Esta partida está en revisión. Si el director no da señales de vida o es aprobada por un cuervo será borrada esta noche
Esta escena la usaremos para tener un listado de pnj y sus datos correspondientes de ficha y anotaciones. Si son secundarios estaran aqui, si tienen mas importancia, tendran su ficha de pnj y alli tambien la publicaremos.
Hombre lobo
PL 9 (145)
STRENGTH 2/7 STAMINA 3/7 AGILITY 3/5
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2
Skills:
Athletics 4 (+6/+11)
Deception 2 (+4)
Expertise (Arcane Lore) 6 (+8)
Expertise (Survival) 4 (+7)
Insight 3 (+6)
Intimidation 8 (+10)
Investigation 4 (+7)
Perception 5 (+8)
Stealth 4 (+9)
Advantages:
Fast Grab, Ranged Attack 2, Startle
Powers:
"Werewolf By Night"
Enhanced Strength 5 [10]
Enhanced Stamina 4 [8]
Enhanced Agility 2 [4]
Enhanced Advantages 4: All-Out Attack, Great Endurance, Improved Critical (Natural Weapons), Improved Trip [4]
"Animal Senses" Senses 8 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing, Infra & Ultravision) [8]
"Detect Mental State" Mind-Reading 4 (Flaws: Limited to Emotions, Limited to Surface Emotions) [2]
"Detect Physical State" Senses 2 (Detect Injuries/Health Problems, Acute) [2]
"Animal Physiology" Speed 3 (16 mph) [3]
"Nigh-Unkillable" Regeneration 8 (Feats: Regrow Limbs) [9]
Offense:
Unarmed +11 (+2 Damage, DC 17)
Werewolf +11 (+7 Damage, DC 22)
Initiative +3 (+5 By Night)
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+7 By Night), Fortitude +4 (+8 By Night), Will +7
Complications:
Prejudice (Werewolf)- Few people on either side of the law trust lycanthropes overly-much.
Power Loss (Regeneration)- Several objects can cause Jack's regenerative power to not work. Silver and Magical attacks are chief among them- both affect him normally.
Power Loss (All Powers, by Day)- Jack is usually unable to take Wolf form by day, thus retaining his human stats and losing all of his Powers. This weakness has apparently disappeared in recent years, however.
Bueno y como le hago la ficha al monstruo badoon??? Más que nada para que les resulte un desafio al ser un único enemigo y muy grande contra todos ellos.
A la tarde te la hago en un momento. Ya te daré unas pautas para crear Enemigos fácil
echale vistazo a esa guia para crear enemigos y nivel de dificultad respecto a los jugadores.
En este caso un PL 14 ya les supondría un reto. Como mucho PL 15 para no ser excesivo. Repasate el power level como funciona. De forma general, por ejemplo Dodge + toughness <= PL x2 =28. Por el tipo de personaje que veo, sería de pura fuerza y gran resistencia. Le pondría 12 de resistencia y 8 de dodge y parry. De fuerza podría tener rango 7. Fighting le pondria +9. Los rangos de ataque podrian ir de 7 ( si usa fuerza, se le suma para el daño, siendo 14) hasta 20 como mucho (Close combat (fighting) + damage <= PL x 2 = 28.
Vale, un PL de ese level (14-15) me vale. ¿Hay alguna herramienta para armar la ficha? Es que mi inglés es muy malo como para leerme lo de esa página. Si lo tienes, te digo que este bicho es un monstruo badoon y tiene la fuerza de Coloso o La Cosa y lanza rayos de energía por las manos. Además, unas fauces metálicas muy duras. A ver si me la puedes hacer con el HeroLabs, algo acorde, y me la pegas. También tiene mucha resistencia el bicho, si.
