Estos representan la probabilidad de obtener un cierto bono durante el combate, lo suficientemente bueno como para ser determinante en alguna situación critica. Existen seis rangos por cada talento, pero los puntos para subir de rango solo pueden ser aplicados hasta el rango 3. A partir del rango 4 es necesario acceder a poderosos objetos mágicos.
Cada Atributo está ligado a dos talentos, los cuales solo se pueden adquirir una vez el héroe a alcanzado su máximo valor posible en dicho atributo. Considerando que, en ese momento, podrá empezar a adquirir rangos en talentos para dicho atributo. No obstante solo podrá elegir uno de los dos posibles talentos que existen para cada atributo al aplicar el primer rango de talento en dicho atributo e inmediatamente la otra opción quedará descartada y por tanto, inaccesible.
Se debe considerar que los talentos de atributos solo accesibles a partir de nivel 5; por lo que, aun cuando se alcance el valor máximo posible en cierto atributo (como exertion), a niveles bajos del héroe, aun así, no podrá acceder a estos talentos.
Cada rango de Talento se paga de igual forma que los atributos; es decir, con los puntos que se ganan para atributos al subir de nivel. Así, los rangos de talentos se pagan con un punto de atributo, y solo se pueden comprar si se cumplen los requisitos antes mencionados.
Ruling stat: Armor
"Bracing at the right time can ruin an enemy's plans to weaken you."
Rank 1: 20% chance to Resist 1 Armor damage.
Rank 2: 20% chance to Resist 2 Armor damage.
Rank 3: 20% chance to Resist 3 Armor damage.
Rank 4: 20% chance to Resist 4 Armor damage.
Rank 5: 20% chance to Resist 5 Armor damage.
Rank 6: 20% chance to Resist 6 Armor damage.
Ruling stat: Armor
"Armor works better when you get it back where it belongs."
Rank 1: 20% chance to Regenerate +1 Armor per turn.
Rank 2: 25% chance to Regenerate +1 Armor per turn.
Rank 3: 30% chance to Regenerate +1 Armor per turn.
Rank 4: 35% chance to Regenerate +1 Armor per turn.
Rank 5: 40% chance to Regenerate +1 Armor per turn.
Rank 6: 45% chance to Regenerate +1 Armor per turn.
Ruling stat: Strength
"Years of toil in field and battle have hardened your body against pain."
Rank 1: 20% chance to Resist 1 Strength damage.
Rank 2: 20% chance to Resist 2 Strength damage.
Rank 3: 20% chance to Resist 3 Strength damage.
Rank 4: 20% chance to Resist 4 Strength damage.
Rank 5: 20% chance to Resist 5 Strength damage.
Rank 6: 20% chance to Resist 6 Strength damage.
Ruling stat: Strength
"'Go for the soft spots' as your trainer is fond of saying."
Ruling stat: Willpower
"With nothing to lose, you'll hang on as long as you can."
Rank 1: 30% chance to avoid a killing blow.
Rank 2: 40% chance to avoid a killing blow.
Rank 3: 50% chance to avoid a killing blow.
Rank 4: 60% chance to avoid a killing blow.
Rank 5: 70% chance to avoid a killing blow.
Rank 6: 80% chance to avoid a killing blow.
Ruling stat: Willpower
"Some give it their all. You refuse to accept that limit."
Rank 1: 20% chance to Regenerate +1 Willpower per turn.
Rank 2: 20% chance to Regenerate +2 Willpower per turn.
Rank 3: 20% chance to Regenerate +3 Willpower per turn.
Rank 4: 20% chance to Regenerate +4 Willpower per turn.
Rank 5: 20% chance to Regenerate +5 Willpower per turn.
Rank 6: 20% chance to Regenerate +6 Willpower per turn.
Ruling stat: Exertion
"Long lives generally belong to the fighters with the fewest scars."
Rank 1: 10% chance to +1 range on range attacks against a single objetive.
Rank 2: 15% chance to +1 range on range attacks against a single objetive.
Rank 3: 20% chance to +1 range on range attacks against a single objetive.
Rank 4: 25% chance to +1 range on range attacks against a single objetive.
Rank 5: 30% chance to +1 range on range attacks against a single objetive.
Rank 6: 35% chance to +1 range on range attacks against a single objetive.
Ruling stat: Exertion
"The god Denglr might be dead, but only luck explains some of these hits."
Rank 1: 30% bonus hit chance.
Rank 2: 40% bonus hit chance.
Rank 3: 50% bonus hit chance.
Rank 4: 60% bonus hit chance.
Rank 5: 70% bonus hit chance.
Rank 6: 80% bonus hit chance.
Ruling stat: Reacción
"Long lives generally belong to the fighters with the fewest scars."
Rank 1: 5% chance to avoid Strength attack.
Rank 2: 10% chance to avoid Strength attack.
Rank 3: 15% chance to avoid Strength attack.
Rank 4: 20% chance to avoid Strength attack.
Rank 5: 25% chance to avoid Strength attack.
Rank 6: 30% chance to avoid Strength attack.
Ruling stat: Reacción
"Your mobility in battle is your best weapon."
Rank 1: 10% chance to move tree more squares after attack.
Rank 2: 20% chance to move tree more squares after attack.
Rank 3: 30% chance to move tree more squares after attack.
Rank 4: 40% chance to move tree more squares after attack.
Rank 5: 50% chance to move tree more squares after attack.
Rank 6: 60% chance to move tree more squares after attack.
Ruling stat: Break
"You search for their broken straps or torn mail and then make them pay."
Rank 1: 10% chance to cause Puncture.
Rank 2: 15% chance to cause Puncture.
Rank 3: 20% chance to cause Puncture.
Rank 4: 25% chance to cause Puncture.
Rank 5: 30% chance to cause Puncture.
Rank 6: 35% chance to cause Puncture.
Ruling stat: Break
"A small twist can turn a crushing blow into a scuff on your Armor."
Rank 1: 5% chance to avoid Armor attack.
Rank 2: 10% chance to avoid Armor attack.
Rank 3: 15% chance to avoid Armor attack.
Rank 4: 20% chance to avoid Armor attack.
Rank 5: 25% chance to avoid Armor attack.
Rank 6: 30% chance to avoid Armor attack.