Experienced Legionary
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6, Survival d4, Swimming d4, Throwing d6
Charisma: 0; Pace: 6; Parry: 9; Toughness: 8 (2)
Hindrances: Illiterate, Loyal, Bloodthirsty
Edges: Shield Wall, Combat Reflexes, Block, Harder to kill
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6), grebas de bronce (+2)
Special: Inmune to Fear and Intimidate. <---- Anda que la subhistoria de este me la voy a comer con patatas.
Shitty Legionary with an edge
Attributes: Agility d6, Smarts d6, Spirit d6,Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Survival d4, Swimming d4, Throwing d6, Knowledge(German language) d6, Healing d6, ride d4
Charisma: 0; Pace: 4 (run d4); Parry: 7; Toughness: 7 (2)
Hindrances: Obese, Replacement, Yellow
Edges: Shield Wall, Harder to kill
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6),grebas de bronce (+2)
Special: Yellow applies to Intimidate too. Advances can be used to erase 1/2 Replacement (inaction the first round or -2 to combat knowledge) or Yellow (-2 to Intimidate or -2 to Fear). Only one advance per hindrance.
-1 to pace and any AGI or STR roll
Attributes: Agility d6, Smarts d4, Spirit d6,
Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d6,
Stealth d4. Throwing d6
Charisma: –2; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Illiterate, Mean
Edges: —
Gear: Medium shield (+1 Parry, +2 Armor vs
ranged), Axe (Str+d6), two javelins (Range
3/6/12, Damage Str+d6).
Con punto morado
Attributes: Agility d6, Smarts d4, Spirit d6,
Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6,
Stealth d4. Throwing d6
Charisma: –2; Pace: 6; Parry: 7; Toughness: 6
Hindrances: Illiterate, Mean
Edges: Combat reflexes
Gear: Helmet, Medium shield (+1 Parry, +2 Armor vs
ranged), battle axe (Str+d8),
two javelins (Range
3/6/12, Damage Str+d6).
Attributes: Agility d6, Smarts d4, Spirit d10,
Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d4
Charisma: –2; Pace: 6; Parry: 4 ; Toughness: 9
Hindrances: Bloodthirsty, Illiterate, Mean
Edges: Berserk (no need to get wound, on at will), Nerves of Steel, Sweep
Gear: Great axe (Str+d10, AP 1, –1 Parry).
Berserks are extras but have one wound. That is, they dont die after one wound, but after two
Cæsar, el mejor amigo del Gobernador
Attributes:
Agility d8, Smarts d6 (A), Spirit d6,Strength d6, Vigor d6
Skills: Fighting d6, Notice d10, tracking d6
Pace:8; Parry: 5; Toughness: 4
Special Abilities
• Bite: Str+d4.
• Fleet-Footed: Roll a d10 when running instead of a d6.
• Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, it hits the target’s most weakly armored location.
• Size –1: Dogs are relatively small.
German wolves are very large and feral wolves often used by barbarians as attack dogs. They may also be found roaming in packs in the deepest, darkest woods.
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6 Pace: 10; Parry: 6; Toughness: 6
Special Abilities
• Bite: Str+d6.
• Go for the Throat: Wolves instinctively go for an
opponent’s soft spots. With a raise on its attack roll, it
hits the target’s most weakly armored location.
• Fleet-Footed: Dire wolves roll d10s instead of d6s when
running.
El optio traidor (WC)
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d8, Vigor d10
Skills: Fighting d10, Intimidation d10, Knowledge (Battle) d6, Notice d6, Riding d6, Survival d6, Swimming d4, Throwing d8
Charisma: -2; Pace: 6; Parry: 10; Toughness: 9(2) (11, ranged)
Hindrances: Mean
Edges: Block, Combat Reflexes, Command, Hold the line
Gear: Lorica hamata (+2), bronze greaves (+3),legionary helmet (+3), gladius (Str+d6), shield
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Knowledge (Battle) d6, Notice d6, Riding d6, Swimming d4, Throwing d8, Persuade d4
Charisma: 0; Pace: 6; Parry: 7; Toughness: 8(2) (9, legs, head)
Hindrances: Loyal, Cautious,
Edges: Block, Combat Reflexes, Command, Hold the Line, Rank (Centurion)
Gear: Lorica hamata (+2), bronze greaves (+3), legionary helmet (+3), gladius (Str+d6), centurio’s stick (vitis).
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+2, Vigor d10
Skills: Climbing d8, Fighting d12+2, Intimidation d10, Notice d12, Swimming d10, Stealth d10, Tracking d10
Pace: 8; Parry: 9; Toughness: 10 (3)
Special Abilities
• Natural Armor +3
• Claws: Str+d8.
• Howl (1/encounter): Arminius can use Intimidate to call forth help from nearby wolves. Each success brings 1d6 (can explode) that arrives in 1d2 rounds
• Rapid regeneration (-2): Arminius regenera una herida por asalto si supera una tirada de vigor. El poder no funciona si la herida es producida por armas de plata. Si se le incapacita, puede morir.