Ratkin
Attributes: Agility d8, Smarts d6, Spirit d4, Strength
d6, Vigor d6
Skills: Climbing d6, Fighting d6, Lockpicking d4,
Notice d6 (+2), Stealth d8, Survival d4, Tracking d6 (+2)
Pace: 9 (d10 “Run”); Parry: 5; Toughness: 6 (1)
Gear: Dagger (Str+d4), Partial Leather Armor (+1, -2
Coverage)
Special Abilities
Kal Warrior
Attributes: Agility d6, Smarts d6, Spirit d6, Strengthd8, Vigor d8
Skills: Fighting d8, Intimidation d4, Notice d4, Shooting d6, Stealth d6, Survival d4
Pace: 6; Parry: 7 (1); Toughness: 9 (2)
Edges: Brawny, Combat Reflexes (+2 recuperar shaken), North-Born (+2 vs.
cold, +1 Survival in mountains)
Gear: Long Sword/Battle Axe (Str+d8), or Mace/
Warhammer (Str+d6, AP 1 vs. Rigid Armor), Bow
(Range 12/24/48, 2d6), Full Scale Armor (+2, -4
Coverage), Medium Shield (+1 Parry, +2 Armor vs.
ranged shots that hit)
Kal Battle Leader
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d6, Healing d4, Knowledge: Battle d6, Notice d6, Shooting d8, Stealth d6, Survival d4
Pace: 6; Parry: 9 (2); Toughness: 12 (4)
Edges: Battle Hardened, Brawny, Charge,
Combat Reflexes, Frenzy, North-Born (+2 vs. cold, +1
Survival in mountains)
Gear: Long Sword/Battle Axe (Str+d8), or Mace/
Warhammer (Str+d6, AP 1 vs. Rigid Armor), Bow
(Range 12/24/48, 2d6), Full Plate & Chain Armor (+4,
-4 Coverage), Large Shield (+2 Parry, +2 Armor vs.
ranged shots that hit)
Kal Battle Leader (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d10
Skills: Fighting d12, Intimidation d6, Healing d4,
Knowledge: Battle d6, Notice d6, Shooting d8, Stealth
d6, Survival d4
Pace: 6; Parry: 9 (2); Toughness: 12 (4)
Edges: Brawny, Combat Reflexes (+2 rec shaken), Frenzy
Gear: Long Sword/Battle Axe (d12+d8+1), Full Plate & Chain Armor (+4,
-4 Coverage), Large Shield (+2 Parry, +2 Armor vs. ranged shots that hit)
Special Abilities
• Ceynara’s Warmth: Flame-blooded gain +1Toughness
• Ceynara’s Might: Flame-blooded do +1 damagewith all Fighting attacks
• Embrace the Flame: Flame-blooded may take...
Esclavos huidos
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d4,
Profesion:varias d8, Shooting d6, Survival d4
Pace: 6; Parry:5; Toughness: 5
Edges: -
Gear: Cuchillo (d6+d4), arma improvisada (d6+d4)
Abyssal Brute (Wild Card)
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d10
Pace 6, Parry 7, Tougness 13(3)
Skills: Fighting d10, Intimidation d6, Notice d4,
Demonio d6
Equipo: Armadura, Espada de acero de sangre (d8+Str)
Edges:
Horde Fiend
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Pace 6, Parry 7, Tougness 8
Skills: Fighting d10, Intimidation d6, Notice d4,
Demonio d6
Equipo: --
Edges:
Noble Kalarani.
Agi d6, Smart d6, Spirit d6, Str d8, Vig d8
Fighting d8, Shooting d8, Stealth d6, Noble d8.
Pace 6, Parry 8(2), Tougness 9(3), Carisma 1
Espada Larga, daño 2d8.
General Harkor ki Doman (Wild Card)
Agi d6, Smart d8, Spirit d10, Str d6, Vig d6
Fighting d8, Battle d12+2, Noble Imperial d6
Pace 6, Parry 9(3), Tougness 9(4)
Espada Larga, daño 2d8.
Edges: