Name: Manius Octavius Ruso
Race: Human
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d12 (1er Avance), Gambling d4, Healing d4, Notice d6, Persuasion d4, Shooting d4, Stealth d4, Throwing d6
Charisma: -2; Pace: 6; Parry: 10; Toughness: 7 (2); Sanity: 4
Hindrances:
Code of Honor: Character keeps his word and acts like a roman gentleman
Poverty: Half starting funds, inability to hang onto future income
Ugly: –2 Charisma due to appearance
Edges:
Command: +1 to troops recovering from being Shaken (from Decanus)
Rank (Decanus): null
Shield Wall: null
Trademark Weapon: +1 Fighting or Shooting with particular weapon
Gear:
Gladius (Short Sword) (Str+d6, )
Legionary Helmet (Modern) (+3, Covers head, 75% chance vs. head shot)
Lorica Segmentata (+2, Covers arms and torso)
Pilum (Range 3/6/12, Str+d6, Shots 1, See notes) x2
Scutum (Large Shield) (+2 Parry, +2 Armor vs. ranged attacks)
Name: Decimus Larcius Viridio
Race: Human
Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8 (1er Avance), Vigor d6
Skills: Fighting d6, Healing d8, Notice d6, Persuassion d8, Stealth d4,Throwing d6
Charisma: 0; Pace: 6; Parry: 5 ; Toughness: 5; Sanity: 6
Hindrances:
Bloodthirsty (Major): Never takes prisoners
Loyal (Minor): The hero tries to never betray or disappoint his friends
Doubting Thomas (Minor): Character doesn’t believe in the supernatural
Edges:
Shield Wall: Legionaries with the Shield Wall Edge and a shield add +1 to each adjacent man’s Parry if that man has the Edge (and a shield) as well.
Healer: +2 Healing
Medicus: If the medic can get to a wounded non-Wild Card by the end of the round in which he was wounded, he can make an immediate Healing roll at –2. If the roll is successful, the victim is merely Shaken instead of wounded.
Gear:
Gladius (Short Sword) (Str+d6, )
Legionary Helmet (Modern) (+3, Covers head, 75% chance vs. head shot)
Lorica Segmentata (+2, Covers arms and torso)
Pilum (Range 3/6/12, Str+d6, Shots 1, See notes) x2
Scutum (Large Shield) (+2 Parry, +2 Armor vs. ranged attacks)
Equipo curativo (Cargas: 1)
Spoils: 1 (segundo combate germanos:Viridio encuentra unas cuentas brillantes entrelazadas en el pelo del lider barbaro, que no duda en arrancar. )
Martinus Camilius Fabius
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d12, Notice d4, Survival d4, Intimidation d4, Swimming d4, Throwing d8, Riding d6, Gambling d4 Knowledge(battle) d4
Charisma: 0 (+1 Oficiales); Pace: 6; Parry: 10 (8 w/o shield) ; Toughness: 8 (2) (head 9)(10 vs ranged)
Hindrances: Bad Luck (Mayor), Loyal, Cautionous
Edges: Shield Wall, +1 Vigor, Military Family (Padre centurión: Camilius Festus)
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6), grebas de bronce (+2)
Shield Wall:The Roman legions defeated barbarian forces much larger than themselves through iron discipline and teamwork. Legionaries with the Shield Wall Edge and a shield add +1 to each adjacent man’s Parry if that man has the Edge (and a shield) as well. The maximum bonus for this Edge is +2 (if there is one man to the left and right), and stacks with any Parry bonuses for the shields or weapons they hold.
MILITARY FAMILY Requirements: Novice The hero’s father was a career soldier who rose to the ranks of centurio (or higher with the War Master’s permission) or legatus (for parents with the Equestrian or Military Family Edge). He begins the game with a d4 in Fighting, Knowledge (Battle),Riding, or Throwing (player’s choice). In addition, he has +1 Charisma when dealing with officers of centurio rank and above and to promotion rolls because of his father’s reputation. Should he fail to live up to his father’s deeds (War Master’s discretion), he suffers a –2 penalty to Charisma until he makes amends.
2 PILUM: The pilum is a heavy javelin. The heavy metallic head bends on impact, preventing enemy forces from throwing it back. Its main use was to stick into an enemy’s shield and render it useless. If a successful Throwing attack misses by the enemy’s shield’s Armor modifier, roll a die. If the result is even, the pilum sticks in the shield. Until it’s removed (a Str roll at –2), the victim cannot use it. Repairing the head of a thrown pilum takes 10 minutes, some basic tools, hot fire,and a Repair roll. Pilum are poor in melee—treat them as improvised weapons.
