La Villa de las Flores
The Hidden Coins: The coins the characters find could be hidden in various places throughout the village, concealed within broken furniture or buried in the soil. Consider placing some coins inside a hollowed-out tree trunk or under loose floorboards in one of the abandoned houses. This adds an element of discovery and rewards the players for their thorough exploration.
Hannon's Alchemist Lab: Hannon's lab could be located in a secluded area on the outskirts of the village, perhaps in an underground chamber. The lab might be filled with alchemical equipment, beakers, and books detailing Hannon's experiments with the black lotus. To add an element of danger, you could introduce traps that protect the lab from unwanted intruders, such as pressure plates or poisonous gas.
Lazalla and Garam's Survival: Lazalla and Garam, unaware of their role in the village massacre, could have found shelter in a remote cottage. They might have been so consumed by fear and confusion that they have barricaded themselves inside, blocking all entrances. The players could discover them after noticing signs of recent habitation, such as fresh food scraps or a faint cry for help. They might have set up traps and alarms throughout the village. Consider incorporating pitfalls disguised with camouflaged foliage or tripwires connected to noisy alarms that alert the presence of outsiders.
Important Locations: In addition to Hannon's lab, you can introduce other important locations within the village. For example, a dilapidated temple could contain clues about the origin and nature of the black lotus, and a small graveyard could reveal the tragic fate of the villagers who fell victim to the nightmares. A town square or central plaza might hold a well that hides a hidden compartment with valuable information or an artifact related to the black lotus.
Other suggestions:
Cultist Hideout: Deep within the village, the characters stumble upon a hidden chamber or underground catacombs that were used by a secretive cult. This cult, led by Hannon, worshiped the black lotus and conducted forbidden rituals involving its consumption. The chamber could be filled with occult symbols, sacrificial altars, and dark artifacts. Exploring this area could provide further insight into the origins and powers of the black lotus.
Enchanted Grove: Amidst the destruction, the characters discover a small, untouched grove of vibrant lotus flowers. These flowers possess healing properties and offer a respite from the chaos surrounding the village. Resting within this serene sanctuary grants temporary relief from the nightmares or provides visions that offer clues about how to counteract the effects of the black lotus.
Hannon's Journals: Scattered throughout Hannon's lab and other locations in the village, the players find a series of journals detailing the alchemist's descent into madness and obsession with unlocking the secrets of the black lotus. These journals could provide hints about Hannon's experiments, his motives, and his eventual plan for the black lotus. They may also contain encrypted passages that require deciphering to uncover hidden truths.
A Lone Survivor: In a remote corner of the village, the characters encounter a sole survivor who managed to escape the nightmares. This survivor, possibly a child or an elderly person, witnessed the horrors unfold and holds valuable information about what transpired. However, they are traumatized and hesitant to share their story, requiring the characters to earn their trust and coax out the details.
The Nightmare Spiders' Lair: Deep within the village, the characters stumble upon the lair of the Nightmare Spiders. These creatures, conjured by the black lotus, lurk in the shadows, waiting for their next victims. The lair could be a sprawling network of webs and tunnels, leading to a central chamber where the Nightmare Spiders rest and regenerate. Confronting the spiders presents a daunting challenge, but it also offers an opportunity to sever their connection to the black lotus and end the cycle of nightmares.
The Village:
The village consists of modest, single-story structures made primarily of weathered wood and clay. The buildings are arranged in a grid-like pattern, forming narrow streets that wind through the village. As the characters walk along the deserted lanes, they see the aftermath of the nightmare spider attack. Broken doors hang off their hinges, windows are shattered, and the interiors are ransacked.
The homes of the villagers are simple but cozy, with thatched roofs and small, arched doorways. The interiors are adorned with handwoven tapestries and dried lotus flowers, showcasing the villagers' connection to their prized crop. The characters might notice small altars dedicated to a local deity or ancestor, where faded incense sticks still emit a faint fragrance.
Adjacent to the homes, the characters come across storage sheds and barns that were once used to house farming tools and equipment. Rusty scythes, wooden hoes, and worn sickles lean against the walls, evidence of the villagers' agricultural activities. The tools bear the marks of use and age, their edges dulled from years of tending to the lotus fields.
