 10 (+0) includes racial +2
Initiative: +3 (DEX)
Speed: + 30 (+15 with Heavy Armor, or Heavy Load)
hp total: 14 (12 + 2 CON)
hp actual: 14
Nonlethal: 0
DR: --
SR: --
DEFENSE
AC. 17 = 10 + 3 (Studded leather) + 0 (shield) + 3 (Dex) + 1 (size) + (natural) + (Deflection) + (misc)
Touch: 11 = 10 + 1 (size) + 0 (Deflection) + 0 (misc)
Flat-footed: 14 = 10 + 3 (Studded leather) + 0 (shield) + 0 (Dex) + 1 (size) + 0 (natural) + 0 (Deflection) + 0 (misc)
(+2 racial bonus on saving throws against fear)
FORT: 5 = 2 (base) + (2 Con) + 0 (magic) + 1 (race) + 0 (misc)
REF: 3 = 0 (base) + (2 Dex) + 0 (magic) + 1 (race) + 0 (misc)
WILL: 2 = 0 (base) + (2 Wis) + 0 (magic) + 1 (race) + 0 (misc)
OFFENSE
Base Attack Bonus:
CMB: 4 = 1 (BAB) + 2 (Str) + 1 (size) + 0 (misc)
CMD:17 = 10 + 1 (BAB) + 2 (Str) + 3 (Dex) + 1 (size) + 0 (misc)
Weapon: Small HALFLING SLING STAF
Attack Bonus: +5 = 1 (BAB) +3 (DEX) + 1 (Size)
Damage: 1d6+2 (Str)
Critical: x3 (+3, after multiply, by trait)
Type: bludgeonning
Range: 80\'
Ammunition: 20-2=18
Comments: racial
Weapon: Small GREATSWORD
Attack Bonus: +4= 1 (BAB) + 2 (Str) + 1 (size)
Damage: 1d8 + 3 (Str x 1.5)
Critical: 19-20/x2 (Damage +2 after multiply, by trait)
Type: Slashing
Range: -
Ammunition: -
Comments: Two Hands
Weapon: Small SHORT SWORD
Attack Bonus: +4 = 1 (BAB) + 2 (STR) + 1 (size)
Damage: 1d4+2 (Str)
Critical: 19-20/x2 (Damage +2 after multiply, by trait)
Type: Piercing
Range: --
Ammunition: --
Comments: --
SKILLS
Skill Ranks per level = 4+INT = 4.
(X) Acrobatics: +8 = +3 (DEX) + 1 ranks + 3 (class) -1 (Studded Leather) +2 (race)
Appraise: +0 = +0 (INT) + 0 ranks
Bluff: +0 = +0 (CHA) + 0 ranks
(x) Climb: +7 = +2 (STR) + 1 ranks +3 (class) -1 (Studded Leather) + 2 (race)
(x) Craft (any): +0 = +0 (INT) + 0 ranks
Diplomacy: +0 = +0 (CHA) + 0 ranks
Disable Device*: NO
Disguise: +0 = +0 (CHA) + 0 ranks
Escape Artist: +2 = +3 (DEX) + 0 ranks -1 (Studded Leather)
Fly: +2= +3 (DEX) + 0 ranks -1 (Studded Leather)
(x) Handle Animal*: NO
Heal: +1 = +1 (WIS) + 0 ranks
(x) Intimidate: +0 = +0 (CHA) + 0 ranks
Knowledge (Arcana): NO
Knowledge (Dungeoneering): NO
Knowledge (Engineering): NO
Knowledge (Geography): NO
Knowledge (History): NO
Knowledge (Local): NO
(x) Knowledge (Nature): +4 = +0 (INT) + 1 ranks + 3 (class)
Knowledge (Nobility): NO
Knowledge (Planes): NO
Knowledge (Religion): NO
Linguistics*: NO
(x) Perception: +7 = +1 (WID) + 1 ranks + 3 (class) + 2 (race)
Perform (any): +0 = +0 (CHA) + 0 ranks
Profession (any)*: NO
(x) Ride: +2 = +3 (DEX) + 0 ranks -1 (Studded Leather)
Sense Motive: +1 = +1 (WIS) + 0 ranks
Sleight of Hand*: NO
Spellcraft*: NO
Stealth: +6 = +3 (DEX) + 0 ranks -1 (Studded Leather) +4 (race)
(x) Survival: +5 = +1 (WIS) + 1 ranks +3 (class)
(x) Swim: +1 = +2 (STR) + 0 ranks -1 (Studded Leather)
Use Magic Device*: NO
(x) - class skill * - trained only
Predilect Class: Barbarian.
Level 1: +1 skill
FEATS
- POWER ATTACK: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.. Prerequisites: Str 13, base attack bonus +1. Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Actually:-1 attack = +3 damage (two Hands) or +2 damage (one hand)
- KILLER: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
- SACRED TOUCH: You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.
SPECIAL ABILITIES (RACIAL & CLASS)
+2 Dexterity, +2 Charisma, -2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
- Small: Halflings are Small creatures and gain a +1 size bonus to their AC a +1 size bonus on attack rolls, a –1 penalty to their Combat MAneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Slow Speed: Halflings have a base speed of 20 feet.
- Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
- Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
- Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
- Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
- Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
- Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.: Common and Halfling
- Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
- Fast Movement (Ex): A barbarian\'s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian\'s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian\'s land speed.
- Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear´s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will Saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any -Charisma, Dextery, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscius, her rage immediately ends, placing her in peril of death. (Fatigued: - Exhausted ) 4 + 2 CON = 6 rounds. Actually: 6 rounds
GEAR
010.00 Lb - 0025.00 po - Small Studded leather - CA+3, Max Dex +5, Penality -1; Small: 20 Lb/2 = 10 Lb
004.00 Lb - 0050.00 po - Small GREATSWORD - 1d10 (19-20/x2), Slashing, two hands, Small = 8 Lb/2 = 4 Lb
001.00 Lb - 0010.00 po - Small SHORT SWORD - 1d4 (19-20/x2), Piercing, small = 2 Lb/2 = 1 Lb
001.50 Lb - 0020.00 po - Small HALFLING SLING STAF - 1d8 (x3), Inc: 80\', Bludgeonning, Small = 3 Lb/2 = 1.5 Lb
005.00 Lb - 0000.20 po - Small bullets x20 (0.1 mo and 5 Lb each 10; small: 5 Lb/2 =2.5 Lb): Qty: 20-2=18
000.50 Lb - 0002.00 po - Small Backpack with (small = 2Lb/4=0.5 Lb)
000.00 Lb - 0001.00 po - Flint and Steel
001.25 Lb - 0000.10 po - Bedroll (small = 5 Lb/4 =1.25 Lb)
001.00 Lb - 0001.00 po - Waterskin (small = 4LB/4 = 1 Lb)
001.25 Lb - 0002.50 po - Rations trail (5 days, per day, 1 Lb and 0.5 po; small each day = 1 Lb/4 = 0.25 Lb): Qty: 5
003.00 Lb - 0012.00 po - Lamp Bullseye (6 hs with a pint of oil, 60\' of light and 60\' for dim light)
005.00 Lb - 0000.50 po - oil pint x 10 (1 Lb and 0.1 po each) - Qty: 5
005.00 Lb - 0010.00 po - Rope (Silk), 50\'
----------------------------
038.50 Lb - 0134.30 po
Carrying capacity for Str = 14 (58-116-175), sall caracters x 3/4 = Light Load = 43.5 Lb, Medium Load = 43.5-87 Lb, Heavy Load = 87-131.25 Lb. Actually: Light Load
- coins: 14.70 po
Cualquiera te dice que no con ese pedazo de hoja de personaje.
No sabía que salía el apartado de los personajes en paizo, lástima que no haya un sitio donde salgan las partidas jugadas.
Jaja... es costumbre. Cuando posteo y no tengo mucho tiempo prefiero tener todo en la ficha, y no andar buscando cosas por distintos lugares.
Respecto a la Facción, es Quadira
Ficha modificada y subida al PJ
Ficha al día, a falta de equipo y escaneos variados.
bueno, como hay "migracion" de personaje, la mayoria de objetos que habia recopilado no me sirven, te pongo una lista de lo que me quito, de lo que me quedo y de lo que quiero pillar;
armor hide 15, bolts crossbow 1, crossbow light 35, pocion fuerza de toro 300, scimitar masterwork 315, shield light wooden 3
vendo todo al 50% (creo) me dan 334,5 gp
me quedo:
case, map y scroll 1, grapling hook 1, ink and inkpen 8.1, paper sheet 0,4, pocion de curar heridas ligeras 50, trail rations 0,5 , water skin 1
quiero pillar:
longbow master work 375, 20 arrows 1, longsword masterwork 315, pocion curar heridas ligeras 50
total 741
tenia 1149,5 , despues de sumar lo que me dan y restar lo que me piden, me queda 743 gp
mas facil de lo que pensaba... de momento no te quiero marear mas, igual para el final de la aventura me pillo algun objeto magico, pero de momento, voy servido.... en cuanto me des tu ok modifico...
Una pregunta de DM: aprobarlo es tan sólo decir que si, y luego ponerlo en la hoja de crónica ¿No?
He visto en tu ficha una cosa extraña y es que me has puesto el daño del arma si es tamaño pequeño (no es tu caso) y el de mediano, que es el que tienes que poner, ya que no se refiere al objetivo si no al tamaño de quien lleva el arma y las dimensiones de esta.
Luego no veo los links de la partida o partidas que ya has jugado y eso lo necesito.
¿Alguien sabe algo de Sebastianjo? Voy a enviarle un mp que es el único que no ha dado señales de vida y eso puede retrasarnos.
Lo se... siempre lo pongo asi. Manías. Pero vamos, se que debo usar siempre el mediano
En cuanto al link
Fairfolk creo que se refiere a las hojas de crónica
Buenas a todos y gracias por aceptarme en la partida!
Ya subi el pj, y solo me falta pasarlo a lvl 2...
+1 at
+pg, creo que serian +5 ?
y los skills..
Por cierto, por mi todo ok , efectivamente, las ventas y las compras hay que detallarlas en la hoja de crónica. Igual al final de la aventura pillo algo mas ....