Damage: Str + d6 Weight: 6 (3 each) ROF:1 Range: 3/6/12
Large Shield (Scutum): The standard shield of the Roman legions provides cover from knee to neck. It has a large boss on the front which protects the hand holding the shield from penetrating thrusts, and can be used to bash foes (Str+d4). It grants +2 Parry and +2 Armor vs. ranged attacks.
Avances:
1) Fighting d10->d12
Marius Rutilius Valerius
Attributes
Agility d8
Smarts d6
Spirit d4
Strength d6
Vigor d6
Derived traits
Pace 6
Parry 9 with shield, 7 without
Toughness
Torso 10, 12 against arrows because of shield
Arms 10, 12 " " " " "
Legs 10, 12 " " " " "
Head 11, 13 " " " " "
Sanity 4
Carisma 0, -2 con oficiales (por Gandul)
Load limit: 60lb
Skills:
Climbing d4
Fighting d12
Healing d4
Knowledge
(Nature) d4
Notice d6
Throwing d8
Track d6
Edges:
Shield Wall
Alertness
Brawny
Hindrances:
Bad Luck
Loyal
Shirker
Equipment (54lb + sundry):
Lorica Segmentata, 18lbs, armor+2
Bronze Greaves, 4lb, armor+2
Helmet, 4lbs, +3
Scutum, 18lbs, parry+2, armor+2 against arrows
Gladius, 4lbs, Str+d6
Primum pilum, 3lbs, 3/6/12, Str+d6
Secundum pilum, 3lbs, 3/6/12, Str+d6
Sundry
Spoils: Colgante en forma de estrella. Pieles de lobo
Caius Iunius Oton
Attributes: Agility d6, Smarts d6, Spirit d6,Strength d8, Vigor d6
Skills: Fighting d8, Notice d6, Survival d4, Swimming d4, Throwing d6, Knowledge(German language) d6, Healing d6, ride d4
Charisma: 0; Pace: 5 (run d4); Parry: 7; Toughness: 8 (2)
Hindrances: Obese, Replacement (-2 combat knowledge), Yellow
Edges: Shield Wall, Berseker
Gear: Lorica segmentata (+2), legionary helmet (+3), scutum (+2 Parry, +2 Armor vs ranged), gladius (Str+d6), two pila (Range 3/6/12, Damage Str+d6),grebas de bronce (+2), Spoilsx2
Special: Advances can be used to erase 1/2 Replacement (-2 to combat knowledge), Yellow or Obese. Only one advance per hindrance.
1er Avance: Replacement (can act first round)
Titus Verginio Silo
Traits Dice
Agility d8 (1er Avance)
Smarts d4
Spirit d6
Strenght d10
Vigor d6
Edges
Shield Wall
Ambidiestro
+1 Str
Hindrances
Código de honor
Leal
Tozudo
Enemy (Umbrenius Curio)
Derived Total
Charisma 0
Pace 6
parry 9
Toughness 7(2)
Sanity 3
Skills Total Dice
Fighting d10
Climbing d4
Driving d4
Intimidation d6
Knowledge(Battle) d4
Streetwise d4
Swimming d4
Throwing d6
Attributes:
Agi d4
Sma d4
Spi d4
Str d10 (3pt)
Vig d12 (2pt + 2 edges)
Derived traits:
Pace 6
Parry 10/8 [with/without shield]
Toughness:
11 torso (12 against arrows, with shield)
11 arms
11 legs
12 head
Sanity 4
Load limit 100
Hindrances
Bloodthirsty Arrogant: must prove he is the best, always attacks enemy leader, must humiliate opponents
Hard or hearing (minor) Poverty: money seems to slip through his fingers, -2 to Spoils rolls.
Mean Wanted Heroic: cannot say no to weak people in need, has very high concept of self
Edges
Shield Wall
Additional Vigor
Additional Vigor
Brawny [1]
Skills
Climbing d4 (1pt)
Fighting d12 (9pt)
Intimidation d4 (1pt)
Swimming d4 (1pt)
Throwing d6 (3pt)
Equipment
Lorica Segmentata, 18lbs, armor+2
Bronze Greaves, 4lb, armor+2
Helmet, 4lbs, +3
Scutum, 18lbs, parry+2, armor+2 against arrows
Gladius, 4lbs, Str+d6
Primum pilum, 3lbs, 3/6/12, Str+d6
Secundum pilum, 3lbs, 3/6/12, Str+d6
Misc 10lbs
[1] Primer avance: Musculoso
[2] Segundo avance (cuando toque): Ingenio d6, si sigue siendo decano
[3] Tercer avance (cuando toque): Mando, si sigue siendo decano