Name Alton Tealeaf
Race Halfling Lightfoot
Class & Level Rogue 2
Alignment Caótico Bueno
Background Soldier (Scout)
Personality Trait He perdido demasiados amigos y me cuesta hacer nuevos
Ideals Independencia (cuando la gente sigue las órdenes ciegamente, se convierte en una especie de tiranía) ; Caótico
Bonds Luchar por aquellos que no pueden luchar por sí mismos
Flaws Prefiero comerme mi armadura antes que reconocer que estoy equivocado
STR 10/+0/saving throw +0
DEX 19/+4/saving throw (proficiency) +6
CON 13/+1/saving throw +1
INT 8/-1/saving throw proficiency) +1
SAB 12/+1/saving throw +1
CHA 11/+0/saving throw +0
Proficiency Bonus: +2
Armor Class 15
Hit Points 23
Melee Attack +6 (short sword/dagger) 1d6+4/1d4
Ranged Attack +6 shortbow 1d6+4
Passive perception 15
Skills (en negrita la que tengais proficiency)
(Str +0) Athletics
(Dex +4) Acrobatics, Sleight of Hand, Stealth (proficiency) +8
(Int -1) Arcana, History, Investigation, Nature, Religion
(Wis +1) Animal Handling, Insight, Medicine, Perception (proficiency) +5, Survival
(Cha +0) Deception, Intimidation, Performance, Persuasion
Languages Común y Halfling
Features (Including weapon/armor proficiencies, race/class traits)
Size: Average 3 feet tall and around 40 pounds. Small
Speed. Base 25 feet.
Lucky. When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is a size larger than you.
Language: You can speak, read and write Common and Halfling.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is one size category larger than you.
Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Stealth y Perception.
Sneak Attack: +2d6
Thieves’ Cant: El lenguaje picaruelo de toda la vida.
Cunning action: Hide, dash, disengage as bonus
Tool proficiencies: One type of gaming set (dados), vehicles (land)
hechizos de Trickster:
•Cantrips: Light, Mage Hand, Message
•1st level: Disguise Self, Feather Fall, Illusory Script,grease, 2 slots
Equipment
Studded Leather AC 12+Dex
Shorbow 1d6 (80/320), two handed
40 arrows
Shortsowrd 1d6, finesse
2xDagger 1d4 finesse
Explorer's pack
Cartera de Hacienda (thieves tools)
General
Name Arizima Sepret, Ari
Race and sex Human, female
Class & Level Cleric 1, Selune
Alignment Neutral Chaotic Neutral Good
Background: Merchant (advantage: Merchant contacts)
Personality Trait "I'm too old to put up with bullshit"
Ideals Libertarian Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
Bonds Preserve a heretical text I will do anything to preserve my temple, it's the only thing I've got left
Flaws Inflexible in my thinking (also, laughs like a hyena)
Atributes
STR 10 (-) [-]
DEX 14 (+2) [-]
CON 10 (-) [-]
INT 9 (-) [-]
SAB 14 (+2) [+2]
CHA 10 (-) [+2]
Proficiency Bonus: +2
Armor Class: 15
Hit Points: 13
Melee Attack: +4 (daga)
Ranged Attack: +4
Passive perception 14
Feat: shield master
Skills
(Str) Athletics
(Dex) Acrobatics, Sleight of Hand, Stealth (Hum)
(Int) Arcana, History, Investigation, Nature, Religion
(Wis) Animal Handling, Insight (Clr), Medicine (Mch*), Perception (Mch*), Survival
(Cha) Deception, Intimidation, Performance, Persuasion (Clr)
Languages: Common +1 (Clr) / +2 (Clr, Aco) / +3 (Clr, Mch)
Features (Including weapon/armor proficiencies, race/class traits)
Proficient with heavy armor and lighter and shields
Proficient with simple weapons
Disciple of life (healing spells +2 +lvl)
Channel divinity (1/rest): Preserve life (10HPs in total to group of creatures. Not cure above 1/2total HP), turn undead
Equipment
Dagger
Chain Scale mail
Honda
Priest's pack
Shield
Holy Symbol
Un cuchillo de tallar madera, una pequeña sierra, y una lima de madera.
Huge dead beetle
Spell Slots
3 cantrips : spare the dying, light, guidance
3 1st level
Spells Known (* for prepared, 5)
Lv1
3 per day*
Purify food and drink, guiding bolt, shield of faith, Bane
Bless (domain)
Cure wounds (domain, +6 (+3 wis, +3 disciple))
Domain: Life
Te faltan los conjuros Elegidos por el DM
Name Calethos
Race Half-elf
Class & Level Druid 3
Alignment CN
Background Folk Hero (I broke into tyrants castle and stole weapons for the people)
Personality Trait Austerity scourge, I always have money for those in need, even if it's not mine
Ideals Yes We Can. Anything is possible for the people.