Further into the village, the characters find a stable area where the villagers kept their pack animals. The stables are now empty, the remains of straw and hay scattered across the floor. The troughs that once held feed and water are cracked and dry. The characters may notice large cobwebs spun across the beams, a haunting reminder of the nightmare spiders that wrought havoc on the village.
As the characters explore, they might come across signs of the nightmare spider attack. The villagers' bodies show signs of venomous spider bites, with puncture marks on their skin and swollen, discolored wounds. The characters could also discover discarded spider legs and sticky webs in the corners of rooms or caught on broken furniture, further confirming the presence of these monstrous creatures.
The lotus fields themselves are adjacent to the village, stretching out into the distance. The scarlet flowers, once a symbol of beauty and abundance, now appear neglected and overgrown. The fields are dotted with fallen lotus petals and trampled sections, evidence of the chaos that unfolded during the nightmare spider attack.
Feel free to incorporate these details into your storytelling, and adapt them as needed to suit your specific campaign and narrative.
Market:
The characters approach the central plaza of the Village of the Flowers, their footsteps echoing through the desolate streets. As they reach the heart of the village, they find themselves standing in what was once a bustling marketplace. The air is heavy with the scent of decay and the remnants of shattered stalls and overturned carts are scattered around the area.
The centerpiece of the marketplace is a grand well, its stone structure weathered by time and neglect. The once pristine water that filled the well has turned murky and stagnant, reflecting the eerie stillness of the village. The characters notice the faint glimmer of discarded coins at the bottom of the well, a testament to the village's vibrant commerce that now lies abandoned.
Surrounding the well are the remnants of market stalls, their roofs collapsed and their walls crumbling. Tattered awnings flap in the breeze, barely clinging to the skeletal frames that once held them aloft. Broken crates and scattered produce create a mosaic of rotting fruits and vegetables, remnants of a time when the marketplace thrived with the colorful abundance of goods.
Signs of hurried escape and violence are evident, with overturned tables and trampled wares. The characters may spot bloodstains on the ground, serving as grim reminders of the chaos that unfolded here. The empty stalls and deserted market square stand as a stark contrast to the vibrant atmosphere that once filled this place.
Amidst the wreckage, the characters might find torn scraps of merchant ledgers and faded parchment bearing merchant symbols and seals. These remnants offer glimpses into the daily lives of the villagers and the thriving trade that once took place in the marketplace.
The characters can imagine the village inhabitants haggling over prices, merchants passionately advertising their wares, and the laughter and chatter of locals and travelers mingling in this bustling hub of commerce. Now, the silence hangs heavily, and the remnants of the marketplace serve as a somber reminder of the village's tragic fate.
As the characters explore further, they may stumble upon hidden alcoves or secret compartments within the stalls, revealing hidden caches of valuable items or clues that shed light on the true nature of the black lotus trade and its impact on the village.
Los antagonistas se presentan con un nombre, su nivel, una descripción corta, detalles o peculiaridades técnicas y acciones (marcadas con *) que pueden hacer en su turno
Si una acción puede ser evitada o detenida con una tirada de atributo (su nombre se marca entre paréntesis), el número a su lado es el daño que hace en caso de que no se pase la tirada.
El director puede improvisar acciones de ser necesario.
Un campesino desarmado puede dar puñetazos, un soldado primogénito puede tratar de hacer caer a otro personaje o empujarlo cuando pelean en un puente estrecho, un jabalí gigante puede cornear si no tiene suficiente espacio para embestir, etc. El daño debe corresponderse con las otras acciones presentadas.
Los enemigos pueden realizar una acción y un movimiento cada turno. No pueden realizar la misma acción dos veces.
NIVEL | PG | DAÑO |
---|---|---|
1 | 5 | 4 |
2 | 10 | 5 |
3 | 15 | 6 |
4 | 20 | 7 |
5 | 25 | 8 |
6 | 30 | 9 |
7 | 35 | 10 |
8 | 40 | 11 |
9 | 45 | 12 |
10 | 50 | 13 |