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El Limite del Imperio

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18/02/2014, 10:17
Manius Octavius Ruso

Name: Manius Octavius Ruso
Race: Human

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d12 (1er Avance), Gambling d4, Healing d4, Notice d6, Persuasion d4, Shooting d4, Stealth d4, Throwing d6

Charisma: -2; Pace: 6; Parry: 10; Toughness: 7 (2); Sanity: 4

Hindrances:
Code of Honor: Character keeps his word and acts like a roman gentleman
Poverty: Half starting funds, inability to hang onto future income
Ugly: –2 Charisma due to appearance

Edges:
Command: +1 to troops recovering from being Shaken (from Decanus)
Rank (Decanus): null
Shield Wall: null
Trademark Weapon: +1 Fighting or Shooting with particular weapon

Gear:
Gladius (Short Sword) (Str+d6, )
Legionary Helmet (Modern) (+3, Covers head, 75% chance vs. head shot)
Lorica Segmentata (+2, Covers arms and torso)
Pilum (Range 3/6/12, Str+d6, Shots 1, See notes) x2
Scutum (Large Shield) (+2 Parry, +2 Armor vs. ranged attacks)

Cargando editor
18/02/2014, 10:29
Decimus Larcius Viridio

Name: Decimus Larcius Viridio
Race: Human

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8 (1er Avance), Vigor d6
Skills: Fighting d6, Healing d8, Notice d6, Persuassion d8, Stealth d4,Throwing d6

Charisma: 0; Pace: 6; Parry: 5 ; Toughness: 5; Sanity: 6

Hindrances:
Bloodthirsty (Major): Never takes prisoners
Loyal (Minor): The hero tries to never betray or disappoint his friends
Doubting Thomas (Minor): Character doesn’t believe in the supernatural

Edges:
Shield Wall: Legionaries with the Shield Wall Edge and a shield add +1 to each adjacent man’s Parry if that man has the Edge (and a shield) as well.
Healer: +2 Healing
Medicus: If the medic can get to a wounded non-Wild Card by the end of the round in which he was wounded, he can make an immediate Healing roll at –2. If the roll is successful, the victim is merely Shaken instead of wounded.

Gear:
Gladius (Short Sword) (Str+d6, )
Legionary Helmet (Modern) (+3, Covers head, 75% chance vs. head shot)
Lorica Segmentata (+2, Covers arms and torso)
Pilum (Range 3/6/12, Str+d6, Shots 1, See notes) x2
Scutum (Large Shield) (+2 Parry, +2 Armor vs. ranged attacks)

Equipo curativo (Cargas: 1)

Spoils: 1 (segundo combate germanos:Viridio encuentra unas cuentas brillantes entrelazadas en el pelo del lider barbaro, que no duda en arrancar. )

Cargando editor
18/02/2014, 10:28
Martinus Camilius Fabius "Fabio"

Martinus Camilius Fabius

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d12, Notice d4, Survival d4, Intimidation d4, Swimming d4, Throwing d8, Riding d6, Gambling d4 Knowledge(battle) d4
Charisma: 0 (+1 Oficiales); Pace: 6; Parry: 10 (8 w/o shield) ; Toughness: 8 (2) (head 9)(10 vs ranged)
Hindrances: Bad Luck (Mayor), Loyal, Cautionous
Edges: Shield Wall, +1 Vigor, Military Family (Padre centurión: Camilius Festus)
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6), grebas de bronce (+2)

Shield Wall:The Roman legions defeated barbarian forces much larger than themselves through iron discipline and  teamwork. Legionaries with the Shield Wall Edge and a shield add +1 to each adjacent man’s Parry if that man has the Edge (and a shield) as well. The maximum bonus for this Edge is +2 (if there is one man to the left and right), and stacks with any Parry bonuses for the shields or weapons they hold.

MILITARY FAMILY Requirements: Novice The hero’s father was a career soldier who rose to the ranks of centurio (or higher with the War Master’s permission) or legatus (for parents with the Equestrian or Military Family Edge). He begins the game with a d4 in Fighting, Knowledge (Battle),Riding, or Throwing (player’s choice). In addition, he has +1 Charisma when dealing with officers of centurio rank and above and to promotion rolls because of his father’s reputation. Should he fail to live up to his father’s deeds (War Master’s discretion), he suffers a –2 penalty to Charisma until he makes amends.

2 PILUM: The pilum is a heavy javelin. The heavy metallic head bends on impact, preventing enemy forces from throwing it back. Its main use was to stick into an enemy’s shield and render it useless. If a successful Throwing attack misses by the enemy’s shield’s Armor modifier, roll a die. If the result is even, the pilum sticks in the shield. Until it’s removed (a Str roll at –2), the victim cannot use it. Repairing the head of a thrown pilum takes 10 minutes, some basic tools, hot fire,and a Repair roll. Pilum are poor in melee—treat them as improvised weapons.
Damage: Str + d6 Weight: 6 (3 each) ROF:1 Range: 3/6/12

Large Shield (Scutum): The standard shield of the Roman legions provides cover from knee to neck. It has a large boss on the front which protects the hand holding the shield from penetrating thrusts, and can be used to bash foes (Str+d4). It grants +2 Parry and +2 Armor vs. ranged attacks.