Bonds I was tortured by the tyrant, I'll avenge myself bringing pain to all tyrants
Flaws I'm convinced of the significance of my destiny and quite overconfident about it.
STR 15/+2/saving throw
DEX 9/-1/saving throw
CON 14/+2/saving throw (+1 half-elf)
INT 10/0/+2
SAB 17/+3/+5 (+1 half-elf)
CHA 14/+2/saving throw (+2 half-elf)
Proficiency Bonus +2
Armor Class 15 (13/12 mage armor/hide armor - 1 Dex + 2 shield + 1 baston), 20 reaction (shield)
Hit Points 31
Melee Attack +4
Ranged Attack +1
Passive perception 15
Skills (en negrita la que tengais proficiency) (2 extra choices, half-elf)
(Str) Athletics
(Dex) Acrobatics, Sleight of Hand, Stealth
(Int) Arcana, History, Investigation, Nature, Religion
(Wis) Animal Handling, Insight, Medicine, Perception, Survival
(Cha) Deception, Intimidation, Performance, Persuasion
Languages Common, Elvish, Orc. Druidid
Features (Including weapon/armor proficiencies, race/class traits)
Equipment
Cantrips know 3
Spell Slots 4/3
Spells prepared 6
Cure Wounds 1d8/slot+3
Healing Word, bonus, 1d4/slot+3
Charm Person (DC 13)
Thunderwave, cube 15', 1d8 + 1d8/sot + 10' pushed DC 13 1/2 no pushed
Beast Sense (lev. 2)
Heat Metal (lev 2, 2d8 daño, Con o tira objeto si es posible, si no tira desventaja 1 turno, concentración 2d8 extra como bono)
Dire Wolf:
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR 17 (+3)
DEX 15 (+2)
CON 15 (+2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a
creature if at least one o f the wolf's allies is within 5 feet o f the
creature and isn’t incapacitated.
A c t i o n s _______________________________________
Bite. Melee W e apo n Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
it must succeed on a DC 13 Strength saving throw or be
knocked prone.
Name: Baltazar Whirllinfk (léase con un chasquido de la lengua al final)
Race: Green Dragonborn
Class & Level: Sorcerer 1
Alignment: Chaotic Good
Background: Hermit
Life: I was the caretaker of an ancient ruin or relic.
Personality Trait: I connect everything that happens to me to a grand, cosmic plan.
Ideals: Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Bonds: I was the caretaker of an ancient ruin or relic.
Flaws: I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
STR 14/+2/+2
DEX 6/-2/-2
CON 10/0/+2
INT 8/-1/-1
WIS 18/+4/+4
CHA 18/+4/+6
Proficiency Bonus +2
Armor Class 8
Hit Points (1d6): 6
Melee Attack +4
Ranged Attack 0
Passive perception 14
Skills
=====
(Str) Athletics
(Dex) Acrobatics, Sleight of Hand, Stealth
(Int) Arcana, History, Investigation, Nature, Religion
(Wis) Animal Handling, Insight, Medicine, Perception, Survival
(Cha) Deception, Intimidation, Performance, Persuasion
Tool Proficiencies:
Herbalism kit
Languages: Common, Draconic and Dwarf.
Features (Including weapon/armor proficiencies, race/class traits)
========
* Green Dragonborn
* Breath Weapon: - Poison 15 ft. cone (Con. save DC10 - 2d6 damage on a failed save, and half as much damage on a successful one). Short rest recover.
* Damage Resistance to poison.
* WILD MAGIC
- Wild Magic Surge: After spell of 1st level or higher, the DM can have you roll a d20 => With 1, roll on the Wild Magic Surge table.
- Tides of Chaos: gain advantage on one attack roll, ability check, or saving throw. Long rest (or Wild Magic Surge roll) to recover.
Equipment
=========
* Quartertaff (1d6+2 bludgeoning / 1d8+2)
* Arcane focus
* Explorer’s pack
* Two daggers
* A scroll case stuffed full of notes from your studies
* Winter blanket
* Set of common clothes
* Herbalism kit
* 5 gp
Spell save DC = 8 + 2 + 4 = 14
Spell attack modifier = +2 +4 = +6
Spell Slots
_1st: 2
Spells Known (* for prepared)
_ Cantrips: light, prestidigitation, ray of frost, shocking grasp
_ 1st: shield, magic missile
Dime conjuros y te los añado. Updated con lo demas
No puedo editar a Ari.
Hay que cambiar maza por daga y observer por shield master. Y bajar un punto constitución (puntos extra sólo en en DEX y SAB).