Badoon Monster- PL 12
Strength 16, Stamina 14, Agility 1, Dexterity 0, Fighting 8, Intellect -2, Awareness 0, Presence -2
Advantages
All-out Attack, Chokehold, Fast Grab, Improved Grab, Power Attack, Ranged Attack 8
Skills
Athletics 3 (+19),
Intimidation 10 (+10),
Perception 3 (+3),
Ranged Combat: Wrist Blaster: Damage 12 4 (+4)
Powers
Cyborg Physique
Immunity: Immunity 5(Environmental Conditions (All))
Protection: Protection 3(+3 Toughness; Impervious [3 extra ranks])
Senses: Senses 1(Low-light Vision)
Growth: Growth 4(+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Wrist Blaster: Damage 12(DC 27; Increased Range: ranged)
Blaster unico: Damage 10(Alternate; DC 25; Increased Range: ranged)
Offense
Initiative +1
Blaster unico: Damage 10, +8 (DC 25)
Grab, +8 (DC Spec 26)
Throw, +8 (DC 31)
Unarmed, +8 (DC 31)
Wrist Blaster: Damage 12, +12 (DC 27)
Complications
Responsibility: Badoon Empire
Languages
Native Language
Defense
Dodge 5, Parry 7, Fortitude 15, Toughness 17, Will 4
Power Points
Abilities 54 + Powers 49 + Advantages 13 + Skills 10 (20 ranks) + Defenses 12 = 138
Pl 12 sale potente
PL 9 (158)
STRENGTH 6 STAMINA 6 AGILITY 6
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3
Skills:
Acrobatics 6 (+12)
Athletics 6 (+12)
Expertise (Survival) 7 (+8)
Expertise (Law Enforcement/S.H.I.E.L.D. Agent) 4 (+5)
Intimidation 4 (+7)
Investigation 3 (+5)
Perception 8 (+10)
Persuasion 4 (+7, +9 Attractive)
Sleight of Hand 3 (+7)
Stealth 4 (+10)
Vehicles 1 (+5)
Advantages:
Agile Feint, All-Out Attack, Attractive, Chokehold, Defensive Attack, Equipment (Mystical Amulet- Transforms to Greer & Back), Evasion, Fast Grab, Follow-Up Strike, Improved Critical (Claws), Improved Defense, Improved Initiative, Improved Hold, Instant Up, Prone Fighting, Startle
Powers:
"Feline Claws"
Strength-Damage +1 (Feats: Split) [1]
Movement 1 (Wall-Crawling) [2]
"Feline Physiology"
Speed 4 (32 mph) [4]
"Cat Agility" Leaping 2 (30 feet) [2]
"Cat Senses" Senses 7 (Low-Light Vision, Infravision, Acute & Extended Scent, Extended & Ultra-Hearing, Tracking- Scent) [7]
"Prehensile Tail" Extra Limb 1 [1]
"Tiger Stripes" Enhanced Skills 4: Stealth 4 (+14) (Flaws: Limited to In Jungles & Forests) [1]
Regeneration 2 [2]
"Animal Mind" Enhanced Will Check 4 (Flaws: Limited to Telepathic Attacks) [2]
"Cat Empathy" Mind-Reading 6 (Flaws: Limited to Emotions, Distracting) [3]
Offense:
Unarmed +11 (+6 Damage, DC 21)
Claws +11 (+7 Damage, DC 22)
Initiative +10
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +6, Fortitude +9, Will +6 (+10 vs. Telepathy)
Complications:
Vulnerable (Hearing)- Tigra is more vulnerable to Audio Dazzles than normal humans.
Motivation (The Next Generation)- Tigra is devoted to training heroes, having joined both The Initiative and The Avengers Academy as an instructor.
Relationship (Hank Pym)- They've hooked up twice (three, if you include Skrull Hank)- apparently Cat People have low standards.
Relationship (William Nelson)- Tigra's child is now the most important person in her life. She is one of three superhuman females to successfully breed.
Responsibility (Cat People)- Tigra was meant to be the protector of The Cat People.
Responsibility (The Call of the Wild)- Tigra often exhibits very feline-like tendencies, such as a desire for freedom, aggressiveness, or an obsession with getting attention.