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PFS 215 -- Shades of ice, part I: Written in blood

Notas DM

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Notas de juego

Acto I -- 79 gp

Acto III -- 30 gp

Acto IV -- a) 137 gp

b) 14 gp

d) 240 gp

TOTAL: 500 gp

Puntos de facción:

Andoran: 2/2

Cheliax: 2/2

Osirion: 1/2

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Combate Acto 3:

Borrachos:

Human commoner 1
CN Medium humanoid (human)
Init +0; Senses Perception –1
Defense
AC 10, touch 10, flat-footed 10
hp 9 each (1d6+3)
Fort +2, Ref +0, Will –1
Offense
Speed 30 ft.
Melee unarmed strike +1 (1d3+1)
Ranged thrown chair +0 (1d4+1)
Tactics
Before Combat The brawlers are scattered about the room,
drinking and itching for a fight.
During Combat The brawlers charge the nearest PC and start
throwing punches. Should a PC be out of immediate reach,
a brawler grabs a chair and hurls it at him.
Morale The brawlers are drunk, came here to fight, and don’t
fear pain; they fight until they’re beaten unconscious or
killed.
Statistics
Str 13, Dex 10, Con 14, Int 8, Wis 9, Cha 11
Base Atk +0; CMB +1; CMD 11
Feats Improved Unarmed Strike, Throw Anything
Skills Intimidate +1, Knowledge (local) +0
Languages Skald

 

Matones:

Human warrior 1
CN Medium humanoid (human)
Init +1; Senses Perception –1
Defense
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 15 each (1d10+5)
Fort +3, Ref +1, Will –1
Offense
Speed 30 ft.
Melee throwing axe +3 (1d6+1)
Ranged throwing axe +3 (1d6+1)
Tactics
Before Combat The thugs remain hidden, waiting for their
boss to give the order to attack.
During Combat The thugs open combat by each hurling a
throwing axe at the nearest target. Then they draw another
and leap into melee. They save the third throwing axe for
fleeing targets. If reduced to fewer than 7 hit points, they
always use their next action to retrieve and drink their
potion of cure light wounds.
Morale The thugs fight so long as their boss is alive. Should
their boss fall, they flee if reduced to fewer than 5 hit points.
Statistics
Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 11
Base Atk +1; CMB +2; CMD 13
Feats Toughness, Weapon Focus (throwing axe)
Skills Knowledge (local) +0, Linguistics +0
Languages Common, Skald
Combat Gear potion of cure light wounds; Other Gear chain
shirt, heavy wooden shield, throwing axes (3)

Notas de juego

Matón 1 -- 15

Matón 2 -- 15->1->8

Boracho 1 -- 9->-4

Boracho 2 -- 9-> -3

Boracho 3 -- 9 -> -3

Boracho 4 -- 9

Boracho 5 -- 9 -> -7

Boracho 6 -- 9->5->8->8 y 6 no letal -> 6 y 6 no letal -> -4 y 6 no letal

Boracho 7 -- 9 -> 12 no letal (noqueado)

Boracho 8 -- 9 -> -4