Name Gurneg Thraksson
Race Enano de las montañas
Male
Class & Level Guerrero Lv 4
Alignment Legal neutral
Background: Soldier
51 años
Vel. 25 pies
Height 4' 4"
Weight 158 lb
Personality Trait: I face problems head on
Personality Trait: Full of inspired and cautionary tales
Ideals: The good of Dwarvenkind
Bonds: My war mates
Flaws: Unreasoning hatred towards orcs
STR 16/+4/+6
DEX 12/+1/+1
CON 14/+2/+4
INT 12/+1/+1
SAB 8/-1/-1
CHA 8/-1/-1
Proficiency Bonus +2
Armor Class 20 (no DEX bonus with heavy armor)
Hit Points 36
Melee Attack +6 (battleaxe 1d8+4/1d10+6, crit 19-20)
Ranged Attack +3
Passive perception 9
Class Features
Fighting Style: Defence (+1 AC when armored)
Second Wind: (Bonus action, 1d10+4 HP heal, 1/short rest)
Action Surge (extra action, 1/rest)
Martial Archetype: Champion (critical 19-20)
Skills
(Str) Athletics
(Dex) Acrobatics, Sleight of Hand, Stealth
(Int) Arcana, History (Dwarven), Investigation, Nature, Religion
(Wis) Animal Handling, Insight, Medicine, Perception, Survival
(Cha) Deception, Intimidation, Performance, Persuasion
Languages: Común y enano
Race&Other Features
Dwarven Resiliance: Advantage/resistance against poison
Features (Including weapon/armor proficiencies, race/class traits)
Infravisión
Proficiency with handaxe, battleaxe, throwing hammer, warhammer
proficiency with simple and martial weapons
Proficiency with smith's tools
No speed reduction with Heavy Armor
Proficient with all armor, shields
Proficient with Vehicles (land)
Proficiency with dice
Stonecunning
Military Specialty: Officer (Sergeant)
Name -- Zeljko Kulenov
Race -- Semielfo
Class & Level -- Bardo 4
Alignment -- CB
Background -- Charlatan
Personality Trait -- Enamoradizo y pelota
Ideals -- Creatividad
Bonds -- En algún lugar tengo un hijo que no me conoce. Hago del mundo un lugar mejor para él.
Flaws -- No puedo resistirme a una cara bonita.
STR 10/+0/+0
DEX 18/+4/+6
CON 14/+2/+2
INT 12/+1/+1
SAB 10/+0/+0
CHA 17/+3/+5
Proficiency Bonus -- +2
Armor Class 12 + 4 = 16 (studded leather)
Hit Points -- 31 (Hit dice: 1d8)
Melee Attack -- Rapier +6 (1d8+4)
Ranged Attack -- Dagger +6 (1d4+4)
Passive perception 10
Skills (en negrita la que tengais proficiency)
(Str) Athletics
(Dex) Acrobatics (+8), Sleight of Hand, Stealth
(Int) Arcana, History, Investigation, Nature, Religion
(Wis) Animal Handling, Insight, Medicine, Perception, Survival
(Cha) Deception, Intimidation, Performance , Persuasion (+7)
Languages -- Común, élfico y goblin
Features (Including weapon/armor proficiencies, race/class traits)
Size -- Medium
Speed -- 30 feet
Superior vision in dark and dim conditions. 60 feet in dim, as dim in dark.
Fey ancestry: Ventaja en salvaciones contra encantamientos. No se me puede dormir.
Skill versatility & Expertise: Proficiency in Acrobatics and Persuasion
Bardic&Combat inspiration: 3/ long rest. +d6 to skill, attack, damage or AC (reaction) to target
Jack of all trades: 1/2 proficiency to non proficient skills
Song of rest: extra 1d6 HPs per short rest if any HD is used for each ally
Bard College: Valor (medium armor, shield and martial weapons)
Equipment -- Set of fine clothes, disguise kit, tools of the con (equipo de escritura para falsificar), bolsa con 15 po. Studded Leather armor. Rapier. Entertainer's pack. Lute. Dagger. Hand crossbow
Spell Slots -- 4/3
Cantrips known (3): Prestidigitation, Minor Illusion, light
Spells Known (5/2/0/0/0/0/0/0/0):
1.- Disguise self, Cure wounds, Charm person, Thunderwave, sleep
2. Enhance ability, invisibility
Spell save DC = 8+2 (proficiency) +3 (Charisma) = 13
Spell attack modifier = +2 (proficiency) +3 (Charisma) = +5
Proficiencies:
Armor -- Light armor
Weapons -- Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools -- Disguise kit, forgery kit, flute, lute, Viol
Saving throws -- Dexterity, Charisma
Skills -- Deception, Sleight of hand, Acrobatics, Persuasion, Performance, History, Insight
Name Trulkumptfter Kgnioksis (Trul for the people)
Race Hills Goblin
Class & Level Barbarian 4
Alignment Caótico Neutral
Size: Small
Movement: 30feet
Languages: Common and Goblin.