Avances:

1) Fighting d10->d12

Cargando editor
24/02/2014, 17:50
Marius Rutilius Valerius

Marius Rutilius Valerius

Attributes

  Agility d8
  Smarts d6
  Spirit d4
  Strength d6
  Vigor d6

Derived traits
  Pace   6
  Parry  9 with shield, 7 without
  Toughness
    Torso 10, 12 against arrows because of shield
    Arms 10, 12    "  "  "  "  "
    Legs  10, 12    "  "  "  "  "
    Head 11, 13    "  "  "  "  "
  Sanity 4
  Carisma 0, -2 con oficiales (por Gandul)
  Load limit: 60lb

Skills:
Climbing  d4
Fighting d12
Healing   d4
Knowledge
(Nature)  d4
Notice    d6
Throwing  d8
Track     d6

Edges:
  Shield Wall
  Alertness
  Brawny

Hindrances:
  Bad Luck
  Loyal
  Shirker

Equipment (54lb + sundry):
  Lorica Segmentata, 18lbs, armor+2
  Bronze Greaves, 4lb, armor+2
  Helmet, 4lbs, +3
  Scutum, 18lbs, parry+2, armor+2 against arrows
  Gladius, 4lbs, Str+d6
  Primum pilum, 3lbs, 3/6/12, Str+d6
  Secundum pilum, 3lbs, 3/6/12, Str+d6
  Sundry

 

Spoils: Colgante en forma de estrella. Pieles de lobo

Cargando editor
05/03/2014, 22:01
Caius Iunius Oton

Caius Iunius Oton

Attributes: Agility d6, Smarts d6, Spirit d6,Strength d8, Vigor d6
Skills: Fighting d8, Notice d6, Survival d4, Swimming d4, Throwing d6, Knowledge(German language) d6, Healing d6, ride d4
Charisma: 0; Pace: 5 (run d4); Parry: 7; Toughness: 8 (2)
Hindrances: Obese, Replacement (-2 combat knowledge), Yellow
Edges: Shield Wall, Berseker
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6),grebas de bronce (+2), Spoilsx2
Special: Advances can be used to erase 1/2 Replacement (-2 to combat knowledge), Yellow or Obese. Only one advance per hindrance.

1er Avance: Replacement (can act first round)

Cargando editor
05/03/2014, 22:19
Titus Silo

Titus Verginio Silo

Traits Dice
Agility d8 (1er Avance)
Smarts d4
Spirit d6
Strenght d10
Vigor d6

Edges

Shield Wall
Ambidiestro
+1 Str

Hindrances

Código de honor
Leal
Tozudo

Enemy (Umbrenius Curio)

Derived Total
Charisma 0
Pace 6
parry 9
Toughness 7(2)

Sanity 3

Skills Total Dice
Fighting d10
Climbing d4
Driving d4
Intimidation d6
Knowledge(Battle) d4
Streetwise d4
Swimming d4
Throwing d6

Cargando editor
06/03/2014, 18:22
Marcus Annius Africanus "Corsicanus"

Attributes:
   Agi d4
   Sma d4
   Spi d4
   Str d10 (3pt)
   Vig d12 (2pt + 2 edges)

Derived traits:
   Pace       6
   Parry      10/8  [with/without shield]
   Toughness:
         11 torso (12 against arrows, with shield)
         11 arms
         11 legs
         12 head
   Sanity     4
   Load limit 100

Hindrances
  Bloodthirsty Arrogant: must prove he is the best, always attacks enemy leader, must humiliate opponents
  Hard or hearing (minor) Poverty: money seems to slip through his fingers, -2 to Spoils rolls.
  Mean Wanted Heroic: cannot say no to weak people in need, has very high concept of self
 

Edges
  Shield Wall
  Additional Vigor
  Additional Vigor
  Brawny [1]

Skills
  Climbing      d4 (1pt)
  Fighting     d12 (9pt)
  Intimidation  d4 (1pt)
  Swimming      d4 (1pt)
  Throwing      d6 (3pt)

Equipment
  Lorica Segmentata, 18lbs, armor+2
  Bronze Greaves, 4lb, armor+2
  Helmet, 4lbs, +3
  Scutum, 18lbs, parry+2, armor+2 against arrows
  Gladius, 4lbs, Str+d6
  Primum pilum, 3lbs, 3/6/12, Str+d6
  Secundum pilum, 3lbs, 3/6/12, Str+d6
  Misc 10lbs

[1] Primer avance: Musculoso
[2] Segundo avance (cuando toque): Ingenio d6, si sigue siendo decano
[3] Tercer avance (cuando toque): Mando, si sigue siendo decano

Notas de juego