Background Urchin
Personality Trait I don’t like to bathe. (... and smell like the bard??? Never!!)
Ideals Change. The low are lifted up, and the high and mighty are brought down. Change is the nature o f things. (Chaotic)
Bonds I owe a debt I can never repay to the person who took pity on me (Calethos/Ari)
Flaws People who can't take care of themselves get what they deserve.
STR 18/+4/saving throw (proficiency) +6
DEX 12/+1/saving throw +1
CON 14/+2/saving throw (proficiency) +4
INT 10/0/saving throw 0
WIS 6/-2/saving throw -2
CHA 8/-1/saving throw -1 (hill goblin)
Proficiency Bonus: +2
Armor Class 17 (breastplate)
Hit Points (Hit Dice 12): 40
Melee Attack +6 (Long sword) 1d10+4 (+6 rage)
Ranged Attack +3 shortbow 1d6+1
Passive perception 8
Skills (en negrita la que tengáis proficiency)
(Str +3) Athletics(+6)
(Dex +1) Acrobatics, Sleight of Hand, Stealth (advantage)
(Int -1) Arcana, History, Investigation, Nature(+1), Religion
(Wis -2) Animal Handling, Insight, Medicine, Perception, Survival
(Cha -2) Deception, Intimidation, Performance, Persuasion
Features (Including weapon/armor proficiencies, race/class traits)
Proficiencies
Dark Vision: You are used to crawling around in dark tunnels and navigating dark forests in the dim of night, giving you superior vision in the darkness. You can see in dim light within 60 feet of you as if it were in bright light and in darkness as if it were in tim light. You can't discern colors in darkness, only shades of black and white.
Nimble Step: Opportunity attacks made against you are made with disadvantage.
Sneaky: You have advantage on Dexterity (Stealth) rolls.
Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Rage (3 times every long rest, +2 Dmg):
Reckless Attack :
You have advantage on attacks and give advantage until next turn
Danger sense:
Advantage on Dexterity saving throws if cause can be seen
Totem Warrior:
Spirit Seeker: Cast Beast sense and Speak with animals as rituals
Totem Spirit: Wolf (see rage)
Equipment
Background: Urchin
Skill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Disguise kit, thieves’ tools
Equipment: A small knife, a map of the city hills you grew up in, a pet mouse corpse, a curved stick, a set of common clothes, and a belt pouch containing 10gp
Personality: I don’t like to bathe. (... and smell like the bard??? Never!!)
Ideal: Change. The low are lifted up, and the high and mighty are brought down. Change is the nature o f things. (Chaotic)
Bond: Era un 5, pero la cambio por el 4 hacia calethos y Ari por su sueño de la luna si el DM me deja. I owe a debt I can never repay to the person who took pity on me.
Flaw: People who can't take care of themselves get what they deserve.
Motivo: Personality
Tirada: 1d8
Resultado: 7
Motivo: Personality
Tirada: 3d6
Resultado: 14
Motivo: Bonds, etc.
Tirada: 3d6
Resultado: 3, 5, 6 (Suma: 14)
Recién aterrizado, me parece bien lo elegido, ahora escojo el background.
Name Gedeon
Race Human
Class & Level Fighter 2
Alignment Neutral Bueno
Background Folk Hero
Personality Trait Hidden temporarily by DM
Ideals Aquellos más desfavorecidos deben ser defendidos
Bonds Hidden temporarily by DM
Flaws No sabe pronunciar la ene con la o. Su optimismo a veces resulta indistinguible de la imbecilidad.
STR 14/+2/saving throw (proficiency) +4
DEX 15/+2/saving throw
CON 12/+1/saving throw (proficiency) +3
INT 12/+1/saving throw +1
SAB 10/+0/saving throw +0
CHA 15/+2/saving throw +2
Proficiency Bonus: +2
Armor Class 18
Hit Points 21
Melee Attack +5 (Garra, +1) 1d8+5
Ranged Attack +4 Jabalinas 1d6+2
Passive perception 10
Skills (en negrita la que tengais proficiency)
(Str +2) Athletics
(Dex +2) Acrobatics, Sleight of Hand, Stealth
(Int +1) Arcana, History, Investigation, Nature, Religion
(Wis +0) Animal Handling, Insight, Medicine, Perception , Survival
(Cha +2) Deception, Intimidation, Performance, Persuasion
Languages Común y Orco
Features (Including weapon/armor proficiencies, race/class traits)
Size: Medium
Speed. Base 30 feet.
Ability Score Increase Your ability scores each increase by 1.
Class features
Fighting style: Duelling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
Tool proficiencies: Brewer, vehicles (land)
Equipment
Armadura de escamas (AC14+DEX)
Garra (Tresendar's family longsword, +1)
Warhammer and shield
2x jabalinas
Cosas en general
Te he puesto Orco como bonus language. Lo cambias si